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  • FFXIV All in One Combat Routines

    Discussion in 'Combat Routines' started by devildevildevil, Aug 21, 2015.

    1. devildevildevil

      devildevildevil Member

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      Can't really tell you not sure on what dps is like I use it when farming stuff seem to work good just try it out now let me know what ya think
       
    2. Vanni127

      Vanni127 Member

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      is there a different svn now? Cause I've been away for a long time and it doesn't update anymore.
       
    3. devildevildevil

      devildevildevil Member

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      Oh yeah sorry the svn was making a funny default folder name so I removed the space from the link
       
    4. Wert87

      Wert87 New Member

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      Hey I downloaded this last night and the UI and everything is great, but it's not doing the combat for me, I get this error message:

      [21:13:36.126 D] System.NullReferenceException: Object reference not set to an instance of an object.
      at FFXIVAllInOne.Helpers.Casting.<>c__DisplayClass27_0.<Cast>b__1(Object ret) in C:\Program Files (x86)\ffxivbot\Routines\Allinone\Helpers\Casting.cs:line 106
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action.<Execute>d__13.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__12.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__12.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at ff14bot.Behavior.HookExecutor.Run(Object context)
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action.<Execute>d__13.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__12.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__12.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__12.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at ff14bot.TreeRoot.()


      Thanks for any help you can give
       
    5. devildevildevil

      devildevildevil Member

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      OK so what class are u trying to use it with and are u trying it on something other that combat assist?
       
    6. Wert87

      Wert87 New Member

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      Using warrior with order bot (using it as part of a multi function gather / craft / grind script)
       
    7. devildevildevil

      devildevildevil Member

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      OK the cr is only really set up for combat assist haven't work out the movement side of it yet hope this helps
       
    8. RequiemOfADream

      RequiemOfADream Member

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      I have never managed to get this to install corretcly, where do I want to put it again?
       
    9. exaccuss

      exaccuss Active Member

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      In the routines folder
       
    10. RequiemOfADream

      RequiemOfADream Member

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      okay, mine is in there, has been since I downloaded it, so what else might be the issue?
       
    11. exaccuss

      exaccuss Active Member

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      What's your folder set up like? ie it should be routines > allinone
       
    12. RequiemOfADream

      RequiemOfADream Member

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      Hmm, the folder was empty lol, just redownloaded it, seems fine now XD
      Like, there was the FFXIVAllInOne folder, but nothing in it
       
    13. razzle

      razzle Member

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    14. devildevildevil

      devildevildevil Member

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      hey may have fix it
       
    15. Bebi

      Bebi New Member

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      At first I would like to thank u for this CR <3

      It's just ....
      I wish this CR would work in fates aswell ;)

      I love this CR and I really don't like that i have to switch it for fates.
       
    16. devildevildevil

      devildevildevil Member

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      is that because of the no movement?
       
    17. Bebi

      Bebi New Member

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      First I should say that I am not really into that stuff.
      I know how to use the files other player create and run them ;)

      But I can try to explain what happens to me when I use this CR with FateBot.

      1. You doesn't go in range even you change from 25 to 10 or something.
      2. You stop attacking when there is no mob in front line.
      3. You just mount and run away (even the Fate is still running) just to come back an fight again (kinda funny thing).

      I don't know if that information is helpful ... but i really don't know how to explain it better.

      And overall... i know this CR ain't meant to run with FateBot, so i am okay with switching ;)
       
    18. devildevildevil

      devildevildevil Member

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      ok will have another look c what i can do
       
    19. razzle

      razzle Member

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      I am playing WHM and I really enjoy this except for the swiftcast raise- it doesn't work. I select raise block the go over and select swiftcast in both the thaumaturge and dps areas. I do know it does not let me select the check boxes next to swiftcast --the t h d blocks. Is this not implemented yet?
       
    20. pieboy

      pieboy Member

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      [02:23:43.628 D] System.NullReferenceException: Object reference not set to an instance of an object.
      at FFXIVAllInOne.Rotations.Ninja.<>c.<CreateCombat>b__38_7(Object r) in C:\Users\Blake\Desktop\MSN REBORN\Routines\FFXIVAllInOne\Rotations\Ninja.cs:line 631
      at FFXIVAllInOne.Helpers.Casting.<>c__DisplayClass1_0.<Cast>b__0(Object ret) in C:\Users\Blake\Desktop\MSN REBORN\Routines\FFXIVAllInOne\Helpers\Casting.cs:line 31
      at TreeSharp.Decorator.<Execute>d__12.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__12.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Action.<Execute>d__13.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__12.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__12.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at ff14bot.TreeRoot.()





      Getting this when hitting the target dummy on my ninja using combat assist. Maybe its because im running the 64 bit version of buddy?
       

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