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    Discussion in 'Archives' started by chinajade, Feb 27, 2013.

    1. YippySkippy

      YippySkippy Member

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      Not exiting instances

      I am powering one toon with 2 level 100's, dk and priest going through dungeons. I have logs from the Bloodmaul slag mine atm. The problem is when the instance gets complete everyone runs back to exit the instance, but once at the portal the toons seem to just run back and forth and around not being able to slip into the "nether" lol. I have to manually force them out or pause the bot then run them out. I am on farm mode so, no, there is not a leave instance option. Toons must run back and out for the lead to reset. I have noticed this exit problem in most of the other dungeons as well here in Draenor.

      logs are long, sorry for that but I wanted to include several completes and resets with each toon.
       

      Attached Files:

    2. buntcake72

      buntcake72 New Member

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      Cataclysm Timewalking Dungeons coming Tuesday, scripters, you've been warned haha!
       
    3. exolaris

      exolaris New Member

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      Is it possible to add a random Timewalking queue option for the various timewalking events? Seems like it wouldn't be difficult since the dungeons are already scripted.
       
    4. RamGuy

      RamGuy Member

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      Do we have any modified scripts for the Cataclysm Timewalking Dungeons like we do for the Wrath of the Lich King and The Burning Crusade ones?
       
    5. hackersrage

      hackersrage Member Buddy Store Developer

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      Just finished, and updated my post on the first page of this thread DungeonBuddy Timewalking Support Patch
       
    6. codex

      codex Member Legendary

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      Doesn't seem to support "Random Timewalking Dungeon (Cataclysm)"? Or do I need to load it in some special way?
       
      Last edited: Nov 18, 2015
    7. woode323

      woode323 Member

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      Tho the drop down doesnt work, if you join a group and set leade name works fine for now! :)
       
    8. hackersrage

      hackersrage Member Buddy Store Developer

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      Patching for that now. I had the ID wrong.

      UPDATE: I have updated the script so it now shows the dropdown for random timewalking cataclysm in DungeonBuddy.
       
      Last edited: Nov 18, 2015
    9. buntcake72

      buntcake72 New Member

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      Now if Highvoltz would get off his a$$ and let Hackersrage work on the botbase, we could see more quality work. I know it's too much to ask for a product we pay for and is very popular to stay updated. So sorry for paying customers to expect service. You go Hackersrage!!!
       
    10. tyman102938

      tyman102938 New Member

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      Bot is 2/2 for leaving early in Grim Batol after killing the 2nd to last boss. :(
       
    11. smokeythesquare

      smokeythesquare New Member

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      Leaves early in Grim after the 3rd boss, the one some groups skip a lot of times. Also leaves early from Throne of Tides after the 2nd boss right before it takes the portal downstairs. Even with these early dip outs this is a life saver to farm for the mount.
       
      Last edited: Nov 19, 2015
    12. gannicus

      gannicus New Member

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      Same here, bot leaving early in Throne of the Tides, Grim Batol as well. Please fix.
       
      Last edited: Nov 19, 2015
    13. Syriinx

      Syriinx New Member

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      Yea i confirm. Bot is leaving before those dungeons are completed.
       
    14. hackersrage

      hackersrage Member Buddy Store Developer

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      This should be corrected in Timewalking-6.2.3c.zip now.

      Thank you for reporting these issues :)
       
      Last edited: Nov 19, 2015
    15. dabootzi

      dabootzi Member

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      Nice work .. But it wont work for 5 man botting group .. it doesnt do most boss tactics like 1st boss in grim batol is a pure wipe since they kill adds near boss..almost all bosses need rework can you look on that matter please?
       
    16. RamGuy

      RamGuy Member

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      I'm having a hard time with Vortex Pinnacle, but this dungeon has always been a real pain in the butt.. Even back in Cataclysm if I remember correctly. Problem is that on wipe it does seem to run instead of using the whirlwinds so it takes ages and when it comes to the bridge where you need to knock out those two thingies that would otherwise knock you outside the bridge it will just stand there trying to kill them which is impossible to do. And on the last boss it completely ignore the mechanics so it does not jump in order to avoid the 10 second root and then you end up dying as you can't move into the shielded area when the boss basically kills everyone that it's not within the force field.
       
    17. hackersrage

      hackersrage Member Buddy Store Developer

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      I have also noticed these issues >>

      Vortex Pinnacle
      • Will not avoid Static Cling
      • Does not run to triangle when boss is casting it
      • Attacks mobs that are not killable when doing at level (eg, the orbs, or the elementals that dive under ground)
      • Has trouble navigating back to group

      Throne of the Tides
      • Does not loot end chest
      • Does not avoid black stuff on ground from second boss
      • Does not avoid tornados from first boss


      General issues
      • Only greeds on items even if item is an upgrade to current gear.
      • Marks dungeon as complete, and aborts if 'step' order has changed from what is in profile. Results in dungeon debuff, and Idle logout.
      • Abandons group when 1 party member leaves even if dungeon is not completed.


      I am not sure any of these can be corrected outside of the core, aside from adjusting the step order and telling it which boss to kill, where it is, etc.
       
    18. imapwnu

      imapwnu New Member

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      Hi, is there any support for Hellfire Citadel in LFR?
      Thanks
       
    19. shakran

      shakran Member

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      can i run 5 man timewalking 100% afk?
       
    20. Maelnum

      Maelnum New Member

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      @hackersrage:
      Cataclysm dungeons were only scripted for normal difficulty (with exception of End Time which somewhat works) so if timewalking dungeons use mechanics from heroics it will require rewriting the scripts to make them function. Seems like ids for mobs, effects and chests are also different.

      Bottom line: it won't be as easy as changing the dungeon id from normal script.
       
      Last edited: Nov 19, 2015

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