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  • TUANHA PALADIN ? The Ultimate Experience

    Discussion in 'Archives' started by tuanha, Oct 3, 2012.

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    1. tuanha

      tuanha Well-Known Member

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      It just fixed 8 hour ago on donor version, not sure you already update it.

      I test in arena and it heal and fear warlock pet every cool down like crazy....
       
    2. Chewbaka

      Chewbaka New Member

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      A nice feature to add is a profile system. Then be able to change profiles based on key bindings set by the user. It would be a nice feature to add for us raiders. Also, please make it non-donor so you can at least give us something. It's not something hard to code, maximum of an hour or two to do it, provided you know how to use I/O.
       
    3. Mooka91

      Mooka91 New Member

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      I am also hoping that something similar to the monk class will be added to this one with pre-configured settings.

      If you read the posts you will see that a non donator version will be available when the product is finished.
       
    4. deet09

      deet09 New Member

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      Yeah I updated right before I played. I just now tried to update just to make sure that I wasn't missing an update and it was already fully updated.

      I haven't tested it in arena yet, but it happened when we (as an alliance team) got moved to be the "horde" team. Sometimes it worked and sometimes it spazzed out during the game. Also I had auto-targeting off and it spam tried to target people (mainly the opposing team). Only happened in that match so it makes me think that they were some how related.

      Next time I will try to get a log and post. Other than that match though, it works brilliantly.
       
    5. qe61

      qe61 New Member Legendary

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      hi m8 is there any chance to give us the full steps to DL the cc, coz i went to (SourceRepo.com) and didnt notice any TUANHA PALADIN cc any where.
      is there any chance we can DL like the previose cc in a normal way.
       
    6. Sholka

      Sholka Member

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      Hey mate. My working around for this is the following; I wat till I'm in the BG then open up HB. If you are in the other factions base to start it will detect the buff and think you are that faction so it will work fine for you. Basicly you just need to wait till you are in then open it and start. You have 1:30 before you start so it should be easy to do.
       
    7. deet09

      deet09 New Member

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      Oh okay, nice. I'll be sure to do that next time.
       
    8. Forseti

      Forseti New Member

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      I do the same, it works as workaround.
       
    9. mocbar

      mocbar New Member

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      nice workaround, damm shame my HB sometimes takes up to 5 min to start up du to those constant crashes at login, got a nice answare from support though, just delete your HB settings everytime you start up :confused: yeah realy :mad:

      anyone else has this ?

