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  • [BETA] TankLeaderBETA - With new navigation

    Discussion in 'Archives' started by Aevitas, Jan 9, 2013.

    1. superreeen

      superreeen Member

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      Beta:
      Code:
      [09:04:19.439] TankLeader v1.0.428.6 started
      
      Release:
      Code:
      [22:54:06.167] TankLeader v1.0.419.110 started
      
      maybe some of the autoupdate code updated you to the release instead of the beta version.
       
    2. LAiDBaQ21

      LAiDBaQ21 New Member

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      stuck again... no screenshot
       

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    3. LAiDBaQ21

      LAiDBaQ21 New Member

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      yeah super.. that's what had happened... i fixed it... thanks for the heads up made me look closely :)
       
    4. LAiDBaQ21

      LAiDBaQ21 New Member

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      huge framerate drop down to 0 fps and WoT said "Not Responding" each time a battle started (3 straight battles)... After the spike cleared up the tanks didn't move... here's one of the logs...
       

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    5. 4arodej

      4arodej New Member

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      Sigh... people new to botting... Make sure you don't show your name on screenshots, this has the potential to get you under investigation or banned, you never know who is watching the forums.

      Cut your name and re-upload those pics you already attached.

      Remember: safety first! ;)

      And @Aevitas: do you fix these particular coordinates we give you, or do you tweak the algorithm to fix it universally?
       
    6. Unonoctium

      Unonoctium New Member

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      He surely fixes the algorithm. One of the biggest reason of this navigation change is automatism. No more reason for hand made path etc.
       
    7. Unonoctium

      Unonoctium New Member

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      Last edited: Jan 10, 2013
    8. Unonoctium

      Unonoctium New Member

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      Started testing with new version. Tank runs into water and is detroyed:

      fallsIntoWater.jpg
       
    9. Unonoctium

      Unonoctium New Member

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      Next match, stuck at rock:

      stuckAtRock.jpg
       
    10. Unonoctium

      Unonoctium New Member

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      Next stuck. Currently every match :(

      stuckAtHill.jpg
       
    11. 4arodej

      4arodej New Member

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      Lets hear from the dev team, this is interesting. I understand the purpose is automatism but the question is - what is tweaked, the skeleton (map mesh, blue-grey thingy) or the algorithm (the code, interpretation of blue-grey thingy)?

      Because as testers we need to know what kind of feedback is more important, every single stuck location & unrecognized obstacle, OR the general wrong behavior pattern.
       
    12. Unonoctium

      Unonoctium New Member

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      It is unusable currently. Stucks on every house corner ... I have the feeling it got worse.
       
    13. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Well that's something we're tweaking. Vehicles in World of Tanks are all differently sized, thus we have to tweak and tweak until we find values that work well for all vehicles. Right now, we want to hear what you guys have already been telling us, which tanks get stuck, which maps, where on the map etc. We'll continuously improve this over time, and are very grateful for your participation in the testing process.
       
    14. Unonoctium

      Unonoctium New Member

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      I often stuck even with the Type 59 which is a rather small tank. Please let us know if there is an update of the meshes again because currently it is nearly untestable because it stucks on every single map.

      Edit: It often runs to the first rock and drives directly into it. Additionally it often hangs on hill sides where it cannot drive because its to steep.
       
      Last edited: Jan 10, 2013
    15. Gri-Gri

      Gri-Gri New Member

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    16. romanasu

      romanasu New Member

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      shot_008.jpg shot_007.jpg


      here you go 2 time stuck in a game on port map :)
       
    17. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Thanks, we're looking to find a way to get the game's border for each map so this doesn't happen anymore.

      We'll adjust the slope the bot deems climbable in the next update.

      Also, most of the time we push a new set of meshes to the server, we also push a new beta build for the client, to tweak some numbers.
       
    18. Teviline

      Teviline New Member

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      When is the update? And can we now use a bot?
       
    19. hardcore67

      hardcore67 New Member

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      tank to run in circles
      shot_003.jpg
       
    20. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Is this using the beta build or the normal build? We only want problems you come across with the new beta build in this thread.

      Also, you can always use the trusted, normal builds of TL with the traditional navigator; it'll still work as normally.
       

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