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  • HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

    Discussion in 'Archives' started by Kickazz006, Jul 26, 2012.

    1. Phelon

      Phelon Well-Known Member Buddy Store Developer

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      Edited by Staff: We don't see the reason why your bot is getting stuck here; nothing is obstructing the path
      -------------------------
      We are stuck! (TPS: 45.4, FPS: 30, Latency: 50, Map: Troll Raid, loc: <-671.6668, 5526.27, -1.62181>)!
      Nearest game object, distance 8.61 yards
      <!--Salvage Goods in Azsuna zone and on Troll Raid map-->
      <GameObject model="#1006536">
      <Matrix M11="0.60526216" M12="0.7948754" M13="0.0427874029" M14="0" M21="-0.7934464" M22="0.598104656" M23="0.112754352" M24="0" M31="0.06403431" M32="-0.102195464" M33="0.992701232" M34="0" M41="-668.25" M42="5527.04443" M43="-9.488988" M44="1" />
      </GameObject>

      He was stuck going in and out of the boat.
       
      Last edited by a moderator: May 18, 2017
    2. mh66

      mh66 Community Developer

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      Edited by Staff (2):
      Thank you for your profile that demonstrates the issue. An internal bug report has been opened with regard to this bug.
      ---------------------------


      Edited by Staff:
      Could you please attach the HB log for this?
      ---------------------------


      ArchaeologyBuddy is not able to get artifact at this spot as it tries searching for landing point way too far away.

      <-2344.459, 1350.953, 80.26221> in Desolace

      Edit:
      Couldn't find the ArchaeologyBuddy log but attached a profile that will easily reproduce the issue.

      Edit#2:
      Thank you so much. :)
       

      Attached Files:

      Last edited: May 19, 2017
    3. FreakyBart

      FreakyBart Active Member

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      Edited By Staff: Fixed in next HB release
      --------------------------
      Hello,

      Suramar, dead on city.
      <1123.531, 3860.553, 12.09925>

      [​IMG]
       

      Attached Files:

      Last edited by a moderator: May 18, 2017
    4. FreakyBart

      FreakyBart Active Member

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      Attached Files:

      Last edited by a moderator: May 18, 2017
    5. FreakyBart

      FreakyBart Active Member

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      Attached Files:

      Last edited by a moderator: May 18, 2017
    6. FreakyBart

      FreakyBart Active Member

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      Edited By Staff: Fixed in next HB release
      --------------------------

      High moutains
      <Hotspot X="3172.702" Y="3942.53" Z="1181.666" />

      [​IMG]
       

      Attached Files:

      Last edited by a moderator: May 18, 2017
    7. FreakyBart

      FreakyBart Active Member

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      Edited By Staff: duplicate report.
      --------------------------

      Nagrand

      <Hotspot X="-1239.857" Y="7175.682" Z="83.11352" />

      [​IMG]
       

      Attached Files:

      Last edited by a moderator: May 18, 2017
    8. FreakyBart

      FreakyBart Active Member

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      Edited By Staff: Fixed
      --------------------------

      Suramar.

      <Hotspot X="1023.089" Y="3396.656" Z="21.77946" />

      [​IMG]
       

      Attached Files:

      Last edited by a moderator: May 18, 2017
    9. FreakyBart

      FreakyBart Active Member

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      Edited By Staff: Fixed but needs testing
      --------------------------

      Aszuna

      <Hotspot X="67.09127" Y="6285.966" Z="-15.24075" />

      [​IMG]
       

      Attached Files:

      Last edited by a moderator: May 19, 2017
    10. FreakyBart

      FreakyBart Active Member

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      Edited By Staff: Fixed in next HB release
      --------------------------

      Icecrow.
      http://www.wowhead.com/icecrown

      <Hotspot X="7848.855" Y="-799.338" Z="1194.098" />

      [​IMG]


      Come here for questing
      Restared bot to avoid big file
       

      Attached Files:

      Last edited by a moderator: May 19, 2017
    11. FreakyBart

      FreakyBart Active Member

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      Edited by Staff: This object is not visible to HB but the profile will warn the user that he/she must take control and manually interact with it.
      -----------------------------------------------------------------

      Deepholm.
      http://www.wowhead.com/deepholm
      shaman class quest.

      <Hotspot X="2530.784" Y="-187.4142" Z="-177.3478" />

      [​IMG]

      Stuck walking in the block.
      Seems better to interract with it
       

      Attached Files:

      Last edited by a moderator: Jun 1, 2017
    12. Beltic

      Beltic Member

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      Edited by Staff: Sorry about your problem. Our navigator will try to go around lava but it will go inside it when told to. Usually this is a problem with the profile, but it's hard to say without seeing a log first.
      -----------------------------------------------------------------
      Broken Shore
      ALL the fell water that causes damage.

      CONSTANTLY running into this shit - cause multiple deaths.

      53.31, 54.07
      54.22, 53.92
      57.93, 33.55
      66.68, 27.14
       
      Last edited by a moderator: Jun 1, 2017
    13. Nieznany

      Nieznany Member

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      Edited by Staff: Fixed in next HB release
      -----------------------------------------------------------

      Zone: The Storm Peaks
      Hotspot X="7849.749" Y="-813.871" Z="1195.636"

      Bot can't get out of wreck of zappelin
       

      Attached Files:

      Last edited by a moderator: Jun 2, 2017
    14. Nieznany

      Nieznany Member

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      Edited by Staff: Fixed in next HB release
      -----------------------------------------------------------

      Zone: Icecrown

      <6836.438, -1637.318, 845.5402>
       

      Attached Files:

      Last edited by a moderator: Jun 2, 2017
    15. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      ----------------------------------

      Legion, Broken Shore


      When we in Subzone at ship "The Dreadex"The Dreadex

      need to add those objects to avoid Navigator as currently it do stuck on the.

