i agree, alot of times those areas actually contain monsters.....which screws with the AI .......seems quite a few cases where the bot get stuck...
Found an interesting fact, alot of times the stuck problem can be resolved by stopping and restarting the bot. However, it still cannot get the...
Then may you be so kind to maybe forward this issue to the people updating the plugin?
Found another location problem....bot looping around in the area [ATTACH] have to Stop db and restart the bot
Another problem i found is that when the bot is fighting Orlash, the boss may not appear due to the fact that it is invisible unless the player...
odd, the bot opened a new rift and then tp back in town right the way......until the gold inact timer gets triggered..... [GameUI] Clicking UI...
crap too late, already closed the rift..... found another one however...... [ATTACH] XL_LR_Level_03 (X1_LR_Tileset_Cathedral)
This? [Rift Bot] Explore Arreat Crater @ 15/30/0.3 [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld"...
[ATTACH] odd.......i can view it.....
[ATTACH] I know why the bot got stuck now...... that area is not included in the explorable areas..... so the bot cannot respond correctly to...
Just found another point where the bot got stuck.... [ATTACH] Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts)...
Found another random backtracking issue....seems pretty odd that this has started to appear again.... [ATTACH] The bot has kept on trying to ran...
Found another stuck location [ATTACH] Only moved when i got killed by the fire..... [Trinity] Your bot got stuck! Trying to unstuck...
seems like if you were to use explore the problems is not as bad....
First of all, amazing work on the backtracking issue. With the current setting it almost never happens now. However, for the past 5 games........
The level environment is included on the top left.... underground crypt Is the backtracking ever going to be fixed? seems like a really stupid...
Another backtracking issue. I am not sure whether if this is fixable or not but plz take a look if you can. [ATTACH] The path that the bot...
[Trinity] TrinityExploreDungeon Started [Trinity] Visited all nodes but objective not complete, forcing grid reset! [Trinity] Visited all nodes...
The problem is that is just a matter of wasting time and keys...... which nobody likes.
[ATTACH] The boot will 100% of the time backtrack to the really beginning of this map..... i don't think this is necessary as this map's layout...
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