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  • HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

    Discussion in 'Archives' started by Kickazz006, Jul 26, 2012.

    1. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      [Edited April 1 2014 by highvoltz] This turned out to be a flightor issue.
      Issue with Cooking dailies quest giver in Orgrimmar

      <Hotspot X="1753.479" Y="-4488.386" Z="44.08755" />

      When using TurnIn to navigate to npc 42506 (Marogg) at above location, bot takes the elevator up, walks across the top, and jumps down to near death in order to reach instead of walking around the corner and to the mob on ground level. Mob is very close to a building that leans out over him, not sure if technically he ends up "inside" or "above" according to the mesh.
       
      Last edited by a moderator: Apr 1, 2014
    2. Chaser

      Chaser Member

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      [Edited 3/28/2014 by HighVoltz]: fixed


      [HR][/HR]
      ArchaeologyBuddy navigation issue:
      cannot reach green point (center of image).
      stuck.jpg
      Stucks at broken wall for some time, then repeats researching this point and stuck again. Was doing it for 6 hours :D

      Log with 2 tries.
      View attachment 5964 2014-03-28 16.07.txt
       
      Last edited by a moderator: Mar 28, 2014
    3. tumbum

      tumbum Active Member

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      [Edited on April 3, 2014 by highvoltz]: No mesh issues found here. The crates shown in screenshot are accounted for in the mesh.

      Toon get stuck in this Cave

      Code:
      [07:22:57.592 N] We are stuck!!
      [07:22:57.595 N] Trying jump
      [07:22:57.881 N] [LogMeOut!]: Stuck detected at <X=6615,207; Y=-1275,931; Z=394,4742>. Number of consecutive stuck : 1/10
      [07:22:59.157 N] We are stuck!!
      [07:22:59.157 N] Trying strafe forward left for 1000ms
      [07:23:01.552 N] We are stuck!!
      [07:23:01.552 N] Trying strafe forward right for 600ms
      [07:23:03.526 N] We are stuck!!
      [07:23:03.526 N] Trying strafe left for 1000ms
      [07:23:03.964 N] [LogMeOut!]: Stuck detected at <X=6615,207; Y=-1275,931; Z=394,4742>. Number of consecutive stuck : 2/10
      [07:23:05.909 N] We are stuck!!
      [07:23:05.909 N] Trying strafe right for 600ms
      [07:23:07.001 N] [Singular] *Stealth on Me @ 100.0% 
      [07:23:08.356 N] We are stuck!!
      [07:23:08.358 N] Backing off for 2000ms
      [07:23:12.197 N] We are stuck!!
      [07:23:12.197 N] Trying jump
      [07:23:12.592 N] [LogMeOut!]: Stuck detected at <X=6615,207; Y=-1275,931; Z=394,4742>. Number of consecutive stuck : 3/10
      [07:23:13.775 N] We are stuck!!
      [07:23:13.775 N] Trying strafe forward left for 1000ms
      [07:23:16.077 N] [Singular] Pull Target Snowblind Digger.B1B7 out of range/line of sight for 20.0 seconds, blacklisting for 00:05:00 and clearing BotPoi
      [07:23:16.110 V] Blacklisting F13072E5008CB1B7 for 00:05:00 [Type: Pull] - Reason : No reason specified. Caller:    at Singular.SingularRoutine.<>c__DisplayClass37.<CreateLogTargetChanges>b__36(Object r) in f:\TNS\001-Honorbuddy-CAVA\Routines\Singular\SingularRoutine.Behaviors.cs:line 506
      
