Anyone have this issue? I found a few threads about it from 3 years ago but nothing recent. I'm using old routine. Any recommendations are welcome.
Logic] Now moving towards the monster Bloodstained Archer because [canSee: False][pathDistance: 11.85184][blockedByDoor: False] [UseAt] 2 False {473, 3083} [InjectKeyEvent] 130 ms sleep for 4. [Logic] Now moving towards the monster Bloodstained Archer because [canSee: False][pathDistance: 11.85184][blockedByDoor: False] [UseAt] 2 False {469, 3083} [InjectKeyEvent] 133 ms sleep for 4. [Logic] Now moving towards the monster Bloodstained Archer because [canSee: False][pathDistance: 11.85184][blockedByDoor: False] [UseAt] 2 False {471, 3083} [InjectKeyEvent] 135 ms sleep for 4. [Logic] Now moving towards the monster Bloodstained Archer because [canSee: False][pathDistance: 11.85184][blockedByDoor: False] [UseAt] 2 False {470, 3081} [InjectKeyEvent] 135 ms sleep for 4. [Logic] Now moving towards the monster Bloodstained Archer because [canSee: False][pathDistance: 11.85184][blockedByDoor: False] [UseAt] 2 False {469, 3083} [InjectKeyEvent] 133 ms sleep for 4. [Logic] Now moving towards the monster Bloodstained Archer because [canSee: False][pathDistance: 11.85184][blockedByDoor: False] [UseAt] 2 False {469, 3079} [InjectKeyEvent] 98 ms sleep for 4. [Logic] Now moving towards the monster Bloodstained Archer because [canSee: False][pathDistance: 11.85184][blockedByDoor: False] [UseAt] 2 False {472, 3082} [InjectKeyEvent] 133 ms sleep for 4. [Logic] Now moving towards the monster Bloodstained Archer because [canSee: False][pathDistance: 11.85184][blockedByDoor: False] [UseAt] 2 False {469, 3080} [InjectKeyEvent] 135 ms sleep for 4. [Logic] Now moving towards the monster Bloodstained Archer because [canSee: False][pathDistance: 11.85184][blockedByDoor: False]
There currently isnt any routines working, WiNs isnt even updated for 3.0. Not sure what other options there are or what workarounds people are using.
Currently, all im doing is setting leap slam to aoe ranged and single target ranged. but its leap slamming way too much and barely even cycloning lol