Glad to hear you're doing well Nomnomnom and excited to hear your back with a vengence and working on FU3.
Glad to see you back nom! Hope everything goes well for you! ALSO, for those of you guys using this routine to tank at a heroic + level. How well does the automated logics do in terms of block/barrier? Should I use these manually?
Without having logics for each and every boss I'd imagine not the best. The game now requires a bit more skill and interaction whether it be from the player or the bot and their are several abilities that do way too much damage without a cooldown whereas I assume the bot logic is based of rage~hp and not identification of incoming abilities. Could be wrong but...
Hey Nom! How does one become a beta tester? I'd love to put my name into the hat to be a beta tester.
Feel free to send me a copy of your src zip, and I'll take a look through it. (I don't have direct access to product source from our web panel yet, and I cba to go through the database)
Have just come back to my warrior and using FU2 again. Is there any any updates in the pipeline at all for FU2? Its all working ok but I'm not convinced its optimal just yet. Im using all cd's manually ect ect. Hope all is well Nom, sorry to hear about your accident.
The post above has nomnom's quote, he will not be working on FU2, as FU3 will be available soon which will be a whole lot better. And it's available for free for those who purchased FU2...
Cool, I'm fine with that. Just curious., I am finding arms to be working better then fury. I think with fury you have to be thinking 2 steps ahead all the time and it's hard as a bot to do that. I'd love to see rage pooling for cs with arms and maybe a higher priority for execute? It could be a gear thing but I raid with another arms and he tends to use more executes then I, not using sudden death. Thanks.
New version up for approval - It contains the first set of advise which I received from Apoc - And somehow it felt alot smoother for me during last raid. It's up for approval! More to come! Version 0.0.1.1-B6 ==================================================== A special thanks to Apoc for this push. * Core: Decreased the amount of heap allocations drastically - Should improve overall performance. * Core: Decreased the load which filling Units list had drastically - Should improve AoE performance. * Core: Added better detection on counting units for units with weird large hitboxes. * Core: Code refactoring on Sticky Manager - Improved performance and added more variables. * Core: Properly forcefully framelocked some LUA code which wasn't framelocked. * Core: In the process of giving code in constructors a different place. * Core: Removed all aura caching functions cause they were unused. Version 0.0.1.1-B5 ==================================================== * Core: Fixed an issue with logging of casts without a target - Like Whirlwind. Thank you very much, kind Sir! Sure I will continue to work on FU2 - Just not the each 3 day update which I usually did . A tad slower pace - But good updates though when I push them.
Nope - It's still FU2. But it's good to test these recommendations in FU2 before I add them to FU3 . And I need to maintain FU2 during the FU3 development.
i can't understand how to setting hotkey, i need to change between AOE rotation and single target. Can somebuddy help me?