Hi. It looks like rarity moved to different offset: Test code: Log("Rarity={0}", GatheringMasterpiece.Rarity); Log("P[4]={0}", GatheringMasterpiece.GetProperty(4)); Log("P[13]={0}", GatheringMasterpiece.GetProperty(13)); Output: Rarity=21456 P[4]=21456 P[13]=700 << it's right value.

I didn't check, but it can be wrong too: P = [Rarity, 4] P = [Wear, 6] P = [WearCap, 7] P = [Quality, 8] P = [GatherChance, 9] P = [HqChance, 10] Q[0] = 1 Q[1] = 512966 Q[2] = 12966 Q[3] = 1442853168 Q[4] = 21471 Q[5] = 1 Q[6] = 0 Q[7] = 0 Q[8] = 85683216 Q[9] = 0 Q[10] = 1 Q[11] = 0 Q[12] = 0 Q[13] = 700 Q[14] = 1000 Q[15] = 0 Q[16] = 0 Q[17] = 0 Q[18] = 100 Q[19] = 0 Q[20] = 0 Q[21] = 0 Q[22] = 1037550464 Q[23] = -2096764684 Q[24] = 16 Q[25] = 60438 Q[26] = 22182 Q[27] = 1901 Q[28] = 1 Q[29] = 22183 I'm testing collectable now.

Yeah. In rotation for collectable to deside best "scour" action. For now I wrote some helper like this: public static class GatheringMasterpieceExtensions { public static int Rarity { get { return ff14bot.RemoteWindows.GatheringMasterpiece.GetProperty(13); } } public static int MaxRarity { get { return ff14bot.RemoteWindows.GatheringMasterpiece.GetProperty(14); } } } Thus it's not critical for me right now.

I'm adding the following parameters to the gatheringmasterpiece class in tomorrows release Code: public static int CurrentCollectability public static int CollectabilityCap public static int Intuition public static int Integrity public static int IntegrityCap public static int CollectabilityLevelOne public static int CollectabilityLevelTwo public static int CollectabilityLevelThree

I wanted to add a field for collectors stand as well, but wasn't able to proc it once. If you have the time, could you try and locate which property that is? It's likely a field that is a 0 and then changes to a 1 when active.

I'll check. To detect proc now I check player aura: Code: if (Core.Me.HasAura("Collector's Standard")) { // proc }

I can't find proc in property of GatheringMasterpiece. I just find action value: Code: Log("Q[{0}] = {1} Scour ", 45, GatheringMasterpiece.GetProperty(45)); Log("Q[{0}] = {1} Min Brazen", 46, GatheringMasterpiece.GetProperty(46)); Log("Q[{0}] = {1} Max Brazen", 47, GatheringMasterpiece.GetProperty(47)); Log("Q[{0}] = {1} Meticulous", 48, GatheringMasterpiece.GetProperty(48)); Normal status result: Code: Q[45] = 200 Scour Q[46] = 100 Min Brazen Q[47] = 300 Max Brazen Q[48] = 150 Meticulous With proc "Collector's Standard": Code: Q[45] = 200 Scour Q[46] = 200 Min Brazen Q[47] = 300 Max Brazen Q[48] = 200 Meticulous You can add action value and also detect proc: Min Brazen==200 or Meticulous==200, but i think `Core.Me.HasAura("Collector's Standard")` is better.