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  • Bane

    Discussion in 'Community Developer Forum' started by stewiethecat, Jan 31, 2014.

    1. stewiethecat

      stewiethecat Member

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      Enemies near target

      does anyone know why this isn't working?

      Cast("Bane", r => Core.Player.HasAura("Aetherflow") && EnemiesNearTarget(7) > 1 && Core.Target.HasAura("Bio II") && Core.Target.HasAura("Miasma") && Core.Target.HasAura("Bio"), r => Core.Target),

      was working before the update, anyone else having issues with it?
       
    2. exaccuss

      exaccuss Active Member

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      What exactly is the issue? is bane not casting? not using bane when the amount of enemies are there? etc
       
    3. stewiethecat

      stewiethecat Member

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      im not getting bane at all, 10 mobs or 1 mob

      fester is going off but not bane, something to do with EnemiesNearTarget(7) > 1
       
    4. stewiethecat

      stewiethecat Member

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      has it been working for you exaccuss?
       

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