• Visit Rebornbuddy
  • HB ARCHIVES: Processed Issues from Honorbuddy Beta thread

    Discussion in 'Archives' started by movah, Jun 13, 2013.

    1. Ilja Rogoff

      Ilja Rogoff Well-Known Member

      Joined:
      Jan 25, 2010
      Messages:
      1,848
      Likes Received:
      38
      Trophy Points:
      48
      Been trying questbot a little on release, beta 292 and beta 293 in Hyjal (first few quests). it has massive problems fighting at all, when being aggroed by mobs, doesn't fight back, just stands there until toon dies. never has been this awful. why is HB getting worse with every release?? (asked this months ago already... lol)
       
    2. thrice1

      thrice1 New Member

      Joined:
      Jun 17, 2013
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
      im getting the same exact thing as above...

      questing is impossible...fighting mechanics are way off.
       
    3. Giwin

      Giwin Well-Known Member Buddy Store Developer

      Joined:
      Dec 3, 2011
      Messages:
      3,431
      Likes Received:
      49
      Trophy Points:
      48
      Annoying auto-ress, please can we have the option to turn off "corpse camping check" I actually prefer my own plugin..

      edit1: give us the option to turn off the fail corpse system.. thank god for single thread application, I can use a while loop to override the fail.
       
    4. 2070072

      2070072 New Member

      Joined:
      Mar 13, 2011
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      0
      THIS and the fact that 80+ is just HELL leveling up especially on a pvp server, it just doesn't fight back, resses at GY and stands there like an idiot spamming PW:Shield for 10 minutes
       
    5. thrice1

      thrice1 New Member

      Joined:
      Jun 17, 2013
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
      beta 295..same attacking mob issues...
       
    6. laria

      laria Well-Known Member

      Joined:
      Jan 15, 2010
      Messages:
      5,386
      Likes Received:
      36
      Trophy Points:
      48
      Targeting is the main thing that is being tested in the beta at the moment to get feedback
       
    7. Ilja Rogoff

      Ilja Rogoff Well-Known Member

      Joined:
      Jan 25, 2010
      Messages:
      1,848
      Likes Received:
      38
      Trophy Points:
      48
      Trying .295 right now, questing works good so far as questbot seems to fight properly.
       
    8. Crowley

      Crowley Member

      Joined:
      Jan 15, 2010
      Messages:
      967
      Likes Received:
      20
      Trophy Points:
      18
      Which is weird. I, and more than a few others, haven't had any issues at all with fighting/targeting whereas everyone it seems has had issues with the pickup/turn in. Not saying i wont have targeting issues, just haven't yet ;) Am i being presumptuous in hoping that the pickup/turn is being addressed? Or has been?
       
    9. thrice1

      thrice1 New Member

      Joined:
      Jun 17, 2013
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
      296 is better, but casters still act like their tanks
       
    10. woofie

      woofie Member

      Joined:
      Jun 4, 2011
      Messages:
      263
      Likes Received:
      3
      Trophy Points:
      18
      .296 fixes spirit healer rez issue
       
    11. dna9418

      dna9418 Member

      Joined:
      Oct 7, 2011
      Messages:
      217
      Likes Received:
      0
      Trophy Points:
      16
      I figure i test it out .The good news, No! spirit rez but,it seems to me that combat and targeting mobs is slow .Toon got beat down a lot by a single mob cause it was attacking with a 4-6 sic delay ,but this is beta so im sure it will be fixed.Well heres log if it helps any with the delay combat View attachment 10652 2013-07-19 11.30.txt
       
    12. Willia1dak

      Willia1dak Banned

      Joined:
      Jul 19, 2013
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      0
      AWESOME! THX! now i can raid tonight, lol.[​IMG]
       
    13. grig

      grig New Member

      Joined:
      Dec 28, 2012
      Messages:
      120
      Likes Received:
      0
      Trophy Points:
      0
      But now when toon dies it doesn't release spirit. Just stands there and waits for the timer to pass (6 mins).
       
    14. thrice1

      thrice1 New Member

      Joined:
      Jun 17, 2013
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
      297...when death occurs not releasing...mage still thinks he is a tank as well as other casters.....sighhhhhhhhhh
       
    15. theatristformallyknownasG

      theatristformallyknownasG Active Member

      Joined:
      Jan 16, 2010
      Messages:
      3,041
      Likes Received:
      8
      Trophy Points:
      38
      Do any of the devs have a mage to test ? It ain't that hard, within 10 seconds when your mage thinks its a tank you will know something is wrong, why keep releasing bad build after bad build, can you at least fix this problem (effects other classes too). You might want to look at why and what is setting pull distance=0 all the time and what is causing this to happen, maybe thats a clue for the clueless.

      G
       
    16. theatristformallyknownasG

      theatristformallyknownasG Active Member

      Joined:
      Jan 16, 2010
      Messages:
      3,041
      Likes Received:
      8
      Trophy Points:
      38
      thats built into .cc's/bot/profiles, it is not strange behaviour, look for a setting somewhere to change it, I know it is in the GB gui on the second page I think.

      G
       
    17. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

      Joined:
      Jun 17, 2010
      Messages:
      2,094
      Likes Received:
      492
      Trophy Points:
      83
      #298 fixes the release bug. We are planning to do a release tomorrow from this revision.

      Let us know any issues you experience please
       
    18. thrice1

      thrice1 New Member

      Joined:
      Jun 17, 2013
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
    19. Liferose

      Liferose New Member

      Joined:
      Sep 1, 2010
      Messages:
      1,586
      Likes Received:
      37
      Trophy Points:
      0
      Replace the behaviors with the ones from another release. Questing works fine after that.
       
    20. thrice1

      thrice1 New Member

      Joined:
      Jun 17, 2013
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0

      that worked...but same ole combat issues
       

    Share This Page