      Code:
          
      <GameObject Name="Scavenged Goods" Entry="267944" X="-1443.572" Y="3007.672" Z="323.2794" />
      <GameObject Name="Scavenged Goods" Entry="267945" X="-1438.57" Y="3014.198" Z="323.3977" />
      <GameObject Name="Scavenged Goods" Entry="267950" X="-1444.76" Y="3008.831" Z="342.3624" />
      <GameObject Name="Scavenged Goods" Entry="267949" X="-1424.477" Y="3050.949" Z="342.3791" />
      Location in subzone example: new Vector3(-1421.107f,3045.995f,342.3616f)
      Map: 1220: Troll Raid
      Zone: 7543: The Dreadex
      SubZone: 8537: The Dreadex

      Objects dump: https://hastebin.com/itohugufun.xml


      [​IMG]


      [​IMG]
       
      Last edited by a moderator: May 23, 2017
    16. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited by Staff: Fixed
      ----------------------------------

      Legion, Stormheim

      Code:
      Path distances request failed on map: Troll Raid, Location: <2264.392, 502.803, 51.53102>

      [​IMG]

      [​IMG]
       
      Last edited by a moderator: May 23, 2017
    17. laria

      laria Well-Known Member

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      Edited by Staff: Thank you for taking the time to provide us additional details. Unfortunately the distance between portal endpoints is too great, and I don't think we support this type of teleportation. It should be fairly trivial for a questing profile to handle these portals.

      --------------------------------------------------------------------------------

      ----------------------------------------

      If you use <GameObject Name="Garden" Entry="245925" X="1714.095" Y="3904.475" Z="167.9921" />
      you activate the portal .
      Probably marked by <WoWUnit Name="VFX Bunny" Entry="72587" X="1709.951" Y="3915.004" Z="168.6241" />
      If you have the beam active by <Aura Name="Attune Beam: Yellow" SpellId="199291" StackCount="0" Creator="VFX Bunny" CreatorGuid="" TimeLeft="00:00:00" Flags="Cancelable" />
      you can step on it and land at <Hotspot X="1975.12" Y="3560.76" Z="363.0186" />
      There you have

      <GameObject Name="Warp Lab" Entry="245927" X="1964.78" Y="3559.214" Z="362.8636" />
      <GameObject Name="Library" Entry="245926" X="1976.365" Y="3548.938" Z="362.8169" />
      <GameObject Name="Fountain" Entry="245954" X="1987.021" Y="3560.165" Z="362.8521" />
      <WoWUnit Name="VFX Bunny" Entry="72587" X="1976.002" Y="3560.161" Z="362.7632" />

      This is affected by
      <Aura Name="Attune Beam: Green" SpellId="199293" StackCount="0" Creator="" CreatorGuid="" TimeLeft="00:00:00" Flags="Cancelable" /> for the Warp Lab
      <Aura Name="Attune Beam: Purple" SpellId="199294" StackCount="0" Creator="VFX Bunny" CreatorGuid="" TimeLeft="00:00:00" Flags="Cancelable" /> for Fountain
      <Aura Name="Attune Beam: Yellow" SpellId="199291" StackCount="0" Creator="" CreatorGuid="" TimeLeft="00:00:00" Flags="Cancelable" /> for the Library


      Warp Lab:
      Point of Entry:
      <Hotspot X="1775.29" Y="3763.8" Z="268.3882" />
      Objects:
      <GameObject Name="Workshop" Entry="245928" X="1787.05" Y="3763.933" Z="268.6244" />
      Portal Location:
      <WoWUnit Name="VFX Bunny" Entry="72587" X="1775.78" Y="3763.902" Z="268.6195" />
      Spell:
      <Aura Name="Attune Beam: Purple" SpellId="199294" StackCount="0" Creator="VFX Bunny" CreatorGuid="" TimeLeft="00:00:00" Flags="Cancelable" />
       
      Last edited by a moderator: Jun 2, 2017
    18. @alisha

      @alisha Well-Known Member Buddy Store Developer

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      Edited By Staff: Fixed this particular instance. Please report every case as you find them. This is a mesh generation bug, not an issue with jumping.
      --------------------------------------------------------------------------------

      Legion, BrokenShore


      Navigator still have big issue with jumping from water to surface, this very often happen in all Legion zones.
      Example of such stuck trying to jump from water in Broken shore.
      It will be awesome if its behavior can be improved.

      Log data: https://hastebin.com/nunucizuzi.vbs

      [​IMG]


      [​IMG]
       
      Last edited by a moderator: Jun 2, 2017
    19. laria

      laria Well-Known Member

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      Edited By Staff: This is not a bug because our navigator never supported jumping to a higher surface. We do have a feature request open regarding adding jumping support.
      --------------------------------------------------------------------------------
      The water flowing through Suramar City is another example.
      A simple jump will bring you out of the water onto the street, but we prefer to swim along the channel for quite some time instead of mounting outside it.
       
      Last edited by a moderator: Jun 2, 2017
    20. Kaffee

      Kaffee Member

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      Edited by Staff: Fixed in next HB release:
      -------------------------------------------------------------

      Zone: Broken Shore

      Location: "-1127.863" Y="2717.519" Z="67.17861"

      Description of the problem:
      The bot tries to get inside the Fel Tower but fails to land (Flightor).


      Basically, I think that all Fel Towers will cause the same problem.
       

      Attached Files:

      Last edited by a moderator: Jun 2, 2017

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