Discussion in 'Archives' started by nomnomnom, Aug 22, 2014.
Version 0.0.0.9-B16 up for approval!
* Core: Urgent bugfix in MultiDoT method - Checking range on unit now before multidotting.
This fixes Arms Rend and all other multidotted spells like Execute in Fury and Devastate in Gladiator.
pls inform us when its live.
Not sure if this was mentioned yet but when, rep grinding on glad warrior he some times get stuck in a dead area where hes too close to charge or heroic throw and too far to shield charge (i think) and he just sits there in combat until the ranged mob kills him. (The game just says target to close,target to far,target too close, ect until he dies)
[size=+1]Off-topic posts removed[/size]
A number of incredibly puerile and off-topic posts have been removed from this thread. As a reminder this thread is a:
[size=+1]Support thread for "Fury Unleashed II - Premium"[/size]
This means you:
Report bugs where it is not working as designed
It is NOT a thread about theory-crafting, one-upmanship, and "neener neener neener". Going forward, we will no longer simply be deleting the inappropriate posts in this thread, but handing out infractions.
We apologize that a couple of children have made this necessary.
@nomnomnom - added you to skype to go over things with you. As of this post B15 is only available and still has issue. Awaiting B16 approval to test.
Can this be used in arena just for damage?
Unfortunately no stinkboom, it's not designed for Arena, it will work fine in BG's and Ashran but arena it will not.
Whirlwind is part of the AoE rotation, not the single target one. If you go into your settings for Fury Unleashed II you'll find an option to enable the AoE rotation for 2 mobs instead of 3.
Update has gone through.
Rev 16 now live.
Working well I would say. Played arms and fury in lfr tonight with no issues at all.
Mutli dotting working fine.
Arms still using SD procs before CS even tho both are available. As well as MS.
If < then 6 seconds left on CS (Default CD on MS, no haste) and > 30 Rage, CS > SD > MS.
Execute needs to be top priority unless CS within a melee white hit or 2 from coming off CD (not worth pooling more hits then that).
Also saving rage for CS burst in execute phase is a dps loss due to by the time a mob gets it <20% you only have time for 1 maybe 2 executes (depending on the boss. Brack you would get a few more).
Having issues with the ability queue times for hotkeys. Not prioritizing them and using other abilities before hand, makes it hard to line things up. Also its using MS even tho CS is about to come off CD, quite aggravating.
These issues are causing problems with burst, sometimes totally missing CS windows due to ability lock.
With some rage management corrections and GCD priority fixs, Arms with this routine would be world class.
Other then that the routine is performing to my expectations.
Will give feedback for Fury after Mythic run on Monday
I have manage a couple 90%+ rankings and completed all Gold Challenge Modes with the current Arms revision using the routine mixed my own macros and using the manual cast pause option to over ride the routine to correct my above mentioned issues.
All my CDs and talents are manual cast using the hotkey feature mixed with my own keybinds and macro sets. Basically anything i have the option to do myself, i do myself. Doing this i regularly rank very well on all boss difficulties.
VERY good. No complaints/suggestions.
Doesnt seem to use Bloodbath off cd, any way to make it do this? it should have priority, shouldnt it? Its with anger management talent
@justanotherday - Awesome feedback for arms. Now that it's live I plan on doing some testing myself. Are you noticing any problems with manually casting Ravager at all with the new revision? I haven't tried the new revision yet but all previous revisions I couldn't get the CR to cast ravager on bloodbath casts. Thanks
Is this routine meant to be used in PvP? I have used it for raiding in the past (Worked very well last expansion) I have recently gotten into PvP though and this routine doesn't seem to work overly well, maybe I don't have it setup properly but just wondering if I should be looking at a different routine for PvP over this one?
This routine is not designed for PvP. Particularly in Arenas where it really doesn't work at all. I have personally used it in BG's and Ashran and it does work just fine in those, just not arena.
Here is the log file from me testing Arms on the Boss Target Dummy in Ironforge. I have Bloodbath set to cast Never and I cast that manually myself and Ravager set to cast on Bloodbath. Here's the inconsistency that I've been getting and hopefully you can tell me if it's something on my end or not. I've also noticed the same thing with Fury and will upload a log file as well.
Here's the results -
1st BB Cast - Ravager cast 7 seconds after
2nd BB Cast - Ravager never cast
3rd BB Cast - Cast immediately after BB cast (the way it should be imo)
4th BB Cast - Ravager never cast
5th BB Cast - Ravager never cast
6th BB Cast - Ravager never cast
7th BB Cast - Ravager cast 6 seconds after BB cast
8th BB Cast - Ravager cast immediately after BB Cast
Logfile here --->
View attachment 3852 2015-01-03 13.47.txt
Here is the Fury logfile. This time out of 5 Bloodbaths cast, Ravager was not cast ONCE for some reason. Please advise/help. Thank you.
Logfile here --->
View attachment 2728 2015-01-03 14.44.txt
It Seems when i select for recklessness to go off with bloodbath it does not work.
View attachment 1197712 2015-01-03 19.09.txt
In fury Devellopement rotation, the CR never use Stormbolt, but with Dragon Roar it ok... and When im close to 2 enemies, he use whirlwind even with the multitarget at OFF. I joint a Log.
hi nomnom. can you implement a hotkey to priorize execute over shieldbarrier or shieldblock in def-stance for off-tanking and another one to priorize shieldbarrier and not shieldblock to absorb debuff dmg while off-tanking?
love your work
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