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  • Cant get Demonbuddy to connect. Please Help.

    Discussion in 'Demonbuddy Support' started by McLaughlin John, Jan 29, 2019.

    1. McLaughlin John

      McLaughlin John New Member

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      Just paid for 32 day 1 session sub.

      I run Diablo on 32bit.
      I put my key in, and hit connect.
      It freezes and this message comes up.

      Flashing window
      [Trinity 2.6.448] RoutineManager Initializing from thread 1
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
      at GreyMagic.Executor.‌‫‭‪‍‮‭‎‭‌‬‫‍‎‫‮‍‬‏‬‪‪‎‫‫‮(Int32 )
      at GreyMagic.Executor.‎‎‌‫‮‮‍‭‬‌‎‏‍‎‌‪‫‮(Int32 )
      at GreyMagic.Executor.Execute(Int32 timeout)
      at GreyMagic.Executor.Call[T](IntPtr address, CallingConvention callingConvention, Object[] args)
      at ‫‮‎‍‮‎‎‮‫‍‫‏‪‭‌‍‪‏‍‫‭‭‮.‪‎‭‪‮‬‪‍‮‮‬‌‌‌‮‎‬‮‌‮‭‭‭‭‭‪‮.‌‬‍‫‌‭‭‫‪‍‮‎‏‍‭‏‮‎‎‌‮‪‫‮()
      at Zeta.Game.PerFrameCachedValue`1.get_Value()
      at Zeta.Game.ZetaDia.‌‫‫‭‍‎‎‪‭‍‫‍‌‪‌‭‪‮‭‪‍‫‭‮.‫‍‭‏‭‭‪‍‫‏‏‬‫‫‮‪‭‮‍‎‏‭‎‎‌‮()
      at Zeta.Game.PerFrameCachedValue`1.get_Value()
      at Zeta.Game.ZetaDia.‌‫‫‭‍‎‎‪‭‍‫‍‌‪‌‭‪‮‭‪‍‫‭‮.‪‮‫‏‏‪‫‫‮‍‍‌‏‮‭‫‬‎‎‎‮‎‪‫‬‪‪‪‮()
      at Zeta.Game.Internals.DynamicPointer`1.get_Value()
      at Zeta.Game.ZetaDia.get_Service()
      at Zeta.Bot.Settings.CharacterSettings..ctor()
      at Zeta.Bot.Settings.CharacterSettings.get_Instance()
      at Demonbuddy.MainWindow.‮‮‎‫‎‫‎‌‪‪‬‮‬‪‎‬‏‭‪‎‏‌‏‬‮()
      at Demonbuddy.MainWindow.f38BF`0'roh9RX${dRg2s4eQ.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Demonbuddy.MainWindow.efOF\.GqS1a^|-1r|'uv%y0\*H$.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
      at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
      at GreyMagic.Executor.‌‫‭‪‍‮‭‎‭‌‬‫‍‎‫‮‍‬‏‬‪‪‎‫‫‮(Int32 )
      at GreyMagic.Executor.‎‎‌‫‮‮‍‭‬‌‎‏‍‎‌‪‫‮(Int32 )
      at GreyMagic.Executor.Execute(Int32 timeout)
      at GreyMagic.Executor.Call[T](IntPtr address, CallingConvention callingConvention, Object[] args)
      at ‫‮‎‍‮‎‎‮‫‍‫‏‪‭‌‍‪‏‍‫‭‭‮.‪‎‭‪‮‬‪‍‮‮‬‌‌‌‮‎‬‮‌‮‭‭‭‭‭‪‮.‌‬‍‫‌‭‭‫‪‍‮‎‏‍‭‏‮‎‎‌‮‪‫‮()
      at Zeta.Game.PerFrameCachedValue`1.get_Value()
      at Zeta.Game.ZetaDia.‌‫‫‭‍‎‎‪‭‍‫‍‌‪‌‭‪‮‭‪‍‫‭‮.‫‍‭‏‭‭‪‍‫‏‏‬‫‫‮‪‭‮‍‎‏‭‎‎‌‮()
      at Zeta.Game.PerFrameCachedValue`1.get_Value()
      at Zeta.Game.ZetaDia.‌‫‫‭‍‎‎‪‭‍‫‍‌‪‌‭‪‮‭‪‍‫‭‮.‪‮‫‏‏‪‫‫‮‍‍‌‏‮‭‫‬‎‎‎‮‎‪‫‬‪‪‪‮()
      at Zeta.Game.Internals.DynamicPointer`1.get_Value()
      at Zeta.Game.ZetaDia.get_Service()
      at Zeta.Bot.Settings.CharacterSettings..ctor()
      at Zeta.Bot.Settings.CharacterSettings.get_Instance()
      at Demonbuddy.MainWindow.‮‮‎‫‎‫‎‌‪‪‬‮‬‪‎‬‏‭‪‎‏‌‏‬‮()
      at Demonbuddy.MainWindow.f38BF`0'roh9RX${dRg2s4eQ.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Demonbuddy.MainWindow.efOF\.GqS1a^|-1r|'uv%y0\*H$.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
      at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
      at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
       
    2. Tony

      Tony "The Bee" Staff Member Moderator

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      Upload the actual log file as attachment plz
       
    3. Fatallis

      Fatallis New Member

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      The same happened to me :(

      Please Help
       

      Attached Files:

    4. Tony

      Tony "The Bee" Staff Member Moderator

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      is game running under windowed mode?
       
    5. Fatallis

      Fatallis New Member

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      No, it is on full screen mode. I will change it to windowed mode to test
       
    6. Tony

      Tony "The Bee" Staff Member Moderator

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      let me know plz
       

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