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  • [BOT][MIN] Farming for HW mats

    Discussion in 'Mining-Botany Profiles' started by mphil355, Jun 16, 2016.

    1. mphil355

      mphil355 New Member

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      I have just started playing again after a decent sized break and I am trying to gather a bunch of mats to craft. I am having trouble with a few things:

      1) I can't find a list of HW aetheryte/teleport IDs. I can only find the one for ARR locations.
      2) Since the nodes are more spread out in HW I am having trouble writing a profile that is able to locate and fly to nodes that are off screen/minimap.

      The only profiles I am able to really find are the huge mega profiles for gathering all of the unspoiled, scrip, collectable etc... items.
      I just want a general script that I can basically plug in an XYZ near the center of the batch of nodes and it will fly around and gather everything.
      I am working with something like:
      Code:
      <Profile>
        <Name>Dark Chestnut Log</Name>
        <KillRadius>50</KillRadius>
        <Order>
          <RunCode Name="Botany"/>
            <Gather while="True">
              <GatherObject>Mature Tree</GatherObject>
              <HotSpots>
                <HotSpot Radius="300" XYZ="209.7693, -85.36349, 210.7461"/>
              </HotSpots>
              <ItemNames>
                <ItemName>Dark Chestnut</ItemName>
                <ItemName>Dark Chestnut Log</ItemName>
              </ItemNames>
              <GatheringSkillOrder>
                <GatheringSkill SpellName="Leaf Turn" TimesToCast="1"/>
              </GatheringSkillOrder>
            </Gather>
          
        </Order>
        <CodeChunks>
          <CodeChunk Name="Botany">
            <![CDATA[ff14bot.Managers.ChatManager.SendChat("/gs change 32");]]>
          </CodeChunk>
        </CodeChunks>
      </Profile>
      Can anyone help me out or point me in the right direction?


      ** EDIT **
      I found the solution I was looking for, I just added another <HotSpot /> and its working like a charm.
       
      Last edited: Jun 18, 2016

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