Does anyone have trouble debugging in visual studio by attaching the process and watching the flow on-the-fly? It almost always kicks me out of the game after it breaks at a breakpoint. The errors are: Exception during plugin Tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 1984 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count) at Loki.Game.LokiPoe.LocalData.**************() at Loki.Game.Utilities.PerCachedValue`1.get_Value() at Loki.Game.LokiPoe.LocalData.get_Native() at Loki.Game.LokiPoe.LocalData.*************() at Loki.Game.Utilities.PerCachedValue`1.get_Value() at Loki.Game.LokiPoe.LocalData.get_WorldAreaId() at Loki.Game.LokiPoe.**********() at Loki.Game.Utilities.PerCachedValue`1.get_Value() at Loki.Game.LokiPoe.get_CurrentWorldArea() at Loki.Game.LokiPoe.LocalData.************() at Loki.Game.Utilities.PerCachedValue`1.get_Value() at Loki.Game.LokiPoe.LocalData.get_AreaHash() at Loki.Game.Utilities.PerAreaCachedValue`1.ShouldUpdateCache(Boolean force) at Loki.Game.Utilities.PerCachedValue`1.get_Value() at Loki.Game.LokiPoe.ObjectManager.**********() at Loki.Game.LokiPoe.ObjectManager.*******************() at Loki.Game.Utilities.PerCachedValue`1.get_Value() at Loki.Game.LokiPoe.ObjectManager.get_Objects() at Loki.Game.LokiPoe.ObjectManager.*************() at Loki.Game.Utilities.PerCachedValue`1.get_Value() at Loki.Game.LokiPoe.ObjectManager.get_Me() at Loki.Game.LokiPoe.get_Me()