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    Discussion in 'Rebornbuddy Support' started by stewiethecat, Jan 26, 2014.

    1. stewiethecat

      stewiethecat Member

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      I have noticed on all of the routines i have used, Dot effects do not apply if someone else has the same Dot effect on a target, was just wondering if this is a known issue, or maybe something missing from routine scripts?
      anyone else having this issue?
       
    2. mastahg

      mastahg Administrator Staff Member

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      Have not been able to reproduce it with the default CR. If your using a modified one then its up to the developer to use the proper api.
       
    3. stewiethecat

      stewiethecat Member

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      ahh man that sucks... I have a level 50 Summoner profile i would like to release, but i cant till this gets figured out. Unfortunately this issue is beyond my knowledge of writing CRs, if anyone can help, would be much appreciated, i know there are a few of us looking to find an answer to this. thanks
       
    4. mastahg

      mastahg Administrator Staff Member

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      Just look at what the default archer does for applying venomous bite

      Apply("Venomous Bite")
       
    5. stewiethecat

      stewiethecat Member

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      that worked but, seems to reaply the dots over and over, before the duration of the dot is finished, heres what im working with

      Apply("Bio II"),
      Apply("Miasma"),
      Apply("Bio"),
      Cast("Energy Drain", r => Core.Player.HasAura ("Aetherflow") && Core.Player.CurrentManaPercent <= 25),
      Cast("Bane", r => Core.Player.HasAura ("Aetherflow") && EnemiesNearTarget(7) > 0 && Core.Target.HasAura("Bio II") && Core.Target.HasAura("Miasma") && Core.Target.HasAura("Bio"), r => Core.Target),
      Cast("Fester", r => Core.Player.HasAura ("Aetherflow") && Core.Target.HasAura("Bio II") && Core.Target.HasAura("Miasma") && Core.Target.HasAura("Bio"), r => Core.Target),
      Cast("Ruin", r => true),
      Cast("Ruin II", r => true)

      Was using something like,

      Apply("Bio II", r => !Core.Target.HasAura("Bio II")),

      thats where i was getting the problem of not being able to reapply dots with multiple summoners on the same target
       
    6. exaccuss

      exaccuss Active Member

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      Mine is very basic atm, it only applies them when the dots run out.

      Apply("Bio II"),
      Apply("Miasma"),
      Apply("Bio"),
      Cast("Fester",r=> true && Core.Player.CurrentTarget.HasAura("Bio", true) && Core.Player.CurrentTarget.HasAura("Bio II", true) && Core.Player.CurrentTarget.HasAura("Miasma", true)),
      Cast("Ruin", r => true)
       
    7. CodenameG

      CodenameG New Member

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      if you want it to cast BEFORE running out, then you need to rewrite the entire statement with an || (or) to calculate time left, if already applyed.
       
    8. stewiethecat

      stewiethecat Member

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      exaccuss have you tried this with other summoner dots on the same target?
       
    9. stewiethecat

      stewiethecat Member

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      summoner routine so far...
       

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    10. stewiethecat

      stewiethecat Member

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      here is my almost finished blackmage routine for level 50's still need to implement swiftcast/flare/convert
       

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