If I were to use Electron for the UI for my plugin, would I need to compile the plugin as a DLL?
Ah, thanks for the reply. Any existing examples of that?
Any way to disable the animation of the Toast Notifications so the text is on screen and readable as soon as possible?
I'm noticing some issues with chatlog stuff. Like not being able to detect player ability usage and "M^+0" in front of the log lines....
This is for a combat routine I'm working on. Can you provide an example of how I should go about using GamelogManager.MessageReceived ? Everything...
I know how to check for spells that are being casted via target.IsCasting and target.SpellCastInfo etc. How do I detect an instant casted ability...
Is it possible to use CefSharp for the UI for plugins/routines for RebornBuddy?
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