• Visit Rebornbuddy
  • Expansion Update Thread

    Discussion in 'Rebornbuddy Forum' started by mastahg, Jun 18, 2015.

    Thread Status:
    Not open for further replies.
    1. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,676
      Likes Received:
      253
      Trophy Points:
      83
      Downloading the expansion now. I'll try to post some updates as I progress with updating the bot here.



      Things that won't be ready at launch:
      DirectX11 Support:
      -It's a separate exe so the offsets will most likely be different, I already have to manage 2 offsets for global and cn users, with an upcoming addition of a 3rd set of offsets for supporting the korean version as well. Adding a fourth set of offsets to manage would probably be too much.
      -Looks like the directX11 client is 64-bit that means support for it is not going to happen.
      Flying Support:
      -While we have some idea of how flying will work the actual implementation will have to wait until the games flight parameters can be tested.
      Pvp Support:
      -I've got a feeling that with the changes to the duty menu being made, the way we queue up will be broken and need to be reversed from scratch.

      No ETAs.
       
      y2krazy likes this.
    2. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,676
      Likes Received:
      253
      Trophy Points:
      83
      Want'ed to have this out last night but I had to take care of the issues with the forums server.



      Beta1 for HW

      Combat functionality
      No movement logic
      No gathering logic
      Kupo doesnt have logic for the new classes.

      Se changed some zoneid logic around so im currently working on that so we can properly support all these tiny areas you have to enter.
       
    3. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,676
      Likes Received:
      253
      Trophy Points:
      83
      Beta 2:

      Craft spell data should be working properly now
      Fixed spell description offset not being updated
      process selector window will now function properly


      Still working on reversing the movement code, it has changed quite a bit with the addition of flight so I am currently going through the MSQ so that I can unlock flight and continue testing.
       
      xployt likes this.
    4. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,676
      Likes Received:
      253
      Trophy Points:
      83
      Beta should be again working with the game.

      Private messages are now disabled.


      I've got movement working locally but the changes to zone ids are a real pain. Previously there were several ids that could map to a given zone and we sorta ignored that cause everything was on a primary id now everything is sorta spread out amongst the individual ids. I'm working on a system that'll map the individual ids to a single unique one per zone but also preserves the already working profiles.
       
      Valpsjuk likes this.
    5. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,676
      Likes Received:
      253
      Trophy Points:
      83
      Beta 3

      Movement reenabled
      Fatebot and orderbot should now be working properly again.
      Gathering has still not been updated and as such gathering profiles new or old will not work yet
       
    6. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,676
      Likes Received:
      253
      Trophy Points:
      83
      Beta 4

      Gathering should be working now.
       
    7. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      4,676
      Likes Received:
      253
      Trophy Points:
      83
      official build is out on the main release channel, disabling beta now.
       
    Thread Status:
    Not open for further replies.

    Share This Page