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Full Questing - All Acts - Complete

Discussion in 'Act 1' started by Tony, Aug 2, 2015.

  1. Angelina

    Angelina New Member

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    Hi,

    Thanks for all hard working.
    I faced annoying behavior of the bot in act 1. Right after the event at the gates (the very beginning of Act 1) bot goes to the Blacksmith and keeps trying to chat with him.
    If I start bot in the middle of the act he comes to the Blacksmith or Dueling guy and tries to chat (just keeps clicking on the same spot). Every time bot is town he keeps trying to chat Blacksmith or Dueling guy. Could you please solve this or advise me how to solve this problem. Can it be that the problem is not with the profile, but bot itself? Or new trinity?
    Thank you in advance,
    Angel
     
  2. Sneeds44

    Sneeds44 Banned

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    ye same issue as Angelina questing isnt working at all.
     
  3. clkitx

    clkitx New Member

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    Same problem here ...
     
  4. Angelina

    Angelina New Member

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    Guys,

    All you need is to chat once with those guys to remove the blue star above their heads.
     
  5. Angelina

    Angelina New Member

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    Hi,

    Could someone please help me to clean Act 1 Questing profile just keeping Nothern Gate quest (Weeping Hollow) and adding a few lines for Dungeon search in the area.

    Thank you in advance,
    Angelina
     
  6. xgwiz

    xgwiz New Member

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    Having questing issues

    Hey everyone,

    Im really new here and having some troubles. I can get DB to start questing with a level 1 character in A1 but he doesnt seem to go to A2, DH will leave the game and start it all over again? Is there a way to make it continuous?
     
  7. Tony

    Tony "The Bee" Staff Member Moderator

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    open a thread under support issues section providing your log file as attachment plz


    https://www.thebuddyforum.com/honor...guides/9859-attach-bot-log-file-pictures.html
     
  8. pokehut

    pokehut New Member

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    Hey Tony

    I get the following error when trying to use these profiles, maybe this can help you in someway.
    Code:
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000019C, Size: 12
       at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
       at GreyMagic.MemoryBase.Read[T](IntPtr addr)
       at Zeta.Game.Internals.Actors.DiaObject.get_Position()
       at Zeta.Bot.InactivityDetector.‮‭‬‪‫‍‪‌‫‫‫‎‏‭‮‬‭‬‎‎‏‌‍‪‮(Object , EventArgs )
       --- End of inner exception stack trace ---
       at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
       at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
       at System.Delegate.DynamicInvokeImpl(Object[] args)
       at Zeta.Bot.Pulsator.‍‮‭‮‬‮‬‭‏‏‮‫‎‭‭‏‪‍‪‍‮‮(Delegate , Object[] )
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000318, Size: 4
       at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
       at GreyMagic.MemoryBase.Read[T](IntPtr addr)
       at Zeta.Game.Internals.FastAttribGroupsEntry.‏‫‬‬‍‏‎‎‭‎‪‎‫‬‍‮‍‍‮[](Int32 , & )
       at Zeta.Game.Internals.FastAttribGroupsEntry.‫‬‏‍‪‮‮‌‬‬‬‎‮‬‌‏‬‏‬‬‍‌‫‌‏‭‮[](Int32 , ACD )
       at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute, Int32 parameter)
       at Zeta.Game.Internals.Actors.ACD.‌‍‍‬‮‎‬‫‌‎‭‮‮‮‮‌‮()
       at Zeta.Game.PerFrameCachedValue`1.get_Value()
       at Zeta.Game.Internals.Actors.ACD.get_Level()
       at Zeta.Bot.GameStats.‮‭‬‪‫‍‪‌‫‫‫‎‏‭‮‬‭‬‎‎‏‌‍‪‮(Object , EventArgs )
       --- End of inner exception stack trace ---
       at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
       at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
       at System.Delegate.DynamicInvokeImpl(Object[] args)
       at Zeta.Bot.Pulsator.‍‮‭‮‬‮‬‭‏‏‮‫‎‭‭‏‪‍‪‍‮‮(Delegate , Object[] )
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000019C, Size: 12
       at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
       at GreyMagic.MemoryBase.Read[T](IntPtr addr)
       at Zeta.Game.Internals.Actors.DiaObject.get_Position()
       at Zeta.Bot.InactivityDetector.‮‭‬‪‫‍‪‌‫‫‫‎‏‭‮‬‭‬‎‎‏‌‍‪‮(Object , EventArgs )
       --- End of inner exception stack trace ---
       at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
       at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
       at System.Delegate.DynamicInvokeImpl(Object[] args)
       at Zeta.Bot.Pulsator.‍‮‭‮‬‮‬‭‏‏‮‫‎‭‭‏‪‍‪‍‮‮(Delegate , Object[] )
    Stopping the bot.
    Session lasted for: 00:00:10.9796224
    Chose Trinity as your combat routine
    [Trinity 2.6.447] Replacing Combat Hook
    [Trinity 2.6.447] Replacing VendorRun Hook
    [Trinity 2.6.447] Replacing Death Hook
     
  9. Tony

    Tony "The Bee" Staff Member Moderator

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    open a thread under support issues section providing the full log file as attachment plz
     
  10. ibrahim kekeç

    ibrahim kekeç New Member

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    All ok, attacking monsters, looting.
    But dont click portals and I cant go AFK. Because if i dont click portal, bot always wait at portal :(

    NOTE= BRO IF YOU FIX THIS PORTAL PROBLEM, ITS GOOD AFK BOT PLEASE FIX IT
     
    Last edited: Aug 11, 2019

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