I've been working on writing a botbase to handle some of my crafting (mostly because I keep writing the same order bot profiles for different items) and I'm running into the following issue; I'm unsure of the correct command to the ActionManager to process "buff" type Crafting Actions. For instance, and I've tested this either through the routine or using the Console, when on Carpenter and I send the following command: Code: ActionManager.DoAction(ActionType.CraftAction, 100203, null); The ability for Careful Synthesis III on my hotbar pulses and the action is performed and the progress of the craft increases. But when I run a command for Inner Quiet through the Console, e.g; Code: ActionManager.DoAction(ActionType.CraftAction, 252, null); The ability pulses, but it doesn't fire off. If tried setting the GameObject parameter to Core.Player but that didn't change anything and I replaced it with null in order to see if that would mimic some of the data visible in the logs when crafting, e.g; Code: [13:41:25.536 D] DoAction Spell 252 0xE0000000 What would be the appropriate usage of the DoAction method to make sure that buff actions like Steady Hand etc. get handled properly?