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  • Amplify - a Mage CC Powered by Blast Processing!

    Discussion in 'Archives' started by CodenameG, Oct 23, 2010.

    1. CodenameG

      CodenameG New Member

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      Amplify - a Mage CC Powered by Blast Processing!
      Version 1.8.7 - 2/23/12 - Smile! Smile! Smile!

      What is Amplify?
      Amplify is a Mage CC for World of Warcraft Version 4.0.1 and up. for use with Honorbuddy.

      What does Amplify Currently Support?
      1-85 Frost, Fire and Arcane.

      Over - 10351 - Downloads since Version 1.0

      How do i install this?
      First download and unzip the Release. and copy over the entire Amplify Folder to your Honorbuddy folder / CustomClasses. you should have a tree that looks like this.
      Honorbuddy/CustomClasses/Amplify/Amplify.cs
      if you don't have a Config Folder inside of your Custom Class Folder you will need to make one.
      Honorbuddy/CustomClasses/Config/

      What should i do if i find what Might be a bug?
      if you do happen to find a bug, then post your entire log file as an Attachment, and give a detailed account of what you / the bot where doing when the problem occurred, please make sure to include details such as if you where in an instance or running battlegrounds as well as current level.


      Change log
      1.0 -
      initial release
      1.1 - Initial Arcane Support, not perfect, but it will do a somewhat decent arcane rotation.
      Added an Option for IceBarrier on pull, and options to configure IceBarrier use. Such as On and off and when HP is below. Changed Prioritys for other frost procs before arcane missiles. Added Arcane Blast to Pull Spells, Its important Now more then Ever have only 1 pull spell enabled or you will stand out of range spamming frostbolt.
      1.2 - hopefully fixed all Line of Sight Issues, added a Freeze in the pull section, so as soon as the first frost bolt leaves you, it should freeze the target. bumped icelance up the list. added iceblock, added evocation at HP % added Mirror Image on adds, Added Blizzard on Adds. Keep in mind Adds = Mobs attacking - the one you have targeted, so while you have 3 in combat you only have 2 adds. blizzard and mirror image where not tested. Evaded, Mob detection, amplify will now blacklist mobs that it cant kill for whatever reason.
      1.2.1 -Fixed a syantax issue that caused blizzard to always cast.
      1.2.2 -Added More code to remove AoE Channels if out of combat. and added Ice Lance as a pull spell, Make sure you disable it, and only leave one pull spell enabled.
      1.3 - added Frost Nova if mob is less then X Hp, Tried to fix an error that was happening in conjunction with other errors. added, null checks across the board. added Logging to most spells.
      1.4 - Added Support for Remove Curse & Arcane Brilliance for party members, Icy Veins on Adds and during instances. changed Pull and "Spam" spell settings, now are Drowdown Selectable boxes, more spells are now selectable, such as "Frostfire Bolt" please note: Sometimes these settings will stick, and need to be replurged, this can be done by saving the settings and restarting the bot.
      1.4.1 - Updated to Maintain compatibility with WoW 4.0.3a and Honorbuddy 2.0.0.3408 and up
      1.4.2 - Fixes more incompatibility issues with the new version of honorbuddy as well as settings fixes
      1.4.5 - Added DeepFreeze / IceLance on Frostnova'ed / Freeze! 'ed Targets, as well as a dropdown setting for IcyVeins, and Flame Orb. set to your likeing (Never, Always, OnlyOnAdds)
      1.4.6 - more Settings Linked, all settings that currently exist in the panels should work. and more will be added as i change spells new options will be added. Changed Stack Count for Arcane Missles. it should work now, but if it doesnt let me know. also changed how Settings are Verifyed, if its your first time using the CC it will tell you to configure it, and if you did configure it, warn you that you might need to reload Honorbuddy.
      1.5.0 - Fixed some syntax issues, Icy Veins and Flame Orb should go off when they are suppose to now. instead of right before the mob dies.
      Changed how Evade works, its now 3 strikes before it gets blacklisted. this will help against mobs running back to there locations after chasing a target.
      Added Selection for Frost Spec Finisher Spell - Might need to be bumped up in the list but should go off every now and then
      Changed How mages act after FrostNova'ing a Close Target. it will not face away then blink, or if blink isnt avalible it will run away from the target instead of back peddling. this will make it look more human, a selection dropdown will be coming soon for this behavior.
      1.5.1 - fixed the blink issue. should just walk away at lower levels now.
      added config option for Mirror Image
      Added Retargeter for PVP use, this should fix all Null spamming in the debug log.
      Added a Face to Flame Orb, it should always send it off in the direction of the current target now.
      1.5.2- Fixed issues With Pull Spell, and Frost Spam Spell Settings not being populated correctly.
      fixed Blink! after frostnova, it should be implemented Across the board. and if low level it should run away. changed < 10 Frost nova behavior, shouldn't cast it now right when the mob dies. fixed issues with the Settings Saving Warnings not Appearing, or Dissappering after changing settings.
      !1.5.3 - Added Time Warp Support as well as specal christmas text,
      1.5.4 - Removed Christmas Text, Fixed Arcane Spec, it shouldn't lockup anymore. added Introduction text, this should help me figure out exactly where your problems are when you post a log,

