Honorbuddy v2.5.7270.627 Changelog Code: Hotfix (#626 to #627) ----------------- * Quest bot's root behavior is now a group composite for backward compatibility General ----------------- * Visual bug fix on Info Panel for Time to Level * Bot now waits 1.5-2.5 seconds before releasing the corpse. * Fixed a bug where Talented plugin may fail to set specilization or spend a talent point sometimes. API ------------------ * LuaEvents now properly re-hooks after relogging. This fixes a lot of issues with event driven code. Getting stuck at updating flightmasters is one of them. * WoWUnit.OwnedByUnit now checks for WoWUnit.CreatedByUnit aswell. This was causing several bots to attack player pets/minions while they shouldn't. * Mount settings are now respected properly. This includes class specific mounts and flying forms. * Navigator now clears the cached paths when the bots stops or the map is changed. Dungeonbuddy ------------------ * Lowered the proximity distance required to interact with mage food tables, buff food tables and soul wells to 20 yards. * Bunch of script updates. Gatherbuddy ------------------ * Randomization factor doesn't affect the Height randomization anymore. (It was generating points too high or too low) Questing ------------------- * Questbot_Main hook has been added. Any questing logic is done within this hook, or child hooks. * Fixed a bug where the bot may get stuck at quest pick ups for quests which doesn't have a TurnIn step * It now closes any previous frames and targets the quest giver before picking up or turning in a quest. * New profile tags:[INDENT]- <DisableBehavior Name="Combat, Loot, Death, Vendor, Roam" /> (Behaviors can be used together with commas. You can also use All)[/INDENT] [INDENT]- <EnableBehavior Name="Combat, Loot, Death, Vendor, Roam" />[/INDENT] [INDENT]- <Blacklist>[/INDENT] [INDENT=2]<Mob Name="Raphus" Entry="666" Flags="Combat, Pull, Loot, Node, Interact" /> [/INDENT] [INDENT] </Blacklist>[/INDENT] Singular ------------------ General * change- Target: will now make the BotPoi (point of interest) the highest priority target. * change- Pull Override: this setting has been removed * change- will output log message when facing * change- Singular will now output a message when ANY component changes the Pull Distance unless you are in a Raid. Previously this was done only while questing and with debug mode turned on. Since a number of issues have been reported due to running with a Pull Distance of 0 or 1, this will make sure the user is aware of the low value that will prevent the botbase from invoking the Combat Routine for Pulling mobs. * fixed - Melee Characters - fixed exceptions occurring while in combat and no current target selected. this happened primarily with manual assist bots * fixed - stun detection interfering with initial quest for Undead start area * fixed - typo in Pull Distance monitoring message Hunter * fixed - All Specs - no longer faces out of combat * fixed - All Specs - Dismiss Pet was cast multiple times in succession. Now recognizes when pet has been dismissed Warrior * fixed - Lowbie - added missing cast of Execute Priest * fixed - Discipline - bug which prevented movement in Battlegrounds Rogue * new - All Specs - added Stealth If Eating setting (defaults to true) * new - All Specs - added Burst of Speed during pull if target more than 10 yards and energy is nearly capped Download From: Installer (recommended) / Zip Requirements 4.0 Download: Microsoft Visual C++ 2010 Redistributable Package (x86) - Microsoft Download Center - Download Details Reporting Bugs When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots that may be useful in tracking down the bug. Enjoy!