InventoryControlWrapper.UseItem(orbLocalId) then Coroutines.InteractWith(chest)
Can you provide a source code for default PlayerMover? Can't deobfuscate latest ExileBuddy with de4dot :)
Rift Keystone Fragments now have ItemType.Unknown but they were ItemType.KeystoneFragment. This breaks stashing in Trinity. [Trinity] Name=Rift...
Are you using latest DB Beta? You might need to update to .388. Also here is [ATTACH] for download.
No, it works much like HaveBounty tag (normally executes what is inside the tag if specified quest/step is currently active otherwise just skips...
Yes, it's for Trinity. (create Trinity/XmlTags/TrinityAtQuest.cs and paste my code there)
Just don't use standard questId="..." stepId="..." attributes. As far as I have tested they don't work when you have multiple active quests. Had...
No plugin is necessary. questId: 337492 stepId: 10 means rift boss is dead.
2.0.4 Patch Notes: "In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest"
Again looking at the code it seems it is reset every time profile changes. Also it says "Setting Trinity Combat mode as QUESTING for the current...
No, I can't find any documentation for this tag. But in Weighting.cs it sets shouldIgnoreTrashMobs to false ("shouldIgnoreTrashMobs =...
Setting pack size to 1 makes bot very inefficient in other areas. IIRC, there is Trinity tag "<TrinitySetQuesting />" that can be used in areas...
344547 is bugged. After finding entrance to cave immediately leaves: [SafeMoveTo] ReachedDestination! [SafeMoveTo] Initialized [SafeMoveTo]...
"Take off anything that does damage passively (monk swirls, firewalker boots, etc) because if you do dmg to the door the MOMENT you step in, it...
Same issue as Thunderball
Congrats dude! Nice to have some extra walking around money :)
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