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  • [BETA] TankLeaderBETA - With new navigation

    Discussion in 'Archives' started by Aevitas, Jan 9, 2013.

    1. hardcore67

      hardcore67 New Member

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      yes
      new beta version
      build 1.0.428.6
       
    2. Shiukahn

      Shiukahn New Member

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      So I must say I find the new system very well, it is still very much on buildings or cliff hanging but one must not forget that it is only a beta.
      Not tried the new system as soon as possible to bring out but allow yourselves time and having to release a possible error-free program

      This text was translate with google translator because my english is very bad

      MfG
      Shiu
       
    3. kolya2142

      kolya2142 New Member

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      stuck.jpg stuck2.jpg stuck3.jpg stuck4.jpg sshot-1.jpg sshot-2.jpg sshot-3.jpg
       
      Last edited: Jan 10, 2013
    4. Minarcae

      Minarcae New Member

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      Well, i guess the best tank to test the code is the Tog2* due to its size. If this one passes a mesh then every tank can drive trough the same path...
       
    5. BOSS

      BOSS New Member

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      1.0.428.6 "New state: Moving" but tanks dont move.
       
    6. eclipze

      eclipze New Member

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      Hey where is download link for 1.0.428.6? I have autoupdater error :(
       
    7. kolya2142

      kolya2142 New Member

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    8. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Server crashed, but that's actually a good thing. We're working on patching that up right now, and after that we'll have a new set of meshes ready which hopefully sort out a bunch of the stucking issues.
       
    9. Unonoctium

      Unonoctium New Member

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      KV-5 and Maus are also very good candidates for testing with big tanks.
       
    10. Unonoctium

      Unonoctium New Member

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      Until now I had no real spinning around one spot. It sometimes drives nearly one complete circle but then it goes on normally.
       
    11. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      KV-5 isn't for sale anymore and farming a Maus or E-100 is.. yeah. :p
       
    12. LAiDBaQ21

      LAiDBaQ21 New Member

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      well the tog is the longest, widest, slowest tank available so if it can get by/over terrain then you can assume any tank can
       
    13. Unonoctium

      Unonoctium New Member

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      Good points. I haven't driven the tog yet. Btw. Has there been a mesh update since yesterday evening?
       
    14. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Yes. We rolled one out that includes map borders so it shouldn't try to path over the map border anymore, and cutting corners into houses shouldn't be occuring as often if at all anymore.
       
    15. kolya2142

      kolya2142 New Member

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      sshot-13.jpg sshot-11.jpg sshot-12.jpg sshot-1.jpg sshot-2.jpg sshot-3.jpg sshot-4.jpg sshot-5.jpg sshot-6.jpg sshot-7.jpg sshot-8.jpg sshot-9.jpg sshot-10.jpg sshot-14.jpg sshot-15.jpg sshot-16.jpg sshot-17.jpg sshot-18.jpg sshot-19.jpg
       
      Last edited: Jan 11, 2013
    16. lipluradon

      lipluradon New Member

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      I am experiancing an issue with Tankleader Beta. After running for almost an hour it does not move the tank anymore. The tank remains stationary but the tankleader window states it is moving. However when an arty comes up in que it moves to the designated arty location just fine. I have ended the session several times and each time I restart I get the same situation at around the hour mark. The tank will still engage enemies but refuses to move from the spawn site. Any one else experiencing similar?

      L
       
    17. LAiDBaQ21

      LAiDBaQ21 New Member

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      Yes lipluradon I experienced that same thing... didn't see a time on it... just noticed after a little bit the tank wasn't moving but the debug log had a bunch of coordinates spamming... shutdown and restart it seemed to work again... not sure why it was doing that though
       
    18. Unonoctium

      Unonoctium New Member

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      Last time I had this it was because of a server crash.

      When I currently start the tank does nothing, too.
       
      Last edited: Jan 12, 2013
    19. fannyflap

      fannyflap Member

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      I am really liking the pathing right now. It gets to the action fast and the xp/per hour seems better.

      when you fix the profiles, is that server-side or do we have to update TL each time the pathing is updated?
       
      Last edited: Jan 12, 2013
    20. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Any particular error in the debug log? I just checked the server and it's looking healthy.

      For current TankLeader, that'll be server side. Down the road, when TankLeader 2 comes out, it'll be up to the user which profiles the bot uses per map.
      Reason you have to update the beta client every now and then is because we're tweaking numbers left right and center to make the new navigator work with every vehicle in the game, regardless of tier and size. This involves a few minor changes in the client every now and then, but then again, that's what beta is for. :)
       

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