I slacked off a bit and am currently finishing the Townlong Steppes profile. Well, if I find the motivation (hint! hint!) I will continue with Dead Wastes, yes.
Hey there.. I have a lot of issues .. the routes you created arent comfortable for my Pandaren Monk@Valley of the 4 winds. Often stuck at objects. When Im stoppin' and continuing the bot, it sometimes doesnt know where it is and starts at the beginning, why? And there are many interactions issues with questgivers,etc. but Idont thinks its profiles fault, so the bot have issues, isnt it?
These profiles are great except that I am stuck at quest givers repeatedly trying to accept and turn in quests.. anyone know what might cause this? I can load a log if needed.
Very low quality profiles :S Statements aren't wrapped in IF conditions, so they will only work one time (if you know what i mean?) If you stop and start you'll end up trying to pick up a quest you've already done etc. And there are obvious errors aswell, for example, in the Valley of the Four Winds profile, on the quest where you're supposed to collect some plows. Profile had wrong quest id and stated GameObjects in InteractWith behavior, when in fact, the plows are Units. Ran about three quests before the profile broke. Good intention tho.
Thanks or these great profiles. Few problems here and there but they are working pretty well. I'm not sure if its come up but there is a bug with 'Gorrillas in our midst". The quest turn in doesn't appear correct so you have logout and in in sometimes in order to talk with General Nazgrim. Its a blizzard bug not one with the scripts.
Not true. The QuestId attribute takes care of this. That the bot is having problems with pickup and turnin is a well known quest bot issue. Btw, wrapping every freaking line in a condition does not help. Yes, the plow plants and fork-whatever are Npcs. I know. They even exist two times. Two different IDs. I did not get it to work with either of them, so I tried with Gameobject but, you know, does not change anything. Please feel free to report any "obvious errors". Thank you!
Actually its not part of a quest profile to implement "routes". We set Hotspots where the bot can do something. The route to or from this Hotspot is solely job of HB. If you got stuck somewhere, please take the time to report here: http://www.thebuddyforum.com/honorb...tion-mesh-errors-problems-post-them-here.html This seems to be, again, a quest bot issue. Sorry, cant say for sure what it is, please provide a log/screenshot/exact description.
I can't believe no one else has this issue. Its as oif the bot is always trying to doget the previous quest or turn one in it didn't do yet....
The wierd thing is. I Run some chars through your profiles with a snap... and some are a complete nightmare. I can't figure out whats causing it. I mean its still the same version of HB????? .497
Edited and did "A Poor Grasp of the Basics". Code: <While Condition="HasQuest(29877) && !IsQuestCompleted(29877)" > <CustomBehavior File="InteractWith" QuestId="29877" ObjectType="Unit" MobId="56281" NumOfTimes="1" WaitForNpcs="False" CollectionDistance="500" X="602.2877" Y="-559.7999" Z="251.5285" /> <!-- Plow Plant --> <CustomBehavior File="InteractWith" QuestId="29877" ObjectType="Unit" MobId="56278" NumOfTimes="1" WaitForNpcs="False" CollectionDistance="500" X="602.2877" Y="-559.7999" Z="251.5285" /> <!-- Barrow Bush--> <CustomBehavior File="InteractWith" QuestId="29877" ObjectType="Unit" MobId="56280" NumOfTimes="1" WaitForNpcs="False" CollectionDistance="500" X="602.2877" Y="-559.7999" Z="251.5285" /> <!-- Hoe Tree --> <CustomBehavior File="InteractWith" QuestId="29877" ObjectType="Unit" MobId="56151" NumOfTimes="1" WaitForNpcs="False" CollectionDistance="500" X="602.2877" Y="-559.7999" Z="251.5285" /> <!-- Plow Plant --> <CustomBehavior File="InteractWith" QuestId="29877" ObjectType="Unit" MobId="56279" NumOfTimes="1" WaitForNpcs="False" CollectionDistance="500" X="602.2877" Y="-559.7999" Z="251.5285" /> <!-- Rake Tree --> </While> Could be optimized Code: <While Condition="HasQuest(29877) && !IsQuestCompleted(29877)" > <CustomBehavior File="InteractWith" QuestId="29877" ObjectType="Unit" MobId1="56281" MobId2="56278" MobId3="56280" MobId4="56151" MobId5="56279" NumOfTimes="7" WaitForNpcs="True" CollectionDistance="500" X="602.2877" Y="-559.7999" Z="251.5285" /> </While> This is written on free hand, but should work. I have not experienced such problems when quests are wrapped in IF conditions. Maybe Kick or someone can shed some light on this?
My apologies for calling the profiles "Very low quality". First impressions last, and since third quest failed... Working better on my rogue, the DK (that i ran with at first) after stopping and completed the plow quest manually ran back to pick the first quest in the profile If you say so may be a HB issue. I always assumed that you had to wrap the pickup, objective and turnin in IF statement to make it wok reliably. An example of how I always write my profiles. Code: <If Condition="!HasQuest(x) && !IsQuestCompleted(x)"> Pick up quest </If> <If Condition="HasQuest(x) && !IsQuestCompleted(x)"> <CustomBehavior File="FlyTo" X="0" Y0" Z="0" DestName="Quest Area" /> <CustomBehavior File="ForcedDismount" /> Objective goes here </If> <If Condition="HasQuest(x) && IsQuestCompleted(x)"> Turn in quest </If> Instead of Code: <PickUp QuestName="x" QuestId="x" GiverName="x" GiverId="x" /> <Objective QuestName="x" QuestId="x" Type="x" ItemId="x" CollectCount="x" /> <TurnIn QuestName="x" QuestId="x" TurnInName="x" TurnInId="x" />
Having loads of issues with this, sticks on "bolo" no matter what you change on the line for moving to level 86. So decided to load the four winds instead and it just doesnt do any of the quests properly sorry.
This is from a mesh error. Fly to the blackmarket and start again. After he has done the first 2 quests ride to kun-lai Mena
Ok I'm pretty new to honorbuddy and can't figure out how to get this script into a document that I can load into the bot and use. Can anyone gimme a quick rundown on it?