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  • DB Core Profile Tags Reference

    Discussion in 'Community Developer Forum' started by xzjv, Apr 5, 2017.

    1. xzjv

      xzjv Community Developer

      Joined:
      Mar 17, 2014
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      These are the tags provided by DB without any plugins installed.

      Attributes listed by name and then data type.

      All tags may have quest and step attributes (questId="0" and stepId="0").

      If quest or step values are not 1 (any) the tag will only run if the current Quest/Step matches.

      Usage Example. <AcceptConfirmation questId="1" pauseTime="10" />


      AcceptConfirmation
      pauseTime int

      AdvanceConversation
      numTimes int

      ExploreArea
      until FullyExplored,ExitFound,ObjectFound
      leaveWhenFinished bool
      exitNameHash int
      boxSize int
      boxTolerance float
      objectDistance float
      actorId int
      ignoreGridReset bool

      ForceTownRun
      reason string

      LeaveGame
      reason string
      stayInParty bool

      LoadProfile
      profile/file string
      loadRandom bool
      leaveGame bool
      stayInParty bool

      LogMessage
      output/message string

      MoveToMarker
      markerHash int

      MoveTo
      x float
      y float
      z float
      actorId int
      pathPrecision float
      straightLinePathing int
      unsafeRandomDistance float
      name string

      OpenRift
      useTrialKeystone bool
      useHighest bool
      useLowest bool
      startTiered bool

      SkipCutscene

      TakeTownPortal

      TalkTo
      x float
      y float
      z float
      actorId int

      ToggleTargeting
      combat bool
      looting bool
      lootRadius float
      killRadius float

      UseObject
      x float
      y float
      z float
      actorId int
      interactRange float
      isPortal bool
      destinationWorldId int
      Hotspots List<Hotspot>

      UsePortal
      portalMarkerHash int

      UsePower
      x float
      y float
      z float
      powerId int

      UseRiftExitPortal

      UseTownPortal

      UseWaypoint
      x float
      y float
      z float
      waypointNumber

      WaitTimer
      waitTime int

      WaitWhile
      condition string

      WriteReport
       

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