      [07:23:16.110 D] Clearing POI - Reason Clearing Blacklisted BotPoi
      [07:23:16.112 N] [Singular] Current target invalid. Switching to TargetList mob Snowblind Digger.B1B7! 
      [07:23:16.315 D] Changed POI to: Type: Kill, Name: Snowblind Digger
      [07:23:18.479 N] We are stuck!!
      [07:23:18.675 N] [LogMeOut!]: Stuck detected at <X=6615,207; Y=-1275,949; Z=394,4742>. Number of consecutive stuck : 4/10
      [07:23:19.036 N] We are stuck!!
      [07:23:19.036 N] Trying strafe forward left for 1000ms
      [07:23:21.905 N] We are stuck!!
      [07:23:21.905 N] Trying strafe forward right for 600ms
      [07:23:23.888 N] We are stuck!!
      [07:23:23.888 N] Trying strafe left for 1000ms
      [07:23:26.191 N] We are stuck!!
      [07:23:26.191 N] Trying strafe right for 600ms
      [07:23:26.287 N] [LogMeOut!]: Stuck detected at <X=6615,207; Y=-1275,949; Z=394,4742>. Number of consecutive stuck : 5/10
      [07:23:28.195 N] We are stuck!!
      [07:23:28.196 N] Backing off for 2000ms
      [07:23:32.507 N] We are stuck!!
      [07:23:32.872 N] [LogMeOut!]: Stuck detected at <X=6615,207; Y=-1275,949; Z=394,4742>. Number of consecutive stuck : 6/10
      [07:23:33.052 N] We are stuck!!
      [07:23:33.052 N] Trying strafe forward left for 1000ms
      [07:23:35.579 N] We are stuck!!
      [07:23:35.579 N] Trying strafe forward right for 600ms
      [07:23:36.760 N] [Singular] Pull Target Snowblind Digger.AD22 out of range/line of sight for 20.0 seconds, blacklisting for 00:05:00 and clearing BotPoi
      [07:23:36.761 V] Blacklisting F13072E5008CAD22 for 00:05:00 [Type: Pull] - Reason : No reason specified. Caller:    at Singular.SingularRoutine.<>c__DisplayClass37.<CreateLogTargetChanges>b__36(Object r) in f:\TNS\001-Honorbuddy-CAVA\Routines\Singular\SingularRoutine.Behaviors.cs:line 506
      
      [07:23:36.761 D] Clearing POI - Reason Clearing Blacklisted BotPoi
      [07:23:36.762 N] [Singular] Current target invalid. Switching to TargetList mob Snowblind Digger.AD22! 
      [07:23:36.991 D] Changed POI to: Type: Kill, Name: Snowblind Digger
      [07:23:38.998 N] We are stuck!!
      [07:23:39.469 N] [LogMeOut!]: Stuck detected at <X=6615,207; Y=-1275,949; Z=394,4742>. Number of consecutive stuck : 7/10
      [07:23:39.588 N] We are stuck!!
      [07:23:39.588 N] Trying strafe forward left for 600ms
      [07:23:41.814 N] We are stuck!!
      [07:23:41.814 N] Trying strafe forward right for 1000ms
      [07:23:44.191 N] We are stuck!!
      [07:23:44.191 N] Trying strafe left for 600ms
      [07:23:45.948 N] [Singular] ^Sap: Snowblind Digger.AD22 @ 18.1 yds from target to avoid aggro while hitting target
      [07:23:47.022 N] We are stuck!!
      [07:23:47.022 N] Trying jump
      [07:23:47.083 N] [LogMeOut!]: Stuck detected at <X=6615,207; Y=-1275,949; Z=394,4742>. Number of consecutive stuck : 8/10
      [07:23:48.480 N] We are stuck!!
      [07:23:48.480 N] Trying strafe forward left for 600ms
      [07:23:50.425 N] We are stuck!!
      [07:23:50.425 N] Trying strafe forward right for 1000ms
      [07:23:52.756 N] We are stuck!!
      [07:23:52.756 N] Trying strafe left for 600ms
      [07:23:53.166 N] [LogMeOut!]: Stuck detected at <X=6615,207; Y=-1275,949; Z=394,4742>. Number of consecutive stuck : 9/10
      [07:23:54.851 N] We are stuck!!
      [07:23:54.851 N] Trying strafe right for 1000ms
      [07:23:57.246 N] We are stuck!!
      [07:23:57.247 N] Backing off for 1200ms
      [07:24:00.241 N] We are stuck!!
      [07:24:00.242 N] Trying jump
      [07:24:00.264 N] [LogMeOut!]: Stuck detected at <X=6615,207; Y=-1275,949; Z=394,4742>. Number of consecutive stuck : 10/10
      [07:24:00.735 N] [LogMeOut!]: Starting logout process...
      [07:24:00.735 N] [LogMeOut!]: Reason : The character was stuck 10 times !
      [07:24:00.740 N] [LogMeOut!]: Log out in 20 secondes...
      [07:24:00.763 N] [LogMeOut!]: Goodbye
       

