So I must say I find the new system very well, it is still very much on buildings or cliff hanging but one must not forget that it is only a beta. Not tried the new system as soon as possible to bring out but allow yourselves time and having to release a possible error-free program This text was translate with google translator because my english is very bad MfG Shiu
Well, i guess the best tank to test the code is the Tog2* due to its size. If this one passes a mesh then every tank can drive trough the same path...
Server crashed, but that's actually a good thing. We're working on patching that up right now, and after that we'll have a new set of meshes ready which hopefully sort out a bunch of the stucking issues.
Until now I had no real spinning around one spot. It sometimes drives nearly one complete circle but then it goes on normally.
well the tog is the longest, widest, slowest tank available so if it can get by/over terrain then you can assume any tank can
Good points. I haven't driven the tog yet. Btw. Has there been a mesh update since yesterday evening?
Yes. We rolled one out that includes map borders so it shouldn't try to path over the map border anymore, and cutting corners into houses shouldn't be occuring as often if at all anymore.
I am experiancing an issue with Tankleader Beta. After running for almost an hour it does not move the tank anymore. The tank remains stationary but the tankleader window states it is moving. However when an arty comes up in que it moves to the designated arty location just fine. I have ended the session several times and each time I restart I get the same situation at around the hour mark. The tank will still engage enemies but refuses to move from the spawn site. Any one else experiencing similar? L
Yes lipluradon I experienced that same thing... didn't see a time on it... just noticed after a little bit the tank wasn't moving but the debug log had a bunch of coordinates spamming... shutdown and restart it seemed to work again... not sure why it was doing that though
Last time I had this it was because of a server crash. When I currently start the tank does nothing, too.
I am really liking the pathing right now. It gets to the action fast and the xp/per hour seems better. when you fix the profiles, is that server-side or do we have to update TL each time the pathing is updated?
Any particular error in the debug log? I just checked the server and it's looking healthy. For current TankLeader, that'll be server side. Down the road, when TankLeader 2 comes out, it'll be up to the user which profiles the bot uses per map. Reason you have to update the beta client every now and then is because we're tweaking numbers left right and center to make the new navigator work with every vehicle in the game, regardless of tier and size. This involves a few minor changes in the client every now and then, but then again, that's what beta is for.