      1.5.5
      - added an dropdown for frostnova, fixed some issues with pullspell and spam spell values not being set correctly on first run, however a restart will be needed after they are changed. as with frostnova im sure.
      1.5.6 BETA - Added support for spellsteal, and prelininary fire spec support, as well as better counterspell logic, both counterspell and spell steal with try to counter and steal healing spells and buffs from the enemy target. if your having problems roll back ro 1.5.5 or even 5.4
      1.5.7 - included the target pet target fix and fixed the line 100 error, not sure what put it there to begin with, but whatever. this version should be fine.
      1.5.8 - added more stuff, this one was in the channel a while, cant remember what changed.
      1.5.9 - Fixed something, added choice of AoE, changed how Freeze and frostnova work, and icelance should be used more often now, in addition to stop casting sheeps and other stuff.
      1.6 - Added german Language move to on Line of sight Errors. and disabled buffing while flying or on transports.
      1.6.2 - Polished off FireSpec with the Help of no1knowsy who id like to thank. i also managed to fix polymorph casting when 1 mob is in play and you have no current target.
      1.6.3 - Fixed Double freezing with frostnova and Freeze! Tried to fix issues with the pet getting aggro and the bot sitting there.
      1.6.4 - removed some checks that was preventing Procs not to go off for both frost and fire specs.
      1.6.4a- fixed a syntax issue.
      1.6.5 - did some work correcting the potions null error as well as some general work arounds to limit list building every pulse.
      1.6.6 - rolled changed from zerfall back into amplify, potions giving off null errors and raf targeting removed, people should see a difference in instances now.
      1.7.0 - more zerfall changes added to amplify, Added Movement Disabled for LazyRaider support, Changed it so its not Sleeping the thread in between spellcasts, this allows hb to react quicker in certain situations. when using movement disable make sure to turn off polymorphing. Rest Routines are NOT disabled by movement disable like they are in zerfall, this will be the ONLY reason why your toon will move, since Frostnova movement is also disabled. movement disabled has only been tested with FROST SPEC ONLY.
      1.7.1 - updated for honorbuddy Build 4865+

      1.8.0 - Fixed Sheep Retargeting
      Fixed Totem Targeting - After all mobs are dead.
      Speedup AoE Spells
      Speedup Freeze
      Speedup FrostNova Blink Away
      Added Control Decurse Party
      Added Control Buff Party
      Changed Buff Party to only work in instances.
      Fixed Frost nova breaking Sheeps
      Fixed Blink Away walking back to Mobs/Players after blinking away "Walking Away"
      1.8.2 - Fixed the arcane rotation and added a setting for picking what stack to use procs at.
      1.8.3 - With the help of no1knowsy, the entire Rotational part of the CC, Frost, Arcane, Fire are now run within a framelock, this will hopefully allow for faster combat, however this may cause studdering on lower powered systems. Rolled back the changes bade to Freeze and Frostnova, this will eliminate the spamming of LegacySpellManager.ClickRemoteLocation().
      1.8.4 - fixed frostnova lockups on low level mages without blink, changed rotations so flameorb and other highlevel procs work on all specs.
      1.8.5 - Updated to work with latest version of hb, plus fixes for pet issues during pvp, as well as new line of sight checks for spells. procs like TimeWarp, and mirror image now work again.
      1.8.6 - Updated for HB Build 5764
      1.8.7 - Fixed some movement problems, specially in places where a mob or player would be above you or below you, the bot would tend to spam between 2 points. that has now been fixed.
       

