Nice work man, bravo
dump the sno for the chest, see if its on the list, if so remove it, or add it to the BLACKLIST
Total items dropped: 248 [321.95 per hour] = rare, white, legendary and blue, are you counting white items?
radsprofile and radsatom?
why are you running both radsprofile manager and radsatom and alternateroute afterdeath and a SUPER OLD unstucker plugin? FOR CHRISTS SAKE...
already in trinity, you guys might try opening up the .cs and taking a look
did you delete your compiled assemblies folder after making the change?
// Resplendent chest SNO list private static readonly HashSet<int> hashSNOContainerResplendant = new HashSet<int> { 62873, 95011,...
I helped with the WD code, and right now with DB beta#54 and trinity 1.6.3.4, my WD is running perfect, the class is not broken nor is trinity....
6x 2secs and a chance for stucks x 15games per hour = no thanks, I comment out all of chest priorities except for res chests. Also 15 games an hour?
Working fine here PEBKAC
Thats on purpose, you should be using restless giant rune.
PEBKAC Your loot rules are screwed or your running a bad combo of filters either way not a DB issue
Wrong forum, Stucks go in the profile forums under that specific profile
// Chests/average-level containers that deserve a bit of extra radius (ie - they are more worthwhile to loot than "random" misc/junk containers)...
stucks cant not be fixed for random dungeons
// Gargantuan, Recast on 1+ Elites or Bosses to trigger Restless Giant if (!bOOCBuff && !bCurrentlyAvoiding &&...
you could use belph
remove 5100 from the chest list or whatever the the sno for the chest is, that fixed it for me
<TrinityTownRun questId="1" /> maybe do some searching
Separate names with a comma.