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  • [Adventure] Act 4 Bounties + Rift

    Discussion in 'Archives' started by meet, Apr 12, 2014.

    1. Electrolux

      Electrolux New Member

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      does this profile actually works afkable ?
      just have to use something else than chest runs, cause the lph are bad, also no exp/gold....
       
    2. Glancey

      Glancey New Member

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      Are you serious?

      Also, look at DyingHymns rift profile. It will do exactly what this profile does and it will do it well. The OP of this thread hasn't posted an update to this in weeks. RTFFP.
       
    3. Zyrq

      Zyrq Member

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      Any updates? :) i really love this profile!! B&R in one game.. arrhh cant be love'd more
       
    4. Evangion

      Evangion New Member

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      Does anybody else have the same issue as me? The profile runs the bounties and rift but doesn't return to town after killing the rift lord. It continues till the last rift level and then gets stuck and exits without speaking to Orek.
       
    5. holywing

      holywing New Member

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      me too
       
    6. mitre27

      mitre27 Member

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      My bot is very inefficient, finishing bounties then running around the entire map before going to the next one, same with rifts, i'd say it's around 50% efficient, which is lacking.
       
    7. Hybrido

      Hybrido New Member

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      Tengo problemas con el bot, en algunos mapas al completar el bonty se queda corriendo a todos lados. Alguna sugerencia?

      I have problems with the bot, on some maps to complete the bonty stays running everywhere. Any tips?
       
    8. Haxxtastic

      Haxxtastic New Member

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      That's cause all OP can do is copy paste
       
    9. defconstrife

      defconstrife Member

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      I get the following error. I don't know why this profile is not loading for me. All the other profiles work fine for me. Could someone help me? I must be missing something very obvious.



      System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
      <While condition="CurrentWorldId != 109513">
      <UseWaypoint waypointNumber="41" questId="1" />
      <WaitTimer questId="1" stepId="1" waitTime="2500" />
      </While>
      <If condition="CurrentWorldId == 109513">
      <ToggleTargeting questId="1" combat="true" looting="true" killRadius="15" lootRadius="10" />
      <TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.45" boxSize="15" ignoreMarkers="False">
      <PrioritizeScenes>
      <PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" />
      </PrioritizeScenes>
      <IgnoreScenes>
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S04" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S04" />
      </IgnoreScenes>
      </TrinityExploreDungeon>
      <MoveToActor questId="1" stepId="1" actorId="368169" />
      <ToggleTargeting questId="1" combat="True" looting="True" killRadius="90" lootRadius="90" />
      <While condition="ActorExistsAt(368169, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
      <MoveToActor questId="1" stepId="1" actorId="368169" />
      </While>
      </If>
      <TrinityLoadProfile nodelay="True" file="Bounties and Rift.xml" />
      </HaveBounty>) Line 35
      at ƒ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ƒ..(XElement , Type )
      at ƒ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ƒ..(XElement , PropertyInfo )
      at ƒ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
       
    10. defconstrife

      defconstrife Member

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      installed latest version of beta db and quest tools got it working.

      Anyhow, the bot stopped when it went into library of faith to kill rakenoth. Bot log said 'failed to move 1.' When I hit stop and then start again in the db bot, it ran smoothly again.
       
    11. defconstrife

      defconstrife Member

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      Bot stops moving right before Izual as well


      [Trinity] Found Object 225195!
      [SafeMoveTo] Initialized
      [SafeMoveTo] Move Failed: !
       
    12. Metatron

      Metatron New Member

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      me too.
       
    13. bex335

      bex335 New Member

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      very very nice, but it ignores all chests! Where can I set the bot to open ALL chests? I am using Trinity.
       
    14. moldor

      moldor New Member

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      MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior. not work this profile
       
    15. v8n3t

      v8n3t Member

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      One thing I have noticed is it does a LOT OF BACKTRACKING.

      I sat and watched it waste about 15min in an objective it had already cleared.
       
    16. v8n3t

      v8n3t Member

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      Also, got to Diablo and error'd out with Move Failed!
       
    17. Naum

      Naum New Member

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      I noticed the same thing. After a bounty is done it will not only clear the rest of the zone, but it will do an extra lap for good measure.
       
    18. DBUser32478

      DBUser32478 Member

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      So i'm not a knowledgeable guy, but I set it up to run easy mode T1 before i went to sleep and woke up 6 hours later hoping to find 500 shards full 8 or more caches and 9-10 souls and i only had about 400 shards 4 legs 3 souls.
      As I watched it, it would NOT run bounties at all and runs straight to the rift... I'd be okay with that but one time it got into a loop for a bit and made the rift in A5 and after the first level it got into an Act 2 area randomly and it got confused ported out went to town went to the rift portal ran to the next area (Act 2) Tp home went to the Rift portal.... after the third time I stopped it and realized why I didn't have more in my stash or full of shards.

      Thank you for you work and I would Love to test it again if we can get these things fixed.
       
    19. Sonatix

      Sonatix Member

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      My bot always stucking in rift. With 4th act bot doing great job, but when bot open RIFT portal he starting doing something strange - porting to RIFT, kill couple packs of mobs and after stucking :/

      Trinity 1.9.2
      QuestTools 2.0.14
       
    20. Peezy916

      Peezy916 New Member

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      im bout to run it for the next 7-9 hours while i sleep...ill post log/stats when i wake up...
       

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