      Code:
      [14:25:48.097 N] Honorbuddy v2.5.6441.507 started.
      [14:26:00.010 N] Logging in...
      [14:26:01.017 D] Attached To : D3D11
      [14:26:01.203 N] Attached to WoW with ID 7636
      [14:28:54.568 D] System.TypeInitializationException: De type-initialisatiefunctie voor Styx.Helpers.UISettings heeft een uitzondering veroorzaakt. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
         bij Styx.MemoryManagement.Executor.Execute(String debugMessage)
         bij Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
         bij Styx.WoWInternals.Lua.GetReturnVal[T](String lua, UInt32 retVal)
         bij Styx.WoWInternals.WoWObjects.LocalPlayer.get_RealmName()
         bij Styx.Helpers.Settings.get_CharacterSettingsDirectory()
         bij Styx.Helpers.UISettings..ctor()
         bij Styx.Helpers.UISettings..cctor()
         --- Einde van intern uitzonderingsstackpad ---
         bij Honorbuddy.MainWindow.LoadSettings()
         bij Honorbuddy.MainWindow.HandleSuccess()
         bij System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
         bij MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) --> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
         bij Styx.MemoryManagement.Executor.Execute(String debugMessage)
         bij Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
         bij Styx.WoWInternals.Lua.GetReturnVal[T](String lua, UInt32 retVal)
         bij Styx.WoWInternals.WoWObjects.LocalPlayer.get_RealmName()
         bij Styx.Helpers.Settings.get_CharacterSettingsDirectory()
         bij Styx.Helpers.UISettings..ctor()
         bij Styx.Helpers.UISettings..cctor()
      [14:28:54.568 D] System.TypeInitializationException: De type-initialisatiefunctie voor Styx.Helpers.UISettings heeft een uitzondering veroorzaakt. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
         bij Styx.MemoryManagement.Executor.Execute(String debugMessage)
         bij Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
         bij Styx.WoWInternals.Lua.GetReturnVal[T](String lua, UInt32 retVal)
         bij Styx.WoWInternals.WoWObjects.LocalPlayer.get_RealmName()
         bij Styx.Helpers.Settings.get_CharacterSettingsDirectory()
         bij Styx.Helpers.UISettings..ctor()
         bij Styx.Helpers.UISettings..cctor()
         --- Einde van intern uitzonderingsstackpad ---
         bij Honorbuddy.MainWindow.LoadSettings()
         bij Honorbuddy.MainWindow.HandleSuccess()
         bij System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
         bij MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) --> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
         bij Styx.MemoryManagement.Executor.Execute(String debugMessage)
         bij Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
         bij Styx.WoWInternals.Lua.GetReturnVal[T](String lua, UInt32 retVal)
         bij Styx.WoWInternals.WoWObjects.LocalPlayer.get_RealmName()
         bij Styx.Helpers.Settings.get_CharacterSettingsDirectory()
         bij Styx.Helpers.UISettings..ctor()
         bij Styx.Helpers.UISettings..cctor()
      [14:28:54.575 D] System.TypeInitializationException: De type-initialisatiefunctie voor Styx.Helpers.UISettings heeft een uitzondering veroorzaakt. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
         bij Styx.MemoryManagement.Executor.Execute(String debugMessage)
         bij Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
         bij Styx.WoWInternals.Lua.GetReturnVal[T](String lua, UInt32 retVal)
         bij Styx.WoWInternals.WoWObjects.LocalPlayer.get_RealmName()
         bij Styx.Helpers.Settings.get_CharacterSettingsDirectory()
         bij Styx.Helpers.UISettings..ctor()
         bij Styx.Helpers.UISettings..cctor()
         --- Einde van intern uitzonderingsstackpad ---
         bij Honorbuddy.MainWindow.SaveSettings() --> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
         bij Styx.MemoryManagement.Executor.Execute(String debugMessage)
         bij Styx.WoWInternals.Lua.GetReturnValues(String lua, String scriptName)
         bij Styx.WoWInternals.Lua.GetReturnVal[T](String lua, UInt32 retVal)
         bij Styx.WoWInternals.WoWObjects.LocalPlayer.get_RealmName()
         bij Styx.Helpers.Settings.get_CharacterSettingsDirectory()
         bij Styx.Helpers.UISettings..ctor()
         bij Styx.Helpers.UISettings..cctor()
      
      usualy this happens 3 times and then it just works fine


      EDIT: well fu, thought, give the (advanced) search function 1 more try, turns out more ppl have the same issue, switch back to DX9 seems to do the trick, need more tests to be certain, but it looks good till now
       
      Last edited: Nov 12, 2012
    10. Forseti

      Forseti New Member

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      A little Glyph & (Talent Specc, seperate Posting) Discussion, bring your experience!

      My Glyph setup, the 3rd Glyph is not fix atm.


      PvP - BG/RBG/Arena - Holy Pala (SE rev. 5)

      > [Glyph of Beacon of Light]
      - OK, no Discussion

      > [Glyph of Illumination]
      - Holy Shock is one of the most used spell in a run, has ~25-28% of all healoutput, used around ~100-130 times in a normal BG (recount), so many mana comes back. It's nice for me, your experience?

      > [Glyph of Protector of the Innocent]
      - In a normal BG it proccs around ~5-7 times (analysed with recount), thats only ~1-1,5% of my overall heal (no crit chance possible, too), and the most of them it's overheal, I think it's no good choise for a Major glyph?!

      > [Glyph of Turn Evil]
      - Not really many Unholy DK's with Pets or other "fearable" things in a BG at the moment. My Fear has only 1,2sec casttime, it's fast enough for the 1-2 fears in a run, what do you think about it?

      > [Glyph of Double Jeopardy]
      - After Holy Prism (~55% of all DMG output, works very well in the SE) is Judgment the second best offensive Spell (~25%), used around 130 times in a normal run, with 20% (on 2nd use on a other target) more dmg there is a nice DMG boost, isn't it?