      Attached Files:

      Last edited by a moderator: Apr 3, 2014
    4. Botsalot

      Botsalot New Member

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      [Edited on April, 18 2014 by highvolt] The posts are now accounted for in mesh.
      [HR][/HR]

      Goblin Warlock
      Stuck under arm on post
      1837.98 2554.13 349.73
      Hatreds Vise, Townlong Steppes

      It wouldnt move out easily , I had to strafe and spin in circles while jumping to get him to pop out.
      He is unstuck in the screenshot, the arm is on the downhill side facing you.
       

      Attached Files:

      Last edited by a moderator: Apr 18, 2014
    5. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      [Edited on April, 18 2014 by highvolt] The mesh is not annotated with indoor/outdoor information. The landing logic is likely handled by LandAndDismountAction. This problem cannot be fixed in the mesh. There is a ticket open to improve the landing behavior used by LandAndDismountAction
      [HR][/HR]


      Possible confusion on the mesh of an area being indoors when its not.
      Feralas, Dream Bough.

      <Hotspot X="-2878.026" Y="1883.04" Z="53.05152" /> <-- Intended landing spot, in front of the portal
      <Hotspot X="-2959.693" Y="1872.523" Z="35.16371" /> <-- Lands here and ground mounts to above spot instead

      Bot refuses to fly to the above spot, but instead flys out to the second spot mentioned, dismounts, then walks/ground mounts up to the intended spot. It then walks/ground mounts back out to the 2nd hotspot before flying back out.

      NOT A SHOW STOPPER! Bot can still path fine, but refuses to fly to the intended spot.
       

      Attached Files:

      Last edited by a moderator: Apr 18, 2014
    6. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      [Edited on April, 18 2014 by highvolt] This is now fixed.
      [HR][/HR]

      Issue reaching the Flight Master on the barge in Thousand Needles
      Bot attempts to reach the Flight Master by standing on the floor underneath him, instead of climbing the stairs up. Also, bot gets very confused if you walk him up the stairs and restart, doesn't know how to get down.

      <Hotspot X="-6075.465" Y="-3906.168" Z="10.60993" /> General spot of the whole 2 tier section
       

      Attached Files:

      Last edited by a moderator: Apr 18, 2014
    7. Botsalot

      Botsalot New Member

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      Having same problem as thebrodieman

      Zazzix Boomride is the Flight Master
      Thousand Needles
      Fizzle & Pozziks Speedbarge

      You have to take your toon to the flight master and let HB make it talk to him,, then move toon off ledge with HB running
       
      Last edited: Apr 14, 2014
    8. asda17

      asda17 New Member

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      Hey guys! We are having issues with Dungeonbuddy, we are leveling 5 character at the same time bots are running on the 3 dps, i'am playing on tank and the healer is one of my friend. The 3 dps characters are not following the tanks, we my friend playing on the healer character, but if i'am going with random players, then it's working perfectly. I tried a lot different config, with the Leader names and Party memembers, but they only coming when i'am pulling a mob. Any tips?
       
    9. Botsalot

      Botsalot New Member

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      No idea,,, I dont use the dungeonbuddy,,,,, but you may want to ask in the main forum, this area is for the mesh errors
       
    10. sacoplastico

      sacoplastico Member

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      [Edited by HighVoltz on May 23, 2014] Not a mesh issue. Looks like a profile issue
      [HR][/HR]
      In Outlands > Terokkar Forest > Skettis

      The bot eventually tries to go up this little hill at X="-3996.589" Y="3117.768" Z="323.7128" which is not possible, so it stops due to lack of alternatives.

      Neither the blue nor the red paths are possible.

