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  • Act 5 Zerg Bounties (or helltrapper farm :) )

    Discussion in 'Adventure Mode' started by mrbubbel, Sep 29, 2014.

    1. sheki

      sheki New Member

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      why does it not put gems,mats,legendaries in stash? it just keeps them in inventory
       
    2. Arotished

      Arotished New Member

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      Great profile!

      But, I have seen that the bot gets stuck on the "The True Son of the Wolf" Bounty, it dont want to stalk to the Knight. (to trigger the mobs you are suppose to kill)
       
    3. mrbubbel

      mrbubbel New Member

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      you have to describe what exactly happened. but it sounds like the movetoactor/movetomapmarker bug where it goes to the objective but does not interact and thats a questtools bug. that quest worked for me every time.

      there is no forcetownrun because its a waste of time if thats what you asked. otherwise townbehavior is not profile related.

      well i cant comment on that if you just say alot. most stucks are created by trinity/questtools. there are some which are profile related but i wasnt able to fix them yet because of their rarity. also i cannot watch my bot 24/7 and im not running this profile 24/7.

      it shouldnt do malthael. but i probably know how to fix it though.

      V17 should fix that and probably some other small issues. i dont really remember what i changed.
       
      Last edited: Oct 11, 2014
    4. Arotished

      Arotished New Member

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      Yeah, next time I see it I will post the log from it. What happens is that he stands next to the guy and dont do anything until the Gold/EXP Unattractive feature kicks in. I have seen this 3 times since yesterday and have just manually talked to the person in order to get the bounty started.
       
    5. Fujiyama

      Fujiyama Member

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      mrbubbel thank you for your work. Myself I don't appreciate zerg mode so I've made my own semi-zerg version of your zerg profile. This is for those who values the extra xp/gold/legs or just don't want to go full zerg.

      I simply did a "Find and Replace" for all files so I've not had the time to fully test it yet. So please if you use this and experience any problems with the changing of Trash Mob Pack Size/Non-elite range (That's what this version does) do tell me so I can fix it.

      Put the CombatSetting.cs in the appropriate folder (Trinity/Combat/) and enjoy.
       

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    6. iPanda

      iPanda New Member

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      how can v17zerg work with gearswap reload?
       
    7. mrbubbel

      mrbubbel New Member

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      you download gsr, enable it and set it up as you like. i dont know how to answer your question.
       
    8. masterChen

      masterChen New Member

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      Big thanks to mrbubbel. Outstanding work mate!

      I've been running v17 for a while now, can say its 100% afkable. I however did have an issue with Urzael encounter where he leaps atop of my dh and 1shots him. Bot doesnt seem to avoid the spots on ground where the fat mob is about to land. Maybe more toughness will help but can't be bothered changing gear.

      The profile works really really well. Thank you
       
    9. hauntd3

      hauntd3 New Member

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      Running V17 on HC-S for an hour or so now, not getting stuck as much in ruins/passage corvis.
      Did notice the Urzael encounter problem
       
    10. masterChen

      masterChen New Member

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      I run the Danetta's set. Bot vaults non stop, thus no hold ups in ruins/whatever.
       
    11. hauntd3

      hauntd3 New Member

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      My bots getting stuck on random Warded Doors...
       
    12. Fujiyama

      Fujiyama Member

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      Did some tidying up (mostly TrinityExploreDungeon -> ExploreDungeon and some changes to path precision/box size etc.) If anyone can tell the difference from the old files I can clean up the files for the zerg users as well. I feel the exploring is working better in some places at least, but it's too early to say for sure.
       

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      Last edited: Oct 11, 2014
    13. sdkyron

      sdkyron New Member

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      Could you add versionning to your zip file, for archiving purposes please :)
       
    14. Fujiyama

      Fujiyama Member

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      Sure, let's call this one 1.1 shall we? I'm not a developer so I don't naturally do this but good call :)
       
    15. mrbubbel

      mrbubbel New Member

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      exploredungeon values are mostly untouched so you can probably get a few % speed out of those. TrinityExploreDungeon -> ExploreDungeon is just cosmetic though. i dont think anyone cares about that :)
       
    16. Fujiyama

      Fujiyama Member

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      It had to be done! :cool:

      But yeah, I found the values from one of the rift bots. I tried to the best of my knowledge to match the map layouts and I believe I got it right. The rift bot is working quite well so I figured why not use those values.
       
    17. sdkyron

      sdkyron New Member

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      It might be pure luck but i encounter a lot less stuck spots, like standing in front of doors etc with this version.
       
    18. Fujiyama

      Fujiyama Member

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      mrbubbel, this is for you if you want to include the changes made to the ExploreDungeon values.
      Give them a spin just to check that there are no parse errors.
       

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    19. mrbubbel

      mrbubbel New Member

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      there is still <ToggleTargeting questId="368607" combat="False" looting="True" lootRadius="100" killRadius="50" /> in westmatchfire.xml in the semi zerg version. that was a small cosmetic error in v16 and you probably just replaced the qid=1 lines.
       
    20. Fujiyama

      Fujiyama Member

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      Thank you. Will update as soon as I make "sure" there are no errors in my latest changes.
       

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