I've found an error for Chocobo's in RB64. Following is the snippet and a pic. In RB64, NpcId, and Summoned are throwing GreyMagic errors, RB32 they are fine, and in RB32, the NpcId thrown is 0. PartyManager with a chocobo out is False, which is great! Code: ClearLog(); Chocobo.Summon(); Chocobo.AttackerStance(); Thread.Sleep(500); Log("Stance: " + Chocobo.Stance); Chocobo.DefenderStance(); Thread.Sleep(500); Log("Stance: " + Chocobo.Stance); Chocobo.FreeStance(); Thread.Sleep(500); Log("Stance: " + Chocobo.Stance); Chocobo.HealerStance(); Thread.Sleep(500); Log("Stance: " + Chocobo.Stance); Log("Can Summon: " + Chocobo.CanSummon); Log("Is Stabled: " + Chocobo.IsStabled); Log("Summoned: " + Chocobo.Summoned); //Greymagic error in RB 64, returns correctly in RB32 Log("Object: " + Chocobo.Object.NpcId); ////Greymagic error in RB 64, returns 0 in RB32 Log("Time Left: " + Chocobo.TimeLeft); if (PartyManager.IsInParty) { Log(PartyManager.NumMembers.ToString()); foreach (var partyMember in PartyManager.VisibleMembers) { Log(partyMember.Name + " : " + partyMember.GameObject.CurrentHealthPercent); } } else { Log("You are not in a party."); } http://i.imgur.com/xG399dD.png