Storm Hall is not that random. 4 Main variations but all follow the same pattern. Entrance to EW to 1-3 scenes to NS to Centerpiece to Exit....
You don't have Trinity activated
Interesting stuff with Keep 2. But be wary of Keep 2. It is a beast that can not be tamed. I have spent 10x times as much on as any other area...
Maybe you would stop having problems if you paid for DB instead of just using a hacked version with offsets.
Contribute for the sake of the community? I kind of find that laughable since a large percentage of the DB community has used or is using a...
I really don't plan on updating this profile anymore and probably going to strictly private. I thought if I released this publicly I could get at...
I am not seeing the Frost Cave stucks. It is fixed. It is supposed to spam the priority scene it is moving to.
The opening of the door is something DB does automatically. It will only actually go in the Bridge Store when elites are inside. When you see that...
Honestly the only way I could see something like this happening is you don't you have the Azmodan quest available on Inferno.
2.2 - Fixed Frost Cave level 2 issue with Dungeon Stone. Removed path precision on Crater 2 since it was causing stucks. This should be the most...
Ok I figured out why the bot was having issues with taking the Dungeon Stone. Finishing up a couple more small fixes in Crater 2 also.
Yeah caves are kind of wonky. I never actually get stuck in them though. TrinityExplore still has a few kinks in them but Frost Caves IPH for me...
Updated to 2.1 - Changed the backup system of simply restarting the profile to loading the XX_Starter making a fresh game not one that resumes....
Bertrand had a similar issue but HE SHOWED ME HIS LOG. It happens when you use CoreSky but you have a different checkpoint in Act 3 than Azmodan...
This was not the profile. Something you did. Most likely some plugin besides Trinity. Got a log?
No keys. It only goes directly from Stonefort to Skycrown
Ya this is not the profile but an issue Trinity had once it finds the exit during Explore. It does just straight line pathing and gets stuck....
I will look into it but I haven't seen any problems with the bot using the DungeonStone.
Will work on 1.07 now.
Was going to post 2.0 today but will just wait till tomorrow to get it working with 1.07 properly than release it.
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