• Visit Rebornbuddy
  • [PAID] GarrisonButler

    Discussion in 'Honorbuddy Store Botbases' started by deams, Nov 29, 2014.

    1. EmersonBigTips

      EmersonBigTips Member

      Joined:
      Sep 3, 2014
      Messages:
      34
      Likes Received:
      0
      Trophy Points:
      6
      so maybe I missed this and will go back and read through the thread, but all my toon does is run to grab the resources outside to the right of the main building and runs back in to send followers on a mission and then runs outside again and stands in front of the flight master. I have some tasks available for pick up in the Gem, Forge and Mine that are not being completed.


      [GarrisonBuddy] 0.4: Found 6 available missions to complete.
      [GarrisonBuddy] 0.4: Can succesfully complete: 0 missions.

      I can provide a log if needed later tonight.
       
    2. UsernameInvalid

      UsernameInvalid Community Developer

      Joined:
      Jul 27, 2014
      Messages:
      273
      Likes Received:
      10
      Trophy Points:
      18
      To my best knowledge the pot priorities (and abilities so far) in order are as follows:

      Resource Cache
      Missions
      Update flight path
      Farm Herbs
      Farm Ore
      Check if anything needs to be recompiled
      Waits until new objective becomes apparent

      The professions are not yet implemented, nor have any of my characters made their own herb/ore boxes
       
    3. Gleeky

      Gleeky Member

      Joined:
      Dec 19, 2013
      Messages:
      173
      Likes Received:
      4
      Trophy Points:
      18
      Great start on this, looking very promising.

      Not sure whether anyone has mentioned these yet, but in case they haven't, here is my feedback, and a couple of suggestions for features.

      The yield from profession buildings is doubled if you have a lvl100 follower assigned to it, but these followers only need to be temporarily assigned to be able to access that bonus. Therefore for maximum yield the order should be:
      1) Complete missions
      2) Assign profession specific followers to buildings to boost work order outputs using the architect table
      3) Complete gathering and work order collection
      4) Return to architect table and remove followers
      5) Assign followers to appropriate missions.


      Also, I'd like to see a feature that allows you to prioritize missions of different kinds. I don't care for gold missions at the moment, as they give terrible XP and I have better uses for garrison resources, so I'd like to exclude them. Later on, when all my followers are epic, I won't care about XP missions, and would like to focus on gear and gold missions. You get the idea.

      It'd also be nice to be able to set a tolerance threshold for success chance on missions. if I'm trying to level up a new follower with a trait I'm after, I will put him on any missions I can, even if not 100% chance. So I'd set the threshold for levelling missions @ 50% or something. For important missions that reward gear or tokens, I'd like my threshold to be about 95% chance or something, again, you get the idea.

      Keep up the good work...
       
    4. kirewade

      kirewade New Member

      Joined:
      Jan 15, 2010
      Messages:
      149
      Likes Received:
      2
      Trophy Points:
      0
    5. dxbydt

      dxbydt New Member

      Joined:
      Jan 3, 2013
      Messages:
      53
      Likes Received:
      0
      Trophy Points:
      0
      Big request here, but is there any way GarrisonBuddy could be made to show up as a Secondary Bot in Mixed mode? I'd love to be able to fish when there is nothing to do in the garrison and then go back to fishing once its done.
       
    6. Croga

      Croga Well-Known Member

      Joined:
      Jun 7, 2010
      Messages:
      1,636
      Likes Received:
      27
      Trophy Points:
      48
      That is an awesome idea!
       
    7. Dsnentry

      Dsnentry Member

      Joined:
      Sep 17, 2012
      Messages:
      163
      Likes Received:
      0
      Trophy Points:
      16
      Agreed, this would be amazing. Just need GarrisonBuddy to show up as secondary bot in mixed mode and I think it would work.
       