      Attached Files:

      Last edited: Feb 23, 2012
    2. Klovnene

      Klovnene Member

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      thats some nice job uve done there :D First CC out= soon to see HB out :p hehe :) GJ m8, gonna test it when HB is rdy :) Ty

      Klovnene/ the Clowns
       
      dezaint likes this.
    3. mctrix

      mctrix Member

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      sounds promising thanks for the cc
       
    4. Retsalk

      Retsalk Member

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      Might I suggest you go Arcane as the first spec you implement next?

      I am currently leveling since the new patch, started at lvl 30 and am now 55 and arcane's synergy is so utterly great atm, with evocation on 2 min cd you will NEVER go below 70% mana base so it's fast killing over and over and over..

      *EDIT: How could I be so stupid to forget to thank you for making such quick progress towards releasing a 4.01 CC mate, THANK YOU
       
      Last edited: Oct 23, 2010
    5. Mario27

      Mario27 Banned

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      this one doesend work with 4 0 1 it says a line error when you start the bot
       
    6. CodenameG

      CodenameG New Member

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      updated to version 1.0a, that should fix the compile issue.
       
    7. Mario27

      Mario27 Banned

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      awsome m8 going to test
       
    8. holger123

      holger123 New Member

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      it says this:

      Could not compile CC from D:\programme\hb\Honorbuddy_devtest\CustomClasses\Amplify!
      File: AmpConfig.cs Line: 4 Error: Der Typ- oder Namespacename "Data" ist im Namespace "System" nicht vorhanden. (Fehlt ein Assemblyverweis?)
       
    9. holger123

      holger123 New Member

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      woo that was fast... works. thanks!
       
    10. Mario27

      Mario27 Banned

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      one more thing codenameg could u ad ice berrier to for frost?
       
    11. sowbener

      sowbener New Member

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      what do you suggest the default cc or this this cc? which cc currently performs better?
       
    12. ekimbo

      ekimbo New Member

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      lol this is 10 times better prob. ..............
       
    13. Mario27

      Mario27 Banned

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      i know but a frost mage should have ice berrier manashield is for arcane
       
    14. CBK

      CBK New Member

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      You need to add Conjured Mana Lollipop to your item list. 65517
       
    15. CBK

      CBK New Member

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      Looks like Ice Barrier isnt working.
       
    16. CBK

      CBK New Member

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      Ahhh I see ICE Barrier does work.. but only when you drop to 50%. Not sure if this is a good idea for pvp
       
    17. Sokoo

      Sokoo New Member

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      Can we have an option so we can turn Ice Barrier on at the beginning of the fight. And can you also make it engage combat in BG's cause now it's just running around and not targetting any enemy players, nor attack back when being attacked. Thanks in advance.
      In PvE it's amazing so far! Keep it up ;)
       
    18. CodenameG

      CodenameG New Member

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      ill see what i can do.
      no problem it will be in the next release

      it sould switch between the two with ice barrier as the priority. then mana sheild if ice barrier is off cooldown

      i wrote both, they are both the same code base. the only diffrence is this one will have more features and be more customizable with the addition of fire and arcane specs.

      i am currently busy, but ill try and do an update as soon as possible, thank you all for your support.
       
    19. Lockwood

      Lockwood Member

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      Codename G. When it says spell_Low does that mean low mana or low enemy health?

      Also by frost elemental do you mean water elemental? Doesn't seem to be casting it.

      Big problem with targets not in line of sight. Keeps trying to cast and they aren't in line of sight. Stands there spamming pull spell all day to no effect.
       

      Attached Files:

      Last edited: Oct 23, 2010
    20. CodenameG

      CodenameG New Member

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      in the config, if low is in the name unless mana or heath is in the same name, its referring to low level combat, pre level 10.
       

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