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  • General Combat Routine [Current: 0.0.1.1] - Picking up where Old Routine left off

    Discussion in 'Archives' started by stealthy, Nov 2, 2016.

    1. Viridia

      Viridia New Member

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      Max Flameblast stacks doesnt seem to work, it just channels it until out of mana.
       
    2. uupiits

      uupiits Member

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      Oh this routine is amazing, but only if you could change not counting mobs around totems or those nercros spawning skeletons as obstacles, so he isnt looking for line of sight, as it keeps running around until it dies
       
      Last edited: Dec 15, 2016
    3. slaynish

      slaynish Member

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      anyone running any type of cyclone build with this CR? i've got my fb totem build working "okay" with this, but it's still averaging about 9 minutes per t1-4 map at level 79 and often dies about 4-5 times per map
       
    4. germanicus

      germanicus Member

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      Using https://www.thebuddyforum.com/exile...oneroutine-coc-discharge-cyclone-routine.html

      Average 4:30 per map (when looting every wisdom and portal scroll), average tier 5 @ level 90 maybe 1 death every 2-3 hours.
       
    5. xzibit

      xzibit Member

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      anyone else got the problem that discipline is turned on/off till bot logs out?
       
    6. Unknown Buddy

      Unknown Buddy Member

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      Yes. I fixed this myself by commenting out lines 2304 through 2310.

      Code:
                      // Discipline requires special handling - AmIUsingConsideredAuraWithThis always returns "false" for it.              //  if (skill.Id == DisciplineSkillId)
                    //  {
                    //      var myId = LokiPoe.Me.Id;
                    //      var isDisciplineAuraPresentFromMe = LokiPoe.Me.Auras.Any(a => a.CasterId == myId && a.Name == DisciplineAuraName);
                    //      if (isDisciplineAuraPresentFromMe) continue;
                    //  }
      Not sure this routine should be used tho. While the author made very good changes in an extremely short amount of time, he has completely disappeared off these forums after working on this project for a few days. So if anything breaks, its unlikely it will ever get fixed and the changes he made are pretty substantial so the odds of something breaking is pretty high.
       
    7. xzibit

      xzibit Member

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      yeah i know, tried to find a routine working for golemancer, so i tried this one and ouros, but came back to old routine then, fixing 5 golem summoning for myself. actually none of those routines are working perfect -.-
       
    8. c57lee

      c57lee New Member

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      Is there anyway to add support for blade flurry stack control? like the one by fujiyama.
       
    9. Infinite Monkeys

      Infinite Monkeys Community Developer

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      View attachment Routine.cs

      Updated this and added some features:

      Discipline works
      Blade Flurry releases at 6 stacks
      Curse on Hit support, just put a CoH skill on your bar (untested)
      Uses frenzy to maintain charges
      Uses flesh and bone offering when they're on your bar, enemies are nearby and you have a minion alive (untested)
      While using Caustic Arrow, prioritises targets not already affected by a caustic cloud
      Maybe other stuff? I forget
       
    10. DontBeAfraid

      DontBeAfraid Active Member

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      cool, thanks! :)
       
    11. Infinite Monkeys

      Infinite Monkeys Community Developer

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    12. gramps

      gramps Member

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      Thanks. How do you make this compatible with Scorching Ray?
       
    13. Hisp

      Hisp Member

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    14. Darox

      Darox Member

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    15. Hisp

      Hisp Member

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      I don`t use Scorching Ray.
      And i already change new Routine, that`s why i write about this problem.
       
    16. Dominator323

      Dominator323 New Member

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      If you've got auras that reserve mana to the point where you don't have enough mana to cast a minion you've got socketed then it will cast the auras first then enter an infinite loop trying to cast the minion anyways.

      Another issue I have might fall under "target selection." As a melee build when a mob is under the effect of a totem or rare with Allies Cannot Die it will try to kite the affected mob back, but then immediately run back towards it once it hits its specific kiteback range which I think was 20 in the log and 9/10 times the mob will stay in range of the aura forever while you just pace back and forth. I catch the routine doing this all the time VS allies cannot die totems when the totem is easily in range of a leap slam or something, but it decides to just not target it.
       
      Last edited: Jan 4, 2017
    17. Hisp

      Hisp Member

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      Hm, the problem is i don`t have a minion, i use only Blast Rain.
       
    18. tona91

      tona91 Member

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      Idk it uses Vaal Discipline but it never uses Vaal Haste? Anyone has the same problem?
       
    19. Infinite Monkeys

      Infinite Monkeys Community Developer

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      Fixed the kiting/allies cannot die thing: View attachment Routine.cs
      Re: the aura thing, if your auras reserve too much mana for you to cast your spells then your character isn't set up right.
       
    20. demonviper

      demonviper Active Member

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      Hello this has been great from what I have used! That said I had to switch back to Ouroboros because of a couple small things that I think would be great additions to the bot! Also, I am not a programmer so I am sorry if I do not know certain things that may be obvious to programmers. :)

      1. I saw someone above this post say their vaal disc worked but not Vaal Haste. I am having the opposite problem with some additions. My vaal H is working and not Vdisc or VCyclone. I am not sure why this is because i tried to move the skills around and it still only picks VHaste.

      2. If it is at all possible to pull the code from the ouroboros routine for when to use vaal skills i think that would be amazing because then I think this would be the perfect routine. (to be honest I am not completely sure that the logic the ouroboros routine as far as vaal use range isnt flawed but at least it uses all of the vaal skills)

      3. Finally I am not sure if this would be the place to put it but for Cyclone characters the bot will get stuck a lot of the time and really all it would take is some sort of mouse wiggle to get it off the rock, wall, anthill, pebble, etc. Would you be able to code this as a condition when the bot realizes that it is stuck or is that part of some other part of the bot?
       

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