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  • Debugging Difficulties

    Discussion in 'Archives' started by cyberbot, Aug 14, 2015.

    1. cyberbot

      cyberbot Member

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      Does anyone have trouble debugging in visual studio by attaching the process and watching the flow on-the-fly?

      It almost always kicks me out of the game after it breaks at a breakpoint. The errors are:

      Exception during plugin Tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 1984
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
      at Loki.Game.LokiPoe.LocalData.‪‪‬‫‏*‪‬*‫‏*‎*‬*******​‫**‪*()
      at Loki.Game.Utilities.PerCachedValue`1.get_Value()
      at Loki.Game.LokiPoe.LocalData.get_Native()
      at Loki.Game.LokiPoe.LocalData.*****‪‫*‎‎*‪*‏*‫**​*‪‫*()
      at Loki.Game.Utilities.PerCachedValue`1.get_Value()
      at Loki.Game.LokiPoe.LocalData.get_WorldAreaId()
      at Loki.Game.LokiPoe.‪*​*‫***‎‫‏‫‪‫**‏*​*‬‫‬‫*()
      at Loki.Game.Utilities.PerCachedValue`1.get_Value()
      at Loki.Game.LokiPoe.get_CurrentWorldArea()
      at Loki.Game.LokiPoe.LocalData.‏*‎‎*‫‬**‪*‏‪‏***‬‫*‏‎**‏*()
      at Loki.Game.Utilities.PerCachedValue`1.get_Value()
      at Loki.Game.LokiPoe.LocalData.get_AreaHash()
      at Loki.Game.Utilities.PerAreaCachedValue`1.ShouldUpdateCache(Boolean force)
      at Loki.Game.Utilities.PerCachedValue`1.get_Value()
      at Loki.Game.LokiPoe.ObjectManager.*‏​‎‎‎‬****‪​*‫‏‏****()
      at Loki.Game.LokiPoe.ObjectManager.**********‎*‎*‬‫‪*‫**‫***‎‬‎*()
      at Loki.Game.Utilities.PerCachedValue`1.get_Value()
      at Loki.Game.LokiPoe.ObjectManager.get_Objects()
      at Loki.Game.LokiPoe.ObjectManager.‬‏‪*‏‪​​​*​****‏**‏‬‫*****()
      at Loki.Game.Utilities.PerCachedValue`1.get_Value()
      at Loki.Game.LokiPoe.ObjectManager.get_Me()
      at Loki.Game.LokiPoe.get_Me()
       
      Last edited: Aug 15, 2015

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