Peculiar... Try replacing the line in extensions with: try { return c != null && !c.IsDeleted &&...
On Targetting.cs, replace line 178 from: objects.Add(c as TorCharacter); with: { var o = c as TorCharacter; if (o != null)...
Everything is included in BuddyWing.exe . Add it as a reference and it should resolve any problems finding classes / interfaces.
At line 56, you need to remove the , at the end. Code should look like this: Spell.Buff("Deadly Saber", ret => !Me.HasBuff("Deadly Saber"))
Red ! means that it is not in sync with git/svn, it doesn't mean that it has an error (even though in this case it does have an error). We need...
Can you post the routine that you want to use here?
The error points at line 57, character 21: Spell.Buff("Deadly Saber", ret => !Me.HasBuff("Deadly Saber")),...
Annihilation.cs, line 57. I am at work at the moment. Will help out this afternoon if you have still issues
Through many of the routines I have seen usage of BuddyTor.Memory.AcquireFrame but no info is mentioned about it in the api documentation. Is...
Using as an example the existing Cooldown routine for Marauder Fury, this: public override Composite Cooldowns { get...
Thanks Wheredidigo. Hopefully that thread you posted is enough evidence for Aevitas to add coroutine support to buddywing
Looking at other routines (namely Joes), it appears that he was clearing the ObjectManager cache every 250ms before doing a check for a companion....
Without knowing what lies behind ActionRunCoroutine I can only guess, but wont coroutines make most task multithreaded/asynchronous, meaning that...
To avoid cluttering the Combat Routine, might as well continue the discussion here. As the BuddyWing bot stands currently, it is now equipped to...
Should these questions about CoRoutines and such be moved to another forum (like Community Developers or Support) to better coordinate with...
Would something like this cover all cases? if (onUnit.IsDead || onUnit.IsDeleted || (onUnit.Guid != Me.Guid && (!onUnit.IsTargetable ||...
Sure. Added some comments (should have probably done that in the first place) public bool Cast(string spell, TorCharacter onUnit) {...
I had a look at UltimaCR (and the Reborn bot) and it appears that they are using an extended/expanded version of TreeSharp that includes coroutine...
For coroutines don't we need the buddy.coroutine namespace and the actionruncoroutine class?
I have been looking at the API and am wondering, what is the difference between Me.AbilityActivate and AbilityManager.Cast (other than the passed...
Separate names with a comma.