• Visit Rebornbuddy
  • Error...BattlefieldOfEternity maps

    Discussion in 'Stormbuddy Forum' started by androidov, Jul 11, 2016.

    Thread Status:
    Not open for further replies.
    1. androidov

      androidov New Member

      Joined:
      Jul 11, 2016
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      1
      Help me please!
      what could be the problem ?

      2016-07-11 12:00:13,952 [Pulsator Thread] DEBUG InGamePulsator - Current map: BattlefieldOfEternity
      2016-07-11 12:00:13,952 [Pulsator Thread] DEBUG InGamePulsator - Playing side: Right
      2016-07-11 12:00:13,952 [Pulsator Thread] DEBUG InGamePulsator - Selected hero: Tychus
      2016-07-11 12:00:13,952 [Pulsator Thread] DEBUG InGamePulsator - Playing mode: VersusAI
      2016-07-11 12:00:13,952 [Pulsator Thread] DEBUG InGamePulsator - ----------------------------------------------------------------------------------------
      2016-07-11 12:00:13,953 [Pulsator Thread] INFO BaseMapLogic - Current level: 1
      2016-07-11 12:00:13,953 [Pulsator Thread] DEBUG BaseMapLogic - Talent Selections: 2, 1, 3, 2, 3, 3, 2
      2016-07-11 12:00:13,953 [Pulsator Thread] DEBUG BaseMapLogic - Selected Talent Tier: 0, Column: 2
      2016-07-11 12:00:13,956 [Pulsator Thread] INFO BaseMapLogic - Placing talent 2
      2016-07-11 12:00:14,018 [Pulsator Thread] DEBUG BaseMapLogic - Talentkey was pressed.
      2016-07-11 12:00:21,077 [Pulsator Thread] INFO DefaultBot - Idling for game start...
      2016-07-11 12:00:36,362 [Pulsator Thread] ERROR CoroutinePulsable - Unhandled exception!
      Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
      at Stormbuddy.Bot.MapLogic.Maps.BattlefieldOfEternity.D2{`)CH#D%k~NxY0\.$gqf7@%".()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Stormbuddy.Bot.MapLogic.Maps.BattlefieldOfEternity.?F4!sYn\&k-?wlHe5=@"'~50M.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Stormbuddy.Bot.MapLogic.BaseMapLogic.?F4!sYn\&k-?wlHe5=@"'~50M.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Stormbuddy.Bot.Pulsators.InGamePulsator.?F4!sYn\&k-?wlHe5=@"'~50M.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Coroutines.Coroutine.fC<5s2:->{Ukj/m8'LrLtVv7$.?F4!sYn\&k-?wlHe5=@"'~50M.()
      --- End of inner exception stack trace ---
      at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
      at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
      at Buddy.GameEngine.CoroutinePulsable.Pulse()
       
    2. Tony

      Tony "The Bee" Staff Member Moderator

      Joined:
      Jan 15, 2010
      Messages:
      128,834
      Likes Received:
      571
      Trophy Points:
      113
      open a thread under support issues section providing a full log file as attachment plz

      closed
       
    Thread Status:
    Not open for further replies.

    Share This Page