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How we most likely get detected! Please developers FIX!

Discussion in 'Pokefarmer Forum' started by LethrblakaGR, Mar 15, 2017.

  1. LethrblakaGR

    LethrblakaGR New Member

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    So i my setting are to NOT trasfer Immediatly.
    My PF keeps doing this fucking shit. Transfer one pokemon and then selects and transfer around 20+ pokemon in 1 Second between the first transfer and the second! Proof below.[​IMG]
     
  2. Qduaty

    Qduaty New Member

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    You can do the same straight from original pokemon software you knobhead lol.,..
     
  3. Hananashk

    Hananashk Member

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    No, you cant in this speed. can you select 30 different pokes in 6 sec?
     
  4. odg250

    odg250 New Member

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    you do realize that if you long press a pokemon, it then allows u to select multiple pokemon by just clicking and then do a mass transfer right?
     
  5. leinifas10

    leinifas10 New Member

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    Yes you can, using the long press feature. Dude, do you even know how to play the game?
     
  6. mgiara

    mgiara New Member

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    Sure, but using the multi-transfer feature, long press, select 50-60 'mon, and finalize the transfer

    All in 6 seconds?

    My girlfriend would like to experience your fingers my good sir/ma'am

    (I know OP said 20 but look at the photo..
     
  7. disarmwithsmile

    disarmwithsmile New Member

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    lol
     
  8. Hananashk

    Hananashk Member

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    Exactly. So dudes please turn on your brain, before arguing. Long press on a poke = 1,5 Sec. 6 Sec between to actions (Transfer one and then transfer 30). Now imagine how long you need to SELECT the pokes... not to transfer them...
     
  9. trallkos2155

    trallkos2155 New Member

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    You do realize that the presses, including long presses are most likely done and kept client side. If every single press you made, including selecting , de-selecting pokemon were sent to Niantic, that would be an incredible waste of bandwidth and a collection of a massive amount of useless data which would slow down the game for everyone. It's the final transfer that gets sent, and that is done within a few seconds in the actual game. Now I'm not an expert by any means , but I'm sure a dev with some knowledge could help corroborate this.
     
    Last edited: Mar 16, 2017
  10. Hananashk

    Hananashk Member

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    I think we have to clarify this further:
    Yes, you are right. The selection itself is client side. No data collected.
    When sending Pokes it must be told the server, that you send something, right?
    If you look in ops log: He send one at 17:58:41. The server (niantic) got this information.
    6 sec later he send ~30-50. The server got the information that between 6 sec someone selected over 30 pokes.
    That could trigger an investigation.
     
  11. char9527

    char9527 New Member

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    Well, I support your inference
     

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