Hello guys, I'm currently working really hard and can't find time to update this profile. I hope on weekend I'll find some. By the way, DB team...
Explaining the situation (once again) with portal re-casting after combat accruing. Current version of DB not allowing me to make stable release...
Thank you guys for the positive responses. I'm really glad to hear that this one working great for you, as intended. Looking forward to DB engine...
It's strange to hear from you that v4b restart TP casting. Because in the plugin code there is no such function. Also i must say that v7d almost =...
.160 version Release v7d is here! ? Adding behavior of combat and buffing only upon enemy detection in 30yd during Portal. ? Modified function...
.160 version Release v7c is here. • Adding function of low HP detection instead of just enabling combat during Portal. • Cleaning some code.
.160 version Release v7b is here. • Rewriting code of the main plugin. • Involving functions of iCool's plugin statistic as requested. • Disabling...
.160 version Release v7 is here! ? Temporarily suspending development of "plugin-only" based release brunch because of DB engine bugs and...
I'm going to release modified v4b in few hours. This release will be slower but stable. I'll involve function of TP resuming this time. So now you...
.160 version Release v6 is here. Since i currently can't understand how stashing problems connected with profile and plugin usage I just rewrote...
I don't think this a good idea until I'll be able to make this plugin work completely smooth. New code may create additional problems.
.160 version Release v5a is here! Try this one if you encountering problems with game start / restart. Also i must mention: DB engine is currently...
.160 version Release v5 is here! This release is some kind of beta because I currently have no time to fully test it. So try it and report back!
Сompletely rewriting code of the plugin to fix all problems listed in this thread. Wait until release.
.160 version Release v4b is here!
Are you sure you actually enabled the plugin called WizardFastRuns?
Re uploaded v4 with a small fix.
Releasing version 1.4 I'm able to confirm there is a stucking bug occurring during fail runs when no cellar found. In release v4 I took a part...
Already did in release v3.
Try to follow steps of "Problem Fixing" in the first post. I've never encountered such problem like you. Also try last (v3) release with cleaned...
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