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Default Combat Fixes and Release Notes

Discussion in 'Combat Routines' started by Logandros, Feb 21, 2017.

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  1. Logandros

    Logandros Moderator Moderator

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    Please keep in mind Default Combat is being maintained and improved upon based on a long running routine. It requires fixes and optimizations from our user base. Please post any changes or fixes in this thread so they can be discussed and implemented. Please keep in mind healing is broken but is not a routine issue.

    You can always test a change using Ixale's StarParse | Next-Gen SWTOR Parser instructions are here Troubleshooting | Ixale's StarParse | Next-Gen SWTOR Parser


    Currently Known / Reported Issues:
    Bot cannot determine routines before level 10
    Routine chokes on Set Tank (not in every scenario, spec (investigating further))
    Bot gets stuck when leaving Take Cover (Gunslinger / Sniper) when movement is enabled in profiles
    Bot cannot read Health % (we currently have an ugly but tolerable workaround implemented)
    Dispels seem broken
    Solo Mode - Need statistics for spells on Scoundrel, Operative, Sage, Sorcerer ===>Click Here To Contribute<===
     
  2. Logandros

    Logandros Moderator Moderator

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    Update 60-68

    Code:
    Update 60
    - fixes for Merc and PT
    - adjusted Safeguards %
    - added missing Shatter Slug to PTs
    - adjusted AoE spells from Single Target
    Code:
    Update 61
    - Changes for 5.0
    Code:
    Update 62
    - code cleanup
    - adjusted Safeguards %
    - added missing Shatter Slug to PTs
    - adjusted AoE spells from Single Target
    Code:
    Update 63
    - Added Heroic Moment Legacy Abilities
    Code:
    Update 64,65
    - Unbreakable Will missing from or incorrectly coded for Darkness, Corruption, Lightning, Madness
    Code:
    Update 66
    - fix incorrect buff for ravage for Carnage Marauder (thanks vanillasada)
    - fix for Cascading Debris
    - fix vigilance spell error
    - commented out heroic moment due to BossorGreater detection broken in last few releases of bot
    Code:
    Update 67
    - fix bad code in previous commit for Corruption
    - re-added defensive cooldowns to Lethality (not sure why they were removed by cassrgs 1/18/16)
    - updated copyright
    Code:
    Update 68
    - changes to Gunslinger and Sniper to re-enable Crouch
    - changes to Gunslinger for Sweeping Gunfire to meet Crouch requirement
    - Legacy Heroic Moment abilities is now completely manual, abilities will only be used in rotation after user has initiated Heroic Moment
    - corrected Legacy Force Sweep added distance req and moved to ShouldAoe
    - corrected Legacy Dirty Kick added distance req
    Currently Known / Reported Issues:
    Bot cannot determine routines before level 10
    Routine chokes on Set Tank (not in every scenario, spec (investigating further))
    Bot gets stuck when leaving Take Cover (Gunslinger / Sniper) when movement is enabled in profiles
    Bot cannot read Health % (we currently have an ugly but tolerable workaround implemented)
    Dispels seem broken
    Solo Mode - Need statistics for spells on Scoundrel, Operative, Sage, Sorcerer ===>Click Here To Contribute<===
     
  3. Logandros

    Logandros Moderator Moderator

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    Update 69,70

    The following changes will be pushed in the next update:

    Code:
    *Sentinel - corrected Saber Throw and Twin Saber (thanks exaccuss)
    *Sentinel - corrected Zen requirements and added Zen and Inspiration to missing disciplines
    *Marauder - fixed Berserk across all specs, added missing Fury to Fury spec
    *Shadow Serenity - fixed level req for Squelch
    *Assassin Deception - fixed Reaping Strike
    *Assassin Hatred - fixed Eradicate requirements
    *Gunslinger/Sniper - removed Maim from rotation on all specs
    *Operative Medicine - re-enabled in cover abilities
    *PowerTech Pyrotech/Shieldtech - corrected Searing Wave buff typos
    *Sniper / Gunslinger - Crouch moved to AOE (still has issues)
    *Sniper - added Me.IsInCover requirements for Orbital Strike and Suppressive Fire
    *Gunslinger Sharpshooter - significant DPS increase

