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  • Error for Chocobos in RB64 - Patch 3.5

    Discussion in 'Community Developer Forum' started by newb23, Jan 20, 2017.

    1. newb23

      newb23 Community Developer

      Joined:
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      I've found an error for Chocobo's in RB64. Following is the snippet and a pic. In RB64, NpcId, and Summoned are throwing GreyMagic errors, RB32 they are fine, and in RB32, the NpcId thrown is 0. PartyManager with a chocobo out is False, which is great!


      Code:
      ClearLog();
      
      
      Chocobo.Summon();
      
      
      Chocobo.AttackerStance();
      Thread.Sleep(500);
      Log("Stance: " + Chocobo.Stance);
      
      
      Chocobo.DefenderStance();
      Thread.Sleep(500);
      Log("Stance: " + Chocobo.Stance);
      
      
      Chocobo.FreeStance();
      Thread.Sleep(500);
      Log("Stance: " + Chocobo.Stance);
      
      
      Chocobo.HealerStance();
      Thread.Sleep(500);
      Log("Stance: " + Chocobo.Stance);
      
      
      Log("Can Summon: " + Chocobo.CanSummon);
      Log("Is Stabled: " + Chocobo.IsStabled);
      Log("Summoned: " + Chocobo.Summoned); //Greymagic error in RB 64, returns correctly in RB32
      Log("Object: " + Chocobo.Object.NpcId); ////Greymagic error in RB 64, returns 0 in RB32
      Log("Time Left: " + Chocobo.TimeLeft);
      
      
      if (PartyManager.IsInParty)
      {
          Log(PartyManager.NumMembers.ToString());
          foreach (var partyMember in PartyManager.VisibleMembers)
          {
              Log(partyMember.Name + " : " + partyMember.GameObject.CurrentHealthPercent);
          }
      }
      
      
      else
      {
          Log("You are not in a party.");
      }
      
      
      
      http://i.imgur.com/xG399dD.png
       

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