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Find out which collectable turn in is active.

Discussion in 'Community Developer Forum' started by Neverdyne, May 28, 2019.

  1. Neverdyne

    Neverdyne Community Developer

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    I was wondering if anyone has figured out a way to know which masterpiece duty (collectable turn in set) is active, perhaps from the turn in window. The game database seems to organize the sets of items you can turn in as a "masterpiece duty", each set with a unique ID. I'm guessing the data saying which set is active isn't received by the client until they open the NPC window, but it would be nice to have an API call that checks that window and another that gives the time remaining on it. This information is the only thing stopping full automation of red and yellow script collection currently, which would help a lot for leveling and the daily crafter/gatherer routines.
     
  2. hkme

    hkme Member

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    Since I am farming the Irregular tomestones from squadron it consumes a lot of gc seals I went to revisit the supply and provisioning missions and spent some time to fully automated it.
    Then I remember reading this post earlier and took a look at the collectibles it looks quite similar to supply and provisioning missions,
    as in build 4221156, once you open the Rowena's House of Splendors window, the pointer is base + 1AE96C0, where the struct is 184 bytes, array size is 203 as i test it. It is from yellow to red, from fisher to carpenter.
    sample code for rebornconsole
    Code:
    ClearLog();
    var ptr = Core.Memory.ImageBase + 0x1AE96C0;
    for (var i=1; i<=204; i++)
    {
    var itemId = Core.Memory.Read<uint>(ptr);
    var job = Core.Memory.Read<ClassJobType>(ptr + 28);
    var starred = Core.Memory.Read<bool>(ptr + 5);
    Log("{0}, {1}, {2}, {3}", i, itemId, job, starred);
    ptr+= 184;
    }
    not sure if that's what you want.
     
  3. zzi

    zzi Active Member

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    Can we get more information or a ui screenshot so we can add this to rb? I am not familiar with masterpiece stuff
     

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