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  • [Beta] Demonbuddy daily beta builds

    Discussion in 'Archives' started by Nesox, Oct 11, 2012.

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    1. zippysticks

      zippysticks New Member

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      Most of the people owe the Dev an apology for thinking it's a DB Core problem when it was giles fault =P
       
    2. lypnn

      lypnn New Member

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      Thanks alot Nesox, I apology but I'm still happy I posted it here as DB problem :)
      This was the first night ever where all bots ran through.
       
    3. griovejas

      griovejas New Member

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      No bots stuck in menus overnight, looks like fix's working.
      Hail Nesox, the conqueror of enemy bugs!
       
    4. bombastic

      bombastic New Member

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      Nesox, leaveGame tag is not working properly.

      I've made a test.. Load Weeping Hollow map (Act 1), then leave and load an ACT 2 profile.

      But when he leaves and load the act 2 profile, it still try to load the previous profile after the game is created! Look below:

      Code:
      [10:52:37.944 N] Loaded profile [A1 - Inferno] Champion-Hunting 3.0.2 Mint - Weeping Hollow B
      [10:52:38.086 N] Waiting 7.1 seconds before next game...
      [10:52:45.295 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72801 QuestStep:36 ResumeFromSave:False IsPrivate:True Handicap:1>
      [10:52:46.828 N] Waiting 5.6 seconds before next game...
      [10:52:51.726 N] GameChanged. Clearing actors
      [10:52:51.808 N] ========== Grid segmentation resetting!!! ============
      [10:52:51.818 N] Game joined, Reloading profile.
      [10:52:52.028 N] Loaded profile [A1 - Inferno] Champion-Hunting 3.0.2 Mint - Weeping Hollow B
      [10:52:52.438 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72801 QuestStep:36 ResumeFromSave:False IsPrivate:True Handicap:1>
      [10:52:54.208 N] Closing error dialog
      [10:52:59.410 N] Loaded profile [A2 - Inferno] - The Infernal Machine - Key Farm ACT 2 Profile Starter!
      [10:52:59.410 N] Leaving game, reason: Profile loaded
      [10:52:59.485 N] Last run acquired 0 gold.
      [10:53:04.494 N] Waiting 7 seconds before next game...
      [10:53:11.486 N] [B][SIZE=4]Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:57337 QuestStep:26 ResumeFromSave:False IsPrivate:True Handicap:1>[/SIZE][/B]
      [10:53:19.148 N] GameChanged. Clearing actors
      [10:53:19.203 N] ========== Grid segmentation resetting!!! ============
      [10:53:19.203 N] Game joined, Reloading profile.
      [10:53:19.428 N] [B][SIZE=4]Loaded profile [A1 - Inferno] Champion-Hunting 3.0.2 Mint - Weeping Hollow B[/SIZE][/B]
      [10:53:24.659 N] Loaded profile [A2 - Inferno] - The Infernal Machine - Key Farm ACT 2 Profile Starter!
      using only trinity, no other plugins
       
    5. zippysticks

      zippysticks New Member

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      It might be with trinity and this might be the problem/solution.

      http://www.thebuddyforum.com/demonb...s-instance-lastprofile-loadprofile-issue.html

      I was looking through trinity and it uses GlobalSettings.Instance.LastProfile to reset its profiles I believe. I had to change it all to ProfileManager.CurrentProfile.Path to prevent anything like you said from happening. Hope this gets implemented so I don't have to change it every update =(

      This will make any profile reloading that trinity does to always load the current profile.
       
      Last edited: Nov 7, 2012
    6. bombastic

      bombastic New Member

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      Not giles problem this time. Same behavior even without it.

      DB is trying to reload both actual and previous profiles, when using leaveGame tag.
       
      Last edited: Nov 7, 2012
    7. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      Been doing that for a while now, I was using #54 since it was released and have only just gone to #70 yesterday, nothing in between. I noticed this behavior now and then, especially when I loaded the combat.xml, DB would start up and go back to grind profile I was running before that, it wouldn't just sit there as it should until I move it.

      G
       
    8. bombastic

      bombastic New Member

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      Waiting for a word of Nesox... #70 is a new winner, expect for that tiny issue :p
       
    9. nedudej

      nedudej New Member

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      i still sometimes get dc when identyfing items... and then when bot remake game, then they go back to identify and after selling trash bot didnt reload first profile but continue the last one - sit in town and going to corner..., u can reproduce this, click "town run" and leave game while they are identyfing

      how can i force this to load first profile "start_here" ??
      i think it might be a gilestrinity problem, but how can we fix this?

      meaby there should be a option to set which profile should they load after inactivity timer/disconect etc?

      sorry for my bad english :)

      ---
      edit: same thing when u leave game in any combat location
       
      Last edited: Nov 7, 2012
    10. dotbydot

      dotbydot Member

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      I can't login on .70 while using a virtual private network, just get "authentication failed" every time. Didn't have this problem until the latest .70 build. Anyone else have this problem or is it just me?
       
    11. lypnn

      lypnn New Member

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      running beta .70 for 8 hours now without any issues, trinity only.
       
    12. in2fun

      in2fun New Member

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      Watching 70 bot on act1. I ussually farm act3 only but testing the key run profiles.

      When the bot gets close to a hidden mob, like the moth things, or tree's that turn into bad guys. The bot will just stop, wait. Like its waiting for the mob to attack. If you click anywhere, force the bot to move the mob will come out of hiding, the bot kills it, then runs on like all great. Till gets to next hidden mob and waits.

      Using only the modified Nesox trinity. Bot did no stuck move attempts. Just stands still till inactivity timer trips.
      Then never logs back in to continue.

      Last of log
      Code:
      [07:00:21.000 D] [GilesTrinity] Blacklisting a monster because of possible stuck issues. Monster=WoodWraith_B_01-2817 {170324}. Range=25.34052, health %=0.895947264745658
      [07:00:21.130 N] Inactivity timer tripped! Leaving game
      [07:00:21.130 N] Leaving game
      [07:00:21.155 D] Navigator.Clear
      [07:00:21.157 N] Last run acquired 143332 gold.
      
       
      Last edited: Nov 8, 2012
    13. Poplkas

      Poplkas Banned

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    14. ag0ny

      ag0ny New Member

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      Cant download the beta version ... iam using demonbuddy on w8 since today and now its completly fucked up ... it crashs on startup ... on w7 it works very well <.< ... any idea ? i tryed the download but it wont work! just came to a white site...
       
    15. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      New build up!
      Changelog .71
      • Demonbuddy now moves very little before casting town portal to ensure it doesn't get stuck casting it for ages without the bar appearing.
      • Added to the door blacklist.
        - a3dun_crater_st_Demon_ChainPylon_Fire_MistressOfPain
      • Belphegor
        - Modified Wave of Light to be only used in Melee range
       
    16. FrenchBot

      FrenchBot New Member

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      I like that :)
       
    17. bombastic

      bombastic New Member

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    18. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      I don't know what you mean.
      Make a short profile that has the problem and i'll run it or post paste the profile ure using.
       
    19. bhfernandes

      bhfernandes New Member

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      Using the new version last 10 minutes..

      One problem, when the bag is full and the char will teleport to town, it try to cast tp and walk one step, do this again until stop in a wall or something else, after that everything runs like normal...

      This happened in 2 different accs (barb(main pc) and monk(vmware))
       
    20. nedudej

      nedudej New Member

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      same here
       
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