Player-base is no argument to have the bot almost free of charge.
Crybabies, crying for payin 25€ a year, while we at ExileBuddy pay 13€ a MONTH and we don't complain.
Chests = mirrors
Because I didnt use this feature and had no interest in putting effort writing it.
It's not planned. It's intended to not waste currency. 1) It's selling from the lowest priority. If you reach min, it'll sell none of them. I...
You propably have two zips/folder/zip+folder of questbot or you overwritten old QuestBot folder with new one.
Sometimes it may accept, you have to disable the party invitation notification in UI options of the game
Hey. "teambuddy" has nothing to do with this plugin.
Forum ain't reddit. QuestBot doesnt have any survival functionality to move your character on dangerous situation but there is Alcor75PlayerMover...
Read again. these lines you posted do nothing, it's just debug info.. >>these lines<< Community Dev tag is worth nothing. People are getting it...
It's a function to make sure StashBuddy tasks are always at the desired position, not only with MapRunner. It's at the right position (as shown in...
You dont because you would know these lines you posted do nothing, it's just debug info. And Alcor's task for equip is temporary and it's...
Why are you commenting logs if you dont know what are you talking about?
Already told ya, it's a routine thing, it can't be done in a player mover because playermover doesnt know when the bot wants to fight and when to...
I doubt that it's 1GB big. You can zip/rar it to greatly reduce the size.
So good that you've posted full log. Oh wait you didn't. How many times it have to be said?
No it never was possible and doesn't seem to be coming in near future.
Fix will come in the next version. For now, in OldGrindBot's settings disable the option to stash items on certain percentage of inventory taken.
It exchanges currency, can vaal uniques, chance normal items hoping for uniques and has an extension to extend AIF functionality with filtering...
It doesn't matter where the materials are, first ones that are cached in the memory by CommunityLib are going to be used.
Separate names with a comma.