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Charged Dash Aura always shows as 1 charge in the aura list in ObjectExplorer

Discussion in 'Exilebuddy Support' started by Lay, Jun 13, 2018.

  1. Lay

    Lay Member

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    [Aura]
    BaseAddress: 0x97739990
    SubInfo: 0x85432D28
    Name: Charged Dash
    InternalName: charged_dash_damage
    Description: Your Charged Dash has more Damage when released.
    CasterId: 3123
    OwnerId: 0
    BuffType: 0
    TimeLeft: 10675199.02:48:05.4775807
    MaxTimeLeft: 10675199.02:48:05.4775807
    Charges: 1
    IsInvisible: False
    IsRemovable: False

    [Aura]
    BaseAddress: 0x9773E100
    SubInfo: 0x85419268
    Name: Charged Dash
    InternalName: charged_dash_damage
    Description: Your Charged Dash has more Damage when released.
    CasterId: 3123
    OwnerId: 0
    BuffType: 0
    TimeLeft: 10675199.02:48:05.4775807
    MaxTimeLeft: 10675199.02:48:05.4775807
    Charges: 1
    IsInvisible: False
    IsRemovable: False

    [Aura]
    BaseAddress: 0x9773A470
    SubInfo: 0x85423050
    Name: Charged Dash
    InternalName: charged_dash_damage
    Description: Your Charged Dash has more Damage when released.
    CasterId: 3123
    OwnerId: 0
    BuffType: 0
    TimeLeft: 10675199.02:48:05.4775807
    MaxTimeLeft: 10675199.02:48:05.4775807
    Charges: 1
    IsInvisible: False
    IsRemovable: False


    I've tested this several times attempting to have the game release the skill at 3 charges but the game doesnt seem to reporting anything but 1 for each one. it seems to be reporting each stack individually (a second test at 6 charges shows it reported 6 times.)

    I'm not too familiar with code but im getting better at it, how would i end up coding something like that in the bot for release?
     
  2. pushedx

    pushedx Moderator Moderator Buddy Core Dev

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    Since you've confirmed the game creates separate instances for each charge, rather than having 1 instance where it increases the charge (welcome to the inconsistencies of PoE), all you have to do get your total charge count is:

    Code:
    var chargedDashCount = LokiPoe.Me.Auras.Count(a => a.InternalName.Equals("charged_dash_damage"));
    
    You literally just count the instances of the aura and you should be good to go!
     
    Evilinex likes this.
  3. Lay

    Lay Member

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    oh I didnt know i could make a count like that! I should really download visual studio huh? lmao
    Thanks!

    Had some trouble getting it working but i was being a dummy and kept cdAura.Charges in there where that obviously wouldnt work with the count. My bad :p

    Just removed it and it works fine now! :D
     
    Last edited: Jun 14, 2018

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