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  • Barb stands still after killing mobs for 4-5 secs everytime

    Discussion in 'Archives' started by tnguye56, Sep 17, 2015.

    1. tnguye56

      tnguye56 Member

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      Im having an issue with my barb constantly standing still for 4-5 secs after it kills a mob group causing it to die standing in fire...etc. Anyone have a fix for this please? Im using the most current avdenturer and trinity 2.
       
    2. Advocatus

      Advocatus Member

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      I think the NAV servers are down again.
       
    3. mcdeman

      mcdeman Member

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      Untick "Use Furious Charge OOC" under barbarian settings, this prevents the bot from waiting for Furious Charge cooldown.
       
    4. supatribe

      supatribe New Member

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      not nav servers or anything, just uncheck Furious charge OCC
       
    5. ugen1x

      ugen1x New Member

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      Whether it's the nav servers or not is up for debate -- if you look at trinity behavior logs you'll see that right when it sits still for a while, the log is usually just running OOC buffs etc but not moving anywhere. As soon as it starts moving, you can see an entry in the log like this:

      Code:
      19:49:35.797 DEBUG MainGridProvider New scene found: a1dun_Leor_01_Filler
      Then it starts moving again.

      Here's a little more context from the log:

      Code:
      19:49:29.556 DEBUG TrinityDebug [Trinity][Behavior] Waiting for loot to drop, delay: 150ms
      19:49:29.557 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=Barbarian_Whirlwind pos=x="1037" y="826" z="0" acdGuid=-1 preWait=0 postWait=1 timeSinceAssigned=0 timeSinceUse=91.0846 range=20 charges=0
      19:49:29.558 DEBUG TrinityDebug [Trinity][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Barbarian_Whirlwind
      19:49:29.558 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate CPowerShouldWaitAfter=66 power=Barbarian_Whirlwind pos=x="1033" y="814" z="0" acdGuid=-1 preWait=0 postWait=1 timeSinceAssigned=94.0874 timeSinceUse=0 range=20 charges=0
      19:49:29.583 DEBUG TrinityDebug [Trinity][Behavior] Waiting for loot to drop, delay: 150ms
      19:49:29.584 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=Barbarian_Whirlwind pos=x="1037" y="826" z="0" acdGuid=-1 preWait=0 postWait=1 timeSinceAssigned=0 timeSinceUse=26.024 range=20 charges=0
      19:49:29.585 DEBUG TrinityDebug [Trinity][Behavior] Object in Range: noRangeRequired=False Target In Range=True stuckOnTarget=False npcInRange=False power=Barbarian_Whirlwind
      19:49:29.585 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree from HandleObjectInRange  ForceTargetUpdate CPowerShouldWaitAfter=66 power=Barbarian_Whirlwind pos=x="1033" y="814" z="0" acdGuid=-1 preWait=0 postWait=1 timeSinceAssigned=121.1123 timeSinceUse=0 range=20 charges=0
      19:49:29.634 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Failure to tree from CurrentTargetNull2  ForceTargetUpdate CurrentTargetIsNull CPowerShouldWaitAfter=18.9568 power=Barbarian_Whirlwind pos=x="1033" y="814" z="0" acdGuid=-1 preWait=0 postWait=1 timeSinceAssigned=168.1555 timeSinceUse=47.0432 range=20 charges=0
      19:49:31.618 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=Barbarian_Sprint pos=x="0" y="0" z="0" acdGuid=-1 preWait=0 postWait=0 timeSinceAssigned=0 timeSinceUse=4188.9552 range=0 charges=0
      19:49:31.618 DEBUG Logger [Trinity][Behavior] Using OOC Buff: Barbarian_Sprint
      19:49:35.797 DEBUG MainGridProvider New scene found: a1dun_Leor_01_Filler
      19:49:35.889 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=Barbarian_Sprint pos=x="0" y="0" z="0" acdGuid=-1 preWait=0 postWait=0 timeSinceAssigned=0 timeSinceUse=4270.3858 range=0 charges=0
      19:49:40.091 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=Barbarian_Sprint pos=x="0" y="0" z="0" acdGuid=-1 preWait=0 postWait=0 timeSinceAssigned=0 timeSinceUse=4202.452 range=0 charges=0
      19:49:41.199 DEBUG Logger [Adventurer][Navigation] Moving to <868.75, 888.75, 0> (Distance: 85.03107)
      19:49:41.554 DEBUG TrinityDebug [Trinity] Target changed to 77796 // demonTrooper_A (Unit) Adding ShouldIgnore=False nearbyCount=3 radiusDistance=70 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False IsTrash MinWeight 
      19:49:41.561 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=Barbarian_FuriousCharge pos=x="823" y="819" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=13289.2713 range=32 charges=1
      19:49:41.562 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree from Whirlwind  ForceTargetUpdate CPowerShouldWaitBefore=64.9998 power=Barbarian_FuriousCharge pos=x="823" y="819" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=1.0002 timeSinceUse=13290.2715 range=32 charges=1
      19:49:41.607 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree from Whirlwind  ForceTargetUpdate CPowerShouldWaitBefore=19.9586 power=Barbarian_FuriousCharge pos=x="823" y="819" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=46.0414 timeSinceUse=13335.3127 range=32 charges=1
      19:49:41.634 DEBUG TrinityDebug [Trinity][Behavior] HandleTarget returning Running to tree from Whirlwind  ForceTargetUpdate
      19:49:41.698 DEBUG TrinityDebug [Trinity] Target changed to 282789 // x1_SkeletonArcher_Westmarch_A (Unit) Adding ShouldIgnore=False nearbyCount=4 radiusDistance=87 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False IsTrash Ranged 
      19:49:42.602 DEBUG TrinityDebug [Trinity] Target changed to 282789 // x1_SkeletonArcher_Westmarch_A (Unit) Adding ShouldIgnore=False nearbyCount=5 radiusDistance=28 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False IsTrash Ranged 
      You can see how no movement occurs from 19:49:29 to 19:49:35. That's the "4-5 secs" the OP is talking about.

      This isn't the cause of the pausing 100% of the time, but I see it a lot in the logs, enough that's certainly some kind of issue.
       
    6. ninjavanish

      ninjavanish New Member

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      this fixed my issue (unticking use fc ooc) thanks guys
       
    7. tnguye56

      tnguye56 Member

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      yup unticking use of furious charged fixed my problem. Ty!
       

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