      > [Glyph of Denounce]
      - Only on Rank 4 in the DMG Ranking, used only 3-6 times a BG, thats ~1,5-3% of overall dmg, not really helpful (i think more would be better for the CC, it kicks the crit chance for 4 seconds from a enemy)

      What do you say?
       
      Last edited: Nov 12, 2012
    11. Forseti

      Forseti New Member

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      A little (Glyph, seperate Posting) & Talent Specc Discussion, bring your experience!

      My Talent setup.


      PvP - BG/RBG/Arena - Holy Pala (SE rev. 5)

      Level 15:
      > [Pursuit of Justice] - [Long Arm of the Law]
      - I'm happy with Pursuit of Justice in PvP, and you?

      Level 30
      > [Repentance] - [Fist of Justice]
      - I used Repentance very often manually, works nice.

      Level 45
      > [Eternal Flame] - [Sacred Shield]
      - I'm not happy with Secred Shield in PvP, I don't know why, whats your experience?

      Level 60
      > [Clemency]
      - Any questions?

      Level 75
      > [Divine Purpose] - [Holy Avenger]
      - For me it feals better with Divine Purpose?!?

      Level 90
      > [Holy Prism]- [Execution Sentence]
      - Works very well, instant, nearly on cooldown, can crit, nice heal, nice dmg
      - Never tested Execution Sentence, is the heal fast enough, your experience with overheal, etc.?

      What do you say?
       
    12. Melvin3739

      Melvin3739 New Member

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      When will be retribution Paladin released?
       
    13. rosek

      rosek New Member

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      when its done ... pls dont ask every 10. post !
      wait for it and relax
       
    14. Sjorzo

      Sjorzo New Member

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      If i where to donate 40$ will i get access to all of your Routines?
      Paladin/Shadowpriest/Monk and the future ones?

      Thanks in advance,
      Sjorzo.
       
    15. nameca2

      nameca2 Member

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      Is there a pay per svn update for this CC? pm me!
       
    16. qe61

      qe61 New Member Legendary

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      i dont even know how the heck i can DL the new CC , im new in Honorbuddy and the only way i understand so far is the normal way to click in this site and save it and unzip it to routines.
      is there any one can help to DL the NEW CC and what STEPS do i need ,thx !!
       
    17. madaraa

      madaraa New Member

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      you need this: TortoiseSVN - Downloads

      Then in your Honorbuddy > Routines Folder you create a new Folder named: TuanHAPaladinSpecialEdition and rightcklick it and choose: SVN Checkout. Then comes an window where you can put in the informations you got from tuanha in your email and it will download/update it

      PS: It's actually for donors only
       
      Last edited: Nov 12, 2012
    18. mocbar

      mocbar New Member

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      Report Paladin SE:

      Tested as per: svn v5, LazyRider, Retri Spec, PVE Dailys, HB .507 (it seems .513 has some dead target issues, so i switched back)

      First off, nice dps increase :) got from 20K DPS average (svn rev1) to 24K DPS average (svn rev5) with the same louzy gear, yay
      Flash of light is now used on 3 stacks in combat
      Bot faces target exelent now, even with movement disabled, thanks for this, makes it a lot easyer for LazyRiders if we get stacked and the bot desides its time to target an enemy behind you, no more DPS loss :cool:

      Issues:

      As a test setting i set flash of light on 10 in retri settings, it uses Flash of Light the moment there are 3 stacks of Selfless Healer wich is good, but it starts to flash at random low health, even if there is no selfless healer up
      Without 3 stacks Selfless Healer it's cousing low mana issues, and DPS loss results from that wich makes it even harder to kill the target that is raping you to death
      Flash of Light on 0 gives same result, it still uses Flash of Light without 3 stacks of Selfless Healer while this setting should prevent any use of FoL unless there are 3 stacks of SH, i think its using the FoL setting from Friendly Player on it self, but i am not sure, did not test that at 0 setting while playing, just thought about it when typing this

      Bust mode on, target is 90 elite, it sometimes summons the ancient king, and sometimes casts avenging wrath, sometimes it casts both and sometimes it cast none of the two ? is this by design ?? dont get it, if I, the player manualy selects burst mode, i expect it to follow orders :p and pop every cooldown i got available

