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  • FlickerStrike Combat Routine

    Discussion in 'Archives' started by naut, Nov 5, 2014.

    1. naut

      naut Community Developer

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      I created a combat routine based off of exampleroutine with many variations, the biggest one being I removed ranged/melee/aoe/single target and replaced them with flicker strike slot, and frenzy charge building slot.

      Set your flicker strike slot to obviously, flicker strike.

      Set your frenzy charge slot to a skill that you can use to generate frenzy charges.

      By default the bot will use flicker strike if you have at least 1 frenzy charge or flicker strike is not on cooldown.

      Other notable changes include:
      -Herald of Ice/Ash/Thunder added to auto-detect aura logic to save slots.
      -Tempest Shield added to aura logic to save slots.
      -Weight added to kole's minions to prevent death from corpse explode in Lunaris Temple Level 2
      -Autoset combat range to 1 in Lunaris Level 2 to speed up Piety runs.
      -Fallback slot removed
      -Vaal discipline added with support in settings to configure what % es to trigger it


      View attachment FlickerStrike.zip


      For those who haven't tried it, flicker strike is probably the best skill to use when botting. If you use blood rage you will keep up enough charges to flicker strike constantly if you link it with multistrike and melee splash :cool:
       
      Last edited: Nov 5, 2014
      judge001 likes this.
    2. Nixon233

      Nixon233 New Member

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      Haven't tried it yet, I have heard great things though! just for clear speed etc.
       
    3. randomstraw

      randomstraw Community Developer

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    4. naut

      naut Community Developer

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      Thanks for your input?

      Posts:1549 and each one is a gem.

      For the record.. The plugins/combat routine sections still have tons of stuff from the old API, which is very confusing.

      On the new beta release I started posting my stuff in the main section to distinguish it as being for the new API, as I figured most people didn't bother checking the other sections.
       
      Last edited: Nov 5, 2014
    5. vjxy123

      vjxy123 New Member

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      ty for you sharing.
      could u give a link about the build and gem link.I will give it a try when I start new toon
      thx again.
       
    6. hansmeier

      hansmeier Member

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    7. Nixon233

      Nixon233 New Member

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    8. hansmeier

      hansmeier Member

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      My build cost me about 6Ex so far ^^
      Two Handed Axes with 6L and decent dps go for 3Ex most of the time :D
      My Axe has like ~400pDPS and was 2Ex. My Astral Plate (4L) with a fuckton of Resistances and 1600 Armor was 2Ex too.
      My last Items will be a 6L Kaom's Primacy (~6Ex) and a Kaom's Heart (~10Ex)
       
    9. Nixon233

      Nixon233 New Member

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      That's your current build then ? Crit or no ? I feel like crit is the way to go, but my surviabilty is lacking a bit
       
    10. hansmeier

      hansmeier Member

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      Nope, no Critting.
      I use my 20/20 BloodRage for LifeLeech. Also have a 2%LifeLeech Ring.
      Plus +1 Frenzy Blood Dance ^^
      So no prob with surviabilty :)
       
    11. Nixon233

      Nixon233 New Member

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      Going to edit this routine a bit, I'd like it to NOT flicker when flicker is not on cooldown and only has power charges, forcing it to atleast build up 1 frenzy charge. I'm finding it's flickering right into a pack and not getting a kill and then getting beat down before it can flick again
       
    12. naut

      naut Community Developer

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      If you cannot use flicker strike it will use your skill to generate them instead.. I use frenzy personally, with multistrike 1 hit gives you 3 frenzy charges instantly.
       
    13. Nixon233

      Nixon233 New Member

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      Oh I get that it does that, but the routine use's flicker strike if a frenzy charge is available OR if the skill isn't in cooldown. So it doesn't use the generator first, it just flickers into them and then tried to use frenzy. I am using the same set up as you, Frenzy and Multistrike
       
    14. judge001

      judge001 Member

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      Nixon233, do you have this routine with the addition you mentioned? I believe it will be helpful to my survival and would greatly appreciate the support? If that's the only change, great; however, if other changes were made, can you list those as well? Thank you.

      Edit: One other item, if there is only one mob (e.g. boss, tough rare), how about defaulting to the single target attack rather than using Frenzy just because a charge is up? Wouldn't the DPS be higher?
       
      Last edited: Feb 22, 2015
    15. Nixon233

      Nixon233 New Member

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      Hi Judge,

      I have editted my own a bit but haven't used this build for this bot as it doesn't handle the navigation correctly. Basically, this bot will travel its path until it finds a mob, then it will start combat which is fine but the problem comes in with flicker is that the bot will continue combat within different packs etc until everything is dead. The problem is with this, is that the bot will then go back to where first left the path to begin combat, and then continue from there.

      This causes this build VERY slow. Until this issue is fixed with the bot I will no longer work on flicker builds or routines.
       
    16. toNyx

      toNyx Well-Known Member

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      Yup, that's the problem with that kind of builds, backtrack...
       
    17. 3056651

      3056651 New Member

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      Can this routine be uptadated for 2.0? ;)
       
    18. snytru

      snytru Member

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      you dont need this man...

      Set all attack to flicker strike and the back skill to frenzy. The option where if main skills cannot be cast it will the next skill set which is frenzy.
       
    19. 3056651

      3056651 New Member

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      But the bot doesnt "hold" attack, like that was no cd
       
    20. snytru

      snytru Member

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      Made a L70ish last week and its extremely fast.
       

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