    Currently Known / Reported Issues:
    Bot cannot determine routines before level 10
    Routine chokes on Set Tank (not in every scenario, spec (investigating further))
    Bot gets stuck when leaving Take Cover (Gunslinger / Sniper) when movement is enabled in profiles
    Bot cannot read Health % (we currently have an ugly but tolerable workaround implemented)
    Dispels seem broken
    Solo Mode - Need statistics for spells on Scoundrel, Operative, Sage, Sorcerer ===>Click Here To Contribute<===
     
  4. Logandros

    Logandros Moderator Moderator

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    Update 71

    The following changes will be pushed in the next update:

    Code:
    *Combat Medic - cleaned up left over code (healing still not working)
    *Marauder - updated Fury spec - thanks kurfer
    *Ruffian - renamed incorrect debuff left over from 4.0 - thanks BobbyT
    

    Currently Known / Reported Issues:
    Bot cannot determine routines before level 10
    Routine chokes on Set Tank (not in every scenario, spec (investigating further))
    Bot gets stuck when leaving Take Cover (Gunslinger / Sniper) when movement is enabled in profiles
    Bot cannot read Health % (we currently have an ugly but tolerable workaround implemented)
    Dispels seem broken
    Solo Mode - Need statistics for spells on Scoundrel, Operative, Sage, Sorcerer ===>Click Here To Contribute<===
     
  5. Logandros

    Logandros Moderator Moderator

    Joined:
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    18
    Update 72

    The following changes will be pushed in the next update:

    Code:
    *Guardian Defense added Freezing Force - thanks stoiansl
    *Fixed incorrect distance in Legacy Abilities that used distance (Force Sweep and Legacy Kick)
    *Juggernaut Immortal added Chilling Scream
    *Fixed AoE Healing in Spell.cs
    *Re-added Hotkeys for Charge and Interrputs (experimental CombatHotkeys.cs)
    *Re-added 'public const float RangedExt = 3.4f' (experimental Global.cs)
    *Re-added missing functionality (experimental Rest.cs)
    *Sorcerer Corruption added Static Barrier to self, added missing Roaming Mend to tank, optimized Force generation, changed some spell priorities - thanks SirSik
    *Commando CombatMedic fixed Successive Treatment and Kolto Bomb
    *Corruption, Seer and Combatmedic - added additional logic to Kolto Bomb and Reverence
    *Sage Seer added Force Armor to self, optimized Force generation, changed some spell priorities - thanks SirSik
    *Gunnery, Combat Medic, fixed Tenacity Logic
    *Commando and Mercenary - added missing and fixed Diabling Shot logic in all sepcs
    *Healing has had a workaround implemented, the bot is still unable to correctly gather health percentage on boosted characters but this workaround will now allow the bot to prioritize healing. Other issues remain but this should allow you to use healing classes again. Please report issues on healing classes and missing spells as they have been long overlooked and may need fine tuning.
    

    Currently Known / Reported Issues:
    Bot cannot determine routines before level 10
    Routine chokes on Set Tank (not in every scenario, spec (investigating further))
    Bot gets stuck when leaving Take Cover (Gunslinger / Sniper) when movement is enabled in profiles
    Bot cannot read Health % (we currently have an ugly but tolerable workaround implemented)
    Dispels seem broken
    Solo Mode - Need statistics for spells on Scoundrel, Operative, Sage, Sorcerer ===>Click Here To Contribute<===
     
  6. Logandros

    Logandros Moderator Moderator

    Joined:
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    296
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    Trophy Points:
    18
    Update 73