      CR still attacks enemy unit on it?s own if i only selected it, example, enemy is 50y away, i select it, the CR walks to it and when in weapons range (30y) it starts to attack, not good, no no no sir, i did not give that order, if i disable movement, and targeting, and i select a enemy unit witch is in, or i get in weapon range, it happens to, only difference is the CR does not walk, the enemy comes to you
      I understand this logic in all PVP forms, the CR needs to initiate attack before the enemy does, but in PVE this is no good
      In any form of PVE the CR should only move and attack if it is ordered to do (and enabled), like with a right mouse click or it gets pulled in to combat (automaticly by being attacked or user initiated combat) this will not get the farm boy's in to trouble, GB2, Combatbot and Questbot for example should and will move the CR arround and gives movement control to the CR when in combat and continues movement when it detects the CR is out of combat
      This movement issue thing is true with your Monk CR as wel as i beleve you are using the same movement base


      @ [15:10:02.669 D] the bot got stuck on flash of light, tried lazyrider pauze / unpauze and cr override on / off (cant even see override in log) only afer i manually killed enemy it continued with the other 2 attacking me

      it seems AoE rotation not always executing on 3 or more enemy, anyone else noticed this ?


      And some suggestions:

      Can you make flash of light as following;

      Talent Selfless Healer = YES

      IN COMBAT: only use Flash of Light if Selfless Healer is at 3 stacks, valid for Heal Friendly Player = TRUE
      IN COMBAT: if ME Health = above 80% AND ME Mana = above 80% AND Friend Health = below 20% THEN Flash anyway to help

      OUT OF COMBAT: if ME Health = below 90% AND ME Mana = above 80% Flash until ME Health = 90%, do not heal friendly player out of combat
      Do not try top off Health to 100% as it is now

      Talent Selfless Healer = NO

      IN COMBAT: only use Flash of Light 1 time if ME Health = below 50%, valid for Heal Friendly Player = FALSE
      IN COMBAT: if ME Health = above 80% AND ME Mana = above 80% AND Friend Health = below 20% THEN Flash 1 time to help

      OUT OF COMBAT: if ME Health = below 90% AND ME Mana = above 80% Flash until ME Health = 90%, do not heal friendly player out of combat
      Do not try top off Health to 100% as it is now

      This way you can forget the 2 Retri Flash settings as a % and just replace them with a on / off switch, but most importandly, you cant run out of mana witch couses a DPS loss and it is not flashing all the time witch also couses a DPS loss

      (good for world PVE and maybe arena, in PVP BG, RBG / PVE Dungeon, Raid and LFR it should not heal a friend, there are healers for that)

      Is it viable to place judgement in the aoe rotation, so selfless healer comes up, do not know for sure if its allready there, but i dit not see selfless healer come up with aoe dps

      Can you let the CR cleanse it self all harmfull effects under all PVE/PVP conditions if mana is above 19K or so, with priority over healing, this will help the healers (if around) and youself ofc greatly

      Can you make Talent 90 a little more flexible like: talent 90 on enemy unit below xxx OR x+ add's
      Very usefull if Holy Prism or Light's Hammer is talented sinds those are AoE talents
       

      Attached Files:

    19. tuanha

      tuanha Well-Known Member

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      Thank Mocbar for the long bug finding and report.

      There a lot of thing to do and that the reason why I really need good tester.

      That also the reason why I said bot is not ready... well because it ready in pvp, arena... that doesn't mean in ready on everything else.

      I hope everything will be fixed this weekend and I can welcome donor xD

      Again, thank for this Mocbar.
       
    20. madaraa

      madaraa New Member

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      Hi,

      is it possible that you can subdivide the 2 dungeon and raid options for pve retri even finer? as the following 4 options?

      Dungeon - Safe Mode ( with healing myself and other players )
      Dungeon - Full DPS Mode ( with full concentration at the dps and no healing like flash of light or others )

      Raid - Safe Mode ( with healing myself and other players )
      Raid - Full DPS Mode ( with full concentration at the dps and no healing like flash of light or others )

      very important to me would be the full dps option for raids. the healing the raidhealer create already alone
       
      Last edited: Nov 12, 2012
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