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  • Battlefield: Barrens

    Discussion in 'Archives' started by thebrodieman, May 25, 2013.

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    1. 1990camaro

      1990camaro New Member

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      So I noticed an issue, if the toon is going for a barrel of oil, and gets attacked it never goes back for the barrel, looks really bottish...
       
    2. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      Using a bot looks really bottish.
      This is an issue with CollectThings blacklisting.
       
    3. joeverton

      joeverton New Member

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    4. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      First, use Quest mode.

      Second:
      [14:37:13.666 N] [Compiler Error]: c:\Users\User\Desktop\beta\Quest Behaviors\Development\TEMPLATE_QB.cs(61,18) : error CS0260: Missing partial modifier on declaration of type 'Honorbuddy.Quest_Behaviors.TEMPLATE_QB.TEMPLATE_QB'; another partial declaration of this type exists
      [14:37:13.666 N] [Compiler Error]: c:\Users\User\Desktop\beta\Quest Behaviors\Vehicles\MountVehOnly.cs(30,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.MountVehOnly' already contains a definition for 'MountVehOnly'
      [14:37:13.666 N] [Compiler Error]: c:\Users\User\Desktop\beta\Quest Behaviors\Vehicles\NoControlVehicle.cs(30,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.NoControlVehicle' already contains a definition for 'NoControlVehicle'
      [14:37:13.666 N] [Compiler Error]: c:\Users\User\Desktop\beta\Quest Behaviors\Vehicles\VehicleBehavior.cs(28,18) : error CS0101: The namespace 'Honorbuddy.Quest_Behaviors.VehicleBehavior' already contains a definition for 'VehicleBehavior'

      Your Quest Behaviors folder is corrupt. Fresh install, then copy mine or Kick's Quest Behaviors from our SVN to yours.
       
    5. Kidkaddy

      Kidkaddy New Member

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      Hey Brodie,

      Decided I would use your Battlefield barrens profile and I got this.

      Starting the bot!
      Currently Using BotBase : Questing
      [Compiler Error]: c:\Honorbuddy\Quest Behaviors\CombatUseItemOnV2.cs(505,25) : error CS0103: The name 'UtilityBehaviorPS_PetSetStance' does not exist in the current context
      [Compiler Error]: c:\Honorbuddy\Quest Behaviors\CombatUseItemOnV2.cs(522,37) : error CS0103: The name 'UtilityBehaviorPS_PetActionFollow' does not exist in the current context
      [Compiler Error]: c:\Honorbuddy\Quest Behaviors\CombatUseItemOnV2.cs(523,37) : error CS0103: The name 'UtilityBehaviorPS_PetSetStance' does not exist in the current context
      [Compiler Error]: c:\Honorbuddy\Quest Behaviors\InteractWith.cs(453,40) : error CS0104: 'MobType' is an ambiguous reference between 'Honorbuddy.QuestBehaviorCore.MobType' and 'Honorbuddy.QuestBehaviorCore.XmlElements.MobType'
      Errors in quest behaviors!
      Bot Stopped! Reason: Errors in quest behaviors!

      I figured my quest behaviours folder was corrupt so i did a fresh install and it did not go away.

      Any insight into a remedy?
       
    6. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      After fresh install, recopy quest behaviors from my SVN to your HB folder. You're just missing some updated QB core files.
       
    7. wizfor

      wizfor Member

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      why is there like a 10 second pause between waypoints? Just curious
       
    8. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      HB issue with v638
       
    9. wizfor

      wizfor Member

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    10. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      If HB won't blacklist the mob its trying to loot from after a few attempts, you should write it up as a support issue.
      There isn't any XML that can be added to the profile to ignore a specific item from a loot window.
       
    11. wizfor

      wizfor Member

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      I see, ty :)
       
    12. Araghorn1978

      Araghorn1978 New Member

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      Hi Brodie.

      I keep getting this error when i try to use your profile i have tryed to upgrade and repair and reinstall HB but noting helps i run it in Questing mode hope you can help me