    The following changes will be pushed in the next update:
    Code:
    * Combat Medic fix to make Kolto Bomb spam less
    * Code Cleanup
    * Rechage Cells accidentally removed from Basic Trooper (back in 5.0 changes or before)
    * Interrupt with HotKey implemented and working in all classes (uses F5 to enable/disable) (enabled is default)
    * Charge with HotKey Implemented **but not fully tested for classes with a charge ability (Shadow, Assassin, Marauder, Juggernaut, Sentinel, Guardian) (uses F6 to enable/disable) (enabled is default) (I will need feedback)
    * Carnage - removed Saber Throw (I think it's no longer available ???)
    * Fury - added Dual Saber Throw to opener
    * Sentinel (all specs) added logic to Twin Saber Throw
    * Juggernaut (all specs) added logic to Saber Throw
    * Defense, Sharpshooter, Immortal, Rage Fury, Lethality, Concealment, Telekenesis, Concentration, Engineering, Lightning, Plasmatech all had no interrupt defined
    * Fixed typo in Heroic Legacy Ability "Flame Thrower" not "Flamethrower"  -  oops
    * Added version #
    * Added Legacy Cooldowns Unity 15% and Sacrifice %5
    * Corrected non-working argument BossorGreater in several specs
    * Added Solo Mode - Solo Mode (disabled by default) will now toggle self healing. This is ideal for non-healing specs when in solo situations, leveling, or when companion is not healing spec. Enabling solo mode will enable self healing as part of the DPS / Tank rotation. This is not ideal for a pure DPS / Tank rotation which is why it is disabled by default. But is excellent to increase downtime and survivability when leveling and grinding.
    * Defense, Immortal, Pyrotech, Advanced Prototype, Engineering, Virulence, Plasmatech, Tactics, Gunslinger, Marauder, Operative, Sage, Scoundrel, Sentinel, Shadow were all missing break crowd control logic and have been added
    * Routine will now load Basic routines and work with levels 1 - 9
    
    Currently Known / Reported Issues:
    Bot cannot determine routines before level 10
    Routine chokes on Set Tank (not in every scenario, spec (investigating further))
    Bot gets stuck when leaving Take Cover (Gunslinger / Sniper) when movement is enabled in profiles
    Bot cannot read Health % (we currently have an ugly but tolerable workaround implemented)
    Dispels seem broken
    Solo Mode - Need statistics for spells on Scoundrel, Operative, Sage, Sorcerer ===>Click Here To Contribute<===
     
  7. Logandros

    Logandros Moderator Moderator

    Joined:
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    Trophy Points:
    18
    Update 74 (in progress)

    The following changes will be pushed in the next update:
    Code:
    * Darkness - added missing Depredating Volts - thanks SirSik
    * Hatred - fixed Death Field (was not casting correctly)
    * Carnage - added missing Bloodthirst, reorganized priority for dps increase - thanks kurfer
    * Annihilation - reorganized priority for dps increase - thanks kurfer
    * Lethality - added missing charge ability Holotraverse with new F Key logic
    * Lethality - added better logic to Stim Boost, removed Toxic Blast, added low energy logic, simplified priority, fixed Corrosive Gernade logic - thanks BobbyT
    * Lightning - changed rotation priority - thanks BobbyT
    * Gunnery - reorganized priority for dps increase (went from 5,224 to 5,847)
    * Infiltration - why were we using Guard on a DPS class, Force Potency is not a buff (moved to rotation)
    
    Currently Known / Reported Issues:
    Bot cannot determine routines before level 10
    Routine chokes on Set Tank (not in every scenario, spec (investigating further))
    Bot gets stuck when leaving Take Cover (Gunslinger / Sniper) when movement is enabled in profiles
    Bot cannot read Health % (we currently have an ugly but tolerable workaround implemented)
    Dispels seem broken
    Solo Mode - Need statistics for spells on Scoundrel, Operative, Sage, Sorcerer ===> Click Here To Contribute <===
     
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