Discussion in 'Combat Routines' started by Dolemite, Oct 2, 2017.
is this still working? Wanted to make a golem mancer
please add support for animate guardian, I have perfect gears for it and my AG can't die, so make it only cast once after log-in and share golem/aura slot. tyvm
Yes, I have an update for totems that I'll try and post today. It supports dual totems, I've done Ancestral Warchief two totem build and it seems to work pretty well.
I still need to add better support for the Vaal Gems as well.
could you help me with code to summon Harbinger of Directions from the Fracturing Spinner quiver?
Is it possible for a rather basic/noob-person (in terms of coding) to change the barrage logic to kinda any other "boss-killing-skill"? I ask cause i would like to change the barrage-logic to a molten-strike-logic.
I really like this combat routine, my question is, is this routine stand-alone from the core routine or it needs core routine to function? in other words I can just delete the Oldroutine.cs and replace it with this one? I am spoiled by the flexibility of this routine offers, I wish it will never breaks...
I mean why would you do that...just use this one and don't worry about oldRoutine. OldRoutine would just get added back in every update anyway so just relax and let it be there
I have to...if this routine is adhesive to the core one after several updates it will need updates too or will not function anymore. too many plug-ins died this way, I just want to know the fact and prepare myself for it.
Yes if they change the core or even just naming conventions (hello 3.1) of how routines work this will need to be updated just like literally every other plugin that isn't straight from the EB team. This is the way it will always work. Never be too attached to any plugin/addon because unless Dolemite swears to have no life and immediately update this plugin forever no matter if he plays PoE or not then you would just have to wait a couple hours/days for him to do so...or learn to code and update it yourself
TLDR: If your butthole clenches just thinking about this plugin not working even for a couple days then use OldRoutine, if you stress levels can handle clicking on OldRoutine and waiting for this routine to work again after an update then continue using this great routine.
its very hard to rely on anyone/anything faithfully nowadays, I already got the codes I needed carved out so on every new patch I just need to copy-paste codes into Oldroutine.
ok so you're set there's your answer
This routine didn't break with 3.1, since it relies on most of the core logic built into the bot (which is good - it means it's easy to maintain). It's basically an update to OldRoutine - to make it non-legacy - with logic from a lot of different plugins that no longer work, revised so those pieces work. e.g. I took some of the logic from totemizer (which I used to use with 2.x and updated it to work with this - although I need to post it).
The biggest issue is that I only have a certain number of builds I can test this on when a new league comes out. Right now I've gotten a couple guys to 97 with this routine in Abyss. Summoner and Totem build. I end up using this routine for all my builds. And I have at least 6 different builds that are over 92 in Abyss using this bot. The important thing is, the tankier builds seem to do better.
The thing I like most is being able to use more than 6 different skills, e.g. summon 1 of each golem, auras etc...
I'll post the totem update when I get home.
sounds good thanks again Dolemite!
I am playing a summoner this league. I am having issues being too squishy and ripping. What build and specters are you using? Or specters and golems etc? I need to get better gem set up and put a CWDT Bone offering and get a good shield i think.
How does this hangle range combat? core pretty much face tanks everything lol
What do your setting for 2 totems look like? I'm trying to get it tested next league ill be trying to go with a dual or quad totem to start cheap and easy
So i been running this with the cascade totems and it works pretty good i was wondering is there a way to set it up so it drops the totems from a distance instead of running up on the mobs then dropping them, i have set the melee skill to -1. but im wondering about the range settings for combat
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