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  • Destiny / Fatebot not dismounting when targetting FATE mob

    Discussion in 'Rebornbuddy Forum' started by goyang2, Jul 25, 2015.

    1. goyang2

      goyang2 New Member

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      Hi, I was running Fatebot today, and I noticed my archer was not dismounting from her chocobo. When she was patrolling, she would move within 1 yalm and attack them. However, when it came with FATE mobs, she would move max range within the mob, target them, and not do anything. I had to manually move her closer and she would automatically dismount. I tried adjusting the distance meter in the global settings of Rebornbuddy, but it didn't seem to be doing anything.

      She would have no problems attacking a FATE mob if she was initially unmounted and in combat, however.

      I am running Agil, Destiny, LightPatrol, and Zekken with the Kupo combat routine, does anyone have any idea how to fix this?

      Edit: Sorry, I meant to post this in support, I'm not sure why it posted here.....

      Edit2: I think it might be a problem with the bot trying to summon the chocobo companion but it can't since it's mounted.
       
    2. Pathwriter

      Pathwriter Member

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      Even though you posted this in the wrong spot I will reply here.


      I am having the same problem, When using Fatebot my character is sitting on the chocobo trying to attack and not dismounting a lot. This does not happen every Fate, but it is happening a lot, probably 30%-40% of the time. Runs up to the fate and starts targeting and spamming on monsters but never dismounts. Eventually Fate ends and still sitting there on chocobo.
       
    3. goyang2

      goyang2 New Member

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      Ya, sorry. I thought I posted in the support section but guess not. Was hoping a mod could move it over or something.

      I found a workaround, you have to use Kupo combat routine and uncheck the "Use Mount" in the global settings. I tried it with Ultima and it was bugged. Problem with Kupo is it brings you to melee range to attack everything... even if you're ranged. I'm not sure if there's a setting you can change like in MudAssist where you can determine how many yalms from your target you can be to attack. Does anyone know?

      Edit: Ultima was updated and now the dismounting works. Better rotations + no running up to melee, yay!
       

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