Anyone have the fix for Revealing Strike yet? I've been looking into the code but couldn't figure it out. The bug occurs a lot more often...
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Update on the "pooling/energy capping" before casting. Same problem occurs with the default HB singular. :( I'm using Lazyraider btw....
Kind mr. developer, you say there is no pooling (or there shouldn't be) yet there certainly is "something" that makes me cast spells when on...
For combat rogue I'd like to disable the energy pooling option that seems to be embedded somehow even tho its disabled. Going even further, I've...
why is bladeflurry on auto disable?
I'm kinda newb with coding so I would have no idea where to look for this. I want (only) "Shift" button (while pressed) to be the rotation...
Just remove the whole thing from .CS it acts like a threat reducer but in reality faint does not reduce thread anymore. Also, having updated HB...
Soo it should be something like this?
No need to touch the SS line, it already prioritizes Revealing Strike over everything (except SnD). I think It's this line that covers it.
Not recognizing "HasBuff" in the same line. Tho if you look at one of previous lines it says : GG its working now with: Thanks for help :D
will test it now [ATTACH] into crash Bolded mark is the spot in combat.cs: Spell.Cast("Eviscerate", ret =>...
Small request: I've noticed at 5 combo points the prioritize goes to eviscerate when revealing strikes debuff is dropped. This is not optimal dps...
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It is working fine for me. Prior to updating I made backup of the (custom) "SingularByWilu" folder. After update deleted the default "Singular"...
awesome, Awesome, AWESOME, I love the stealth after looting. It totally disguises the walking patterns with certain profiles. :D Thank you very...
I'm wondering if there's a way to setup a rogue to stealth when out of combat. Just when you are running a grind profile nearby players don't...
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