      Starting the bot!
      Currently Using BotBase : Questing
      [Compiler Error]: c:\Users\Christian Kiel\Desktop\Bot\Quest Behaviors\Deprecated\Escort6641.cs(20,18) : error CS0101: Navneomr?det 'Honorbuddy.Quest_Behaviors.Escort6641' indeholder allerede en definition af 'Escort6641'
      [Compiler Error]: c:\Users\Christian Kiel\Desktop\Bot\Quest Behaviors\Development\TEMPLATE_QB.cs(64,18) : error CS0260: Manglende delvis modifikator p? erkl?ringen af typen 'Honorbuddy.Quest_Behaviors.TEMPLATE_QB.TEMPLATE_QB', der findes en anden delvis erkl?ring af denne type
      [Compiler Error]: c:\Users\Christian Kiel\Desktop\Bot\Quest Behaviors\SpecificQuests\DeathknightStart\FindAndBeatNpcs.cs(35,18) : error CS0101: Navneomr?det 'Honorbuddy.Quest_Behaviors.DeathknightStart.FindAndBeatNpcs' indeholder allerede en definition af 'FindAndBeatNpcs'
      [Compiler Error]: c:\Users\Christian Kiel\Desktop\Bot\Quest Behaviors\SpecificQuests\DeathknightStart\IntotheRealmofShadows.cs(31,18) : error CS0101: Navneomr?det 'Honorbuddy.Quest_Behaviors.DeathknightStart.IntotheRealmofShadows' indeholder allerede en definition af 'IntotheRealmofShadows'
      [Compiler Error]: c:\Users\Christian Kiel\Desktop\Bot\Quest Behaviors\SpecificQuests\DeathknightStart\TheGiftThatKeepsOnGiving.cs(44,18) : error CS0101: Navneomr?det 'Honorbuddy.Quest_Behaviors.DeathknightStart.TheGiftThatKeepsOnGiving' indeholder allerede en definition af 'TheGiftThatKeepsOnGiving'
      [Compiler Error]: c:\Users\Christian Kiel\Desktop\Bot\Quest Behaviors\SpecificQuests\DeathknightStart\TheGiftThatKeepsOnGiving.cs(299,18) : error CS0101: Navneomr?det 'Honorbuddy.Quest_Behaviors.DeathknightStart.TheGiftThatKeepsOnGiving' indeholder allerede en definition af 'WoWUnitExtentions'
      [Compiler Error]: c:\Users\Christian Kiel\Desktop\Bot\Quest Behaviors\Vehicles\MountVehOnly.cs(30,18) : error CS0101: Navneomr?det 'Honorbuddy.Quest_Behaviors.MountVehOnly' indeholder allerede en definition af 'MountVehOnly'
      [Compiler Error]: c:\Users\Christian Kiel\Desktop\Bot\Quest Behaviors\Vehicles\NoControlVehicle.cs(30,18) : error CS0101: Navneomr?det 'Honorbuddy.Quest_Behaviors.NoControlVehicle' indeholder allerede en definition af 'NoControlVehicle'
      [Compiler Error]: c:\Users\Christian Kiel\Desktop\Bot\Quest Behaviors\Vehicles\VehicleBehavior.cs(28,18) : error CS0101: Navneomr?det 'Honorbuddy.Quest_Behaviors.VehicleBehavior' indeholder allerede en definition af 'VehicleBehavior'
      Errors in quest behaviors!
       
    13. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      Fresh install. Your Quest behaviors are corrupted. Then copy from SVN. If you are using my plugin, do a fresh install of that too (you can leave the settings folder alone, just remove and replace all the rest).
       
    14. DJ Manic

      DJ Manic New Member

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      Great Profile

      Excellent profile! There are a couple of spots that the characters get jammed up in and I had to remove the "Avoid Kor'Kron Demolisher" line. It did not fight the mob but aggroed the engineers around it. Unfortunately, the engineers roam. So avoiding both is not going to work. No big deal though. I run two characters so taking down the demo is easy.

      Thanks again.
       
    15. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      I put in the avoidance code for the Demos because not everyone has the gear to take one down. Tanks sure, but everyone else, no. Survival beats speed out for now.
       
    16. DJ Manic

      DJ Manic New Member

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      Yeah, but it still aggros them by accident when going for Mercenary Engineers. So the character ends up dying anyway. I don't know a good work around for this either. Avoiding engineers would cause further problems.

      Also, is it possible to switch the quest behavior to "InteractWith"??
       
    17. Araghorn1978

      Araghorn1978 New Member

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      Thx a lot for the fast answer it works now
       
    18. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      No.
      InteractWith only pulls mobs by dancing on top of them, and will result in either prolonged battles, deaths, or both. Casters would not be able to attack as the bot will persistently try to move to 0 yards, cancelling any casts. The original had that. It did not work well.
       
    19. DJ Manic

      DJ Manic New Member

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      That's the droid I was looking for. I'm gonna dig around in Collectthings.cs and see if I can adjust the blacklist timer or something. I love doing this stuff. It is getting me off my lazy butt and in to code. (I'll make a backup as usual)
       
    20. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      CollectThings is (unfortunately) being Deprecated. Unfortunately again, there is no alternative, so whatever changes are made will be your own, as I don't think this behavior is being supported anymore.
       
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