    8. Croga

      Croga Well-Known Member

      Joined:
      Jun 7, 2010
      Messages:
      1,636
      Likes Received:
      27
      Trophy Points:
      48
      And another thing to think about:
      At this moment the bot seems to start missions only if they get 100% success rate. Would it be possible to set a lower threshold? I don't mind going on missions at 80% or up and even go on 50% missions if the initial XP is worth it.
       
    9. smrdlja

      smrdlja New Member

      Joined:
      Jul 29, 2012
      Messages:
      147
      Likes Received:
      0
      Trophy Points:
      0
      If not possible through UI it would be nice to point us to part of code. ATM I like it goes only for 100%.
       
    10. mnime

      mnime New Member

      Joined:
      Dec 25, 2013
      Messages:
      71
      Likes Received:
      0
      Trophy Points:
      0
      No GM will teleport to you and look at you unless you post a ticket that requires a GM presence. This has been officially announced by blizz that GMs don't have the time to check on players and they won't do it. But as I said every game has some sort of lcp detection, like League of Legends detecting a bot dodging a spell because it forces the movement and clicks many times to move away, if you set the bot config on fast movements then ban risk is high. Trust me blizz has one too.
      It's a big issue since HB meshes in garrison have some problems even with 4 yard MoveTo commands. The bot can't find a path specially in garrison mine. So it's not gonna work and he has to set waypoints very close, until hb do something about it.
       
    11. deams

      deams Community Developer

      Joined:
      Oct 20, 2014
      Messages:
      714
      Likes Received:
      25
      Trophy Points:
      0
      Fixed in the current development version of GarrisonBuddy, the clickToMove are now further away from each other than the current public beta version.
      Finding a good balance was, as you can imagine pretty hard, it explains why there was no new releases since a bit.
      Right now multiple other features are also tested and should soon be out (Picking all work orders and not only the mine or the garden, starting work orders, milling for work orders, scavenging...).

      And good news for the Horde, the new system seems to handle Tauren well enough! ;)
       
    12. deams

      deams Community Developer

      Joined:
      Oct 20, 2014
      Messages:
      714
      Likes Received:
      25
      Trophy Points:
      0
      It is definitely a feature that will be added soon, fishing in the garrison is one of the favorite hobby of my toons...
      The new navigation system took the priority, but now that it seems stable the features should rain on you poor testers.
      Keep up the good suggestions and feedback, it helps moving forward with the development! :)
       
    13. amputations

      amputations Active Member

      Joined:
      Jan 6, 2011
      Messages:
      2,262
      Likes Received:
      11
      Trophy Points:
      38
      Thanks deams, this is making my life so much easier when I dont have to do all the Garrison "chores" myself! <3

      One thing I noticed is you cant have more than 5 mining picks, and he got stuck in a loop trying to loot a 6th while getting the message "you cant carry more of that item".
      Maybe something to look into, I can provide a logfile if you wish, just wanted to notify you.
       
    14. slator

      slator Member

      Joined:
      Nov 16, 2012
      Messages:
      378
      Likes Received:
      1
      Trophy Points:
      18
      ive been wondering when someone would automate ore/herb collection for me. Finally! And at those 2 tasks, it does a fine job.

      Couple issues:
      1) It's not collecting completed work orders from anywhere (herb, ore, trading post, professions). It's only collecting the garrison resource pile.
      2) One 1 of my toons, it got stuck at the follower quest selection UI. I can dig up a log if you need one.

      I agree with whoever said it... but let's give the users some options for quest selection. Gold quests should be avoided by default, as they are a waste of very valuable garrison resources. And the idea of releasing followers and putting them on quests (if they meet a necessary critera that nobody else meets), and then re-assigning them to work at their building when done... that would be a good idea, but I could see it being a challenge to execute well.

      Wish List:
      1) Do everything on Toon 1, log over to Toon 2, do everything again, Log over to Toon 3, etc. etc. I don't know if HB even has this capability at its core.
      2) Intelligently select followers who need leveled along with followers who have xp boost abilities

      Great work so far... lots of potential!
       
    15. blablub

      blablub New Member

      Joined:
      Dec 1, 2012
      Messages:
      810
      Likes Received:
      4
      Trophy Points:
      0
      thanks for that awesome botbase.

      the only thing i struggled with was the cap of 5x [Preserved Mining Pick] [Miner's Coffee]
      maybe its possible to throw away one so you stay at a maximum of 4 each since i doubt there can be 2 in one cart / ore
      if thats is not possible, a workaround might be to use them if there are 5 in the inventory and the item is not on cd (no mater if you got the buff or not)

      edit: should it be used with framelock or without?
       
      Last edited: Dec 4, 2014
    16. vcreation

      vcreation Member

      Joined:
      Nov 17, 2013
      Messages:
      261
      Likes Received:
      1
      Trophy Points:
      18
      this thing works GREAT, mining and herb is so fast and never stuck, now all it need is a few things

      -place work orders @ mine and herb garden. since we picking it up why not place the order right after.

      -pickup and place work orders at profession buildings

      -do your daily profession research/item... and hopefully there is option to turn off enchanting (create shard) cos shards are so cheap now using 20 dust to make 1 shard is just waste of money. and maybe to not do enchanting work orders? once the raids started price of crystals will drop down crazy.
       
      Last edited: Dec 4, 2014
    17. slator

      slator Member

      Joined:
      Nov 16, 2012
      Messages:
      378
      Likes Received:
      1
      Trophy Points:
      18
      Agree... i meant to mention this as well but I forgot. Unless it's able to collect and then re-create work orders at garden and mines, we still have to visit them both on each character manually.
       
    18. vcreation

      vcreation Member

      Joined:
      Nov 17, 2013
      Messages:
      261
      Likes Received:
      1
      Trophy Points:
      18
      just another look. the follower missions assignment is

      follower level >= mission level with all abilities countered.
      that will give 100% success rate but those green followers will be hard to get any mission.. may be modify it without abilities countered? or anything above 70% success chance ?


      and I just discovered it will not loot mobs that spawn from mining and herb after killing it.
       
      Last edited: Dec 4, 2014
    19. carguy

      carguy New Member

      Joined:
      Jan 21, 2010
      Messages:
      573
      Likes Received:
      7
      Trophy Points:
      0
      ditto.

      Code:
      
      [21:48:10.968 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:10.968 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:11.034 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:11.034 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:11.101 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:11.101 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:11.168 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:11.432 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:11.432 D] Interacting with Garrison Cache (GameObject Id: 237191)
      [21:48:11.497 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:11.497 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:11.570 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:11.570 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:11.638 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:11.638 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:11.703 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:12.033 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:12.033 D] Interacting with Garrison Cache (GameObject Id: 237191)
      [21:48:12.095 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:12.095 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:12.167 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:12.167 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:12.231 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:12.231 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:12.298 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:12.575 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:12.575 D] Interacting with Garrison Cache (GameObject Id: 237191)
      [21:48:12.640 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:12.640 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:12.708 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:12.708 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:12.780 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:12.780 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:12.846 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:13.115 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:13.116 D] Interacting with Garrison Cache (GameObject Id: 237191)
      [21:48:13.187 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:13.187 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:13.262 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:13.262 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:13.327 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:13.327 D] [GarrisonBuddy] 0.4: Waypoints list empty, assuming at destination: Collecting garrison cache
      [21:48:13.395 D] [GarrisonBuddy] 0.4: Shipment: Detected garrison cache available to collect.
      [21:48:13.649 N] (Singular) (Singular) info: 8.7 seconds since BotBase last called Singular (now in OnBotStopped)
      [21:48:13.541 N] Stopping the bot!
      [21:48:13.541 Q] Bot stopping! Reason: User pressed the stop button
       
    20. Soveyhawk1978

      Soveyhawk1978 New Member

      Joined:
      Aug 28, 2014
      Messages:
      40
      Likes Received:
      1
      Trophy Points:
      0
      i have tier 3 and when he takes off he goes into the main place to send my guys off to do missions and when he gets in the hallway all it does is spin spin spin
       

    Share This Page