      View attachment 2428 2014-04-17 22.33.txt

      WoWScrnShot_041714_225746.jpg
       
      Last edited by a moderator: May 23, 2014
    11. tumbum

      tumbum Active Member

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      [Edited by HighVoltz on May 23, 2014] Not a mesh issue
      [HR][/HR]
      Twilight Highlands Questing PRofiles Kicks+Cavas

      If my Toons die in the "Maw of Madness" they cant navigate back to the Corpse. Most of the time they fly up in the Air left and right and cant navigate down the Hole to get to the Corpse.
       
      Last edited by a moderator: May 23, 2014
    12. highvoltz

      highvoltz Well-Known Member

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      This is very likely a profile error.
      My guess is the bot is trying to move to the area above the hill because the profile is telling it to and the area above cannot be navigated to from bot's current position using ground based navigation
      I will need to see a full log so I can take a more in-depth look at the issue and don't have to guess.

      How To Attach A Log [Kick]
       
      Last edited: Apr 18, 2014
    13. Giwin

      Giwin Well-Known Member Buddy Store Developer

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      [Edited by HighVoltz on May 23, 2014] Fixed
      [HR][/HR]
      ZoneName: Wetlands
      Hotspot: <Hotspot X="-5534.845" Y="-3399.614" Z="278.0652" />
      Issue: Bot runs through this mesh path but this is where a group of mobs are which are infinite spawn loop (Murlocs, Questing area)
       

      Attached Files:

      Last edited by a moderator: May 23, 2014
    14. Giwin

      Giwin Well-Known Member Buddy Store Developer

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      [Edited by HighVoltz on May 23, 2014] Fixed
      [HR][/HR]
      BotBase: Dungeonbuddy
      Hotspot: <Hotspot X="-499.1923" Y="-719.9893" Z="30.24654" />
      Issue: Stuck on a vine - Raptor Pens, Drak'Tharon Keep - also have a screenshot
       

      Attached Files:

      Last edited by a moderator: May 23, 2014
    15. Giwin

      Giwin Well-Known Member Buddy Store Developer

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      [Edited by HighVoltz on May 23, 2014] Not a mesh issue.
      [HR][/HR]
      ZoneName: Wetlands
      Hotspot: <Hotspot X="-4308.083" Y="-2991.935" Z="37.7626" />
      Issue: Bot cannot path to Cave where the character's corpse is located.
       

      Attached Files:

      Last edited by a moderator: May 23, 2014
    16. tumbum

      tumbum Active Member

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      [Edited by HighVoltz on May 23, 2014] Fixed
      [HR][/HR]
      Toon stuck under Stairs in Tol Barad. Toon cant Navigate around the Stairs, always get stuck there and cant move out.

       

      Attached Files:

      Last edited by a moderator: May 23, 2014
    17. Giwin

      Giwin Well-Known Member Buddy Store Developer

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      [Edited by HighVoltz on May 23, 2014] Fixed
      [HR][/HR]
      Permanent stuck issue;

      Botbase: Dungeonbuddy
      MapName: The Culling of Strathome
      Hotspot: <Hotspot X="2246.311" Y="1188.603" Z="137.562" />
      Issue: Gets stuck on some kind of invisible wall, very small need to jump a bit to get out of it, not sure what it is but it's near a hut type model attached a building (like Egypt's Market Stalls) and it runs into that.. it can route through an easier way.
       

      Attached Files:

      Last edited by a moderator: May 23, 2014
    18. tumbum

      tumbum Active Member

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      [Edited by HighVoltz on May 23, 2014] Not a mesh issue
      [HR][/HR]
      Same Problem like in Twilight Highlands with the Quests in "Maw of Madness" this time in Hyjal

      If Toon get killed inside the other Area, all my Toons cant navigate tru the Portal to get there.
      Toon just fly up in the Air over the Portal around.
       

      Attached Files:

      Last edited by a moderator: May 23, 2014
    19. Giwin

      Giwin Well-Known Member Buddy Store Developer

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      Seeing other people get stuck here now.
       
    20. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      [Edited by HighVoltz on May 23, 2014] Fixed
      [HR][/HR]
      Follow up to an issue I had a few weeks ago with Ironforge buildings.
      Bot will enter the building but can't walk down the stairs shown.

      <Hotspot X="-4758.796" Y="-1187.452" Z="510.2869" />
       

      Attached Files:

      Last edited by a moderator: May 23, 2014

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