Awesome to hear, I will definitely be continuing my work on Buddywing. :)
Of course, would love to see Buddywing continue and keep the platform alive. Have a lot of hard work built on it, would hate to see it disappear.
Thanks, will do :)
The shop page is here to purchase the bot: https://www.bossland.shop/
No issues with cutscenes for me, but instance transitions still require a restart of the bot, or to stop it before the loading screen. For PVP...
May have caught them on their days off.
Apologies, those extra using references auto fill when I test things. if they are not utilized then they didn't get used. Don't think any of those...
Releasing a rework of the Defense spec for Jedi Guardian's. Feel free to try it out and give feedback. Should have slightly improved Single target...
Correct, that is exactly what I have used that has worked well for me. Here is my file, I have done a bit of rearranging or adding of abilities...
The level logic is there to prevent using Freezing Force before you can get the persistent chill proficiency, I wrote the code earlier before I...
Debuff is called Freezing Force, I was using this: Spell.Cast("Freezing Force", ret => Me.Level >= 62 && Me.CurrentTarget.Distance <= 0.5f &&...
Makes sense. Haven't PVP'd enough to know how important that speed buff is, though I intend to, the speed buff feels secondary to the extra...
I already fixed it on my end personally, just letting Logandros know so he can push it onto the stable release. Better to check for the dot...
Did some more testing with Vigilance, couple things. Need to add a minimum range check for both Vigilant Thrust and Freezing Force since they are...
Looks like there was an extra bit of code in there I had to remove to get it working, don't recognize the abilities so I am assuming it was a...
Whirling blow? Unless you mean Whirling Blade, then no. Sure, Ill try it out.
Is there a function for checking for slows or Immobilize? I see Me.IsStunned used, wondering if there is a similar functions for other types of...
Sure, the last thing that I did that seemed to fix it was to simply prevent Strike if you have more than 10 action points, this makes it dump your...
Fixed it myself by just throwing in some logic to make sure that skill spam doesn't happen.
Okay, here is a log where it for sure happened, just started spamming two abilities over and over even though every other ability was available.
